Eatit, on 19 April 2019 - 06:54 AM, said:
ObeytheLion,
What I proposed is very different than FW. It's just quick play with drop decks.
1. Solo Only
2. No Planet Taking
3. No Faction Choosing
This game is far too late for any changes, and the player base is already far too set in its play style.
You are looking for a new game.
Does drop decks discourage new players? No. I would say complexity and a clunky user interface are far more a greater deterrent --- this I actually ask from people.
Does drop decks and multispawn mean long games? No. In fact, you can finish a multispawn match in ten minutes or less.
Does respawn encourage camping? No. This is a matter of map and game mode design. You would need an objective game mode and OGMs are preferably respawn based.
Does drop decks and respawn discourage variety? No. I think what discourage variety in FP is the weight tonnage limit, and its never an issue on other games I have played with drop decks and respawn, other than the typical meta environment.
Drop decks tend to result in a multipurpose deck, in particular when confronted with an objective game based mode and the right map design.
However, the entire approach needs to be holistic or it falls apart, like FP did. In order for the whole scheme to work, you need a well designed objective game based mode with the right map design --- right map designs as in plural since you need a bunch of good maps --- and those are two things that PGI has both never managed. So the single spawn essentially team deathmatch --- the simplest of all PvP game modes --- becomes the fallback.
Edited by Anjian, 19 April 2019 - 07:37 AM.