Silly Question : What Will Happen To Mwo When Mw5 Hits ?
#1
Posted 20 April 2019 - 05:36 PM
I aint against the idea of a better MWO but... I dont want to pay again for mechs as micro's to be honest, but if MW5 doesnt have micros why play that instead of MWO... it seems a mess.
How do you make MW5 good enough to pause on MWO but not ruin MWO ?
Will the players simply move on to MW5 and MWO goes bye bye ?
#2
Posted 20 April 2019 - 05:41 PM
#3
Posted 20 April 2019 - 05:46 PM
And then later on I'll revisit once the community figures out what mods are good.
Edited by BlaizerP, 20 April 2019 - 06:00 PM.
#4
Posted 20 April 2019 - 06:13 PM
IF, and IF MW5 has a solid MP, how is that not gonna rip players out of MWO ?
#5
Posted 20 April 2019 - 06:21 PM
FlareUKCS, on 20 April 2019 - 06:13 PM, said:
IF, and IF MW5 has a solid MP, how is that not gonna rip players out of MWO ?
It's not SP-only, it has cooperative play. But it is not PvP and PGI has said so.
#6
Posted 20 April 2019 - 06:49 PM
#7
Posted 20 April 2019 - 06:51 PM
Napoleon_Blownapart, on 20 April 2019 - 06:49 PM, said:
It also says that because PGI doesn't have time travel and it's not 2020 yet.
#8
Posted 20 April 2019 - 07:33 PM
So... I think it comes down to the play style of MWO and MW 5 and their differences that will attract different crowds of people. MWO has somewhat fast paced combat and very responsive robots in comparison to the MW 5 footage we were shown, where the battlemechs seemed to handle much more like vehicles with restricted stopping, starting, and turns. Honestly though, the mech's agility profiles with MW 5 will probably be subject to modding too. So hell. I think MW 5 is going to open a huge can of worms with the topic of MWO having competition for remaining players.
#9
Posted 20 April 2019 - 07:54 PM
#10
Posted 20 April 2019 - 07:57 PM
#11
Posted 21 April 2019 - 12:02 AM
Those who still stick around since long have reason to go and opted not to...
Maybe with good timing on the release date they may be able to capture some attention from new Players not familiar with Battletech that cross over and increase the Playerbase of MWO for their PvP-Lust.
And modded accorddingly MWO may not only feed the PvE Lust but may be able to allow some Scenario-RPG also.
A growing Playerbase can only be good regardless if they change and switch between the games as they like - it is a common pool for future products of all kind.
#12
Posted 21 April 2019 - 12:08 AM
Let´s see what happens, shall we ?
#13
Posted 21 April 2019 - 12:49 AM
#14
Posted 21 April 2019 - 03:36 AM
MWO built the funds for MW5, and in return MW5 will bring new players into MWO.
One is SP the other MP so they compliment each other.
Edited by Acersecomic, 21 April 2019 - 03:37 AM.
#15
Posted 21 April 2019 - 03:55 AM
#16
Posted 21 April 2019 - 04:59 AM
My main concern is that the game will be too easy and tech-wise watered down so everyone feels comfortable. There will probably be no Arrows, no Longtoms, no Thunderbolts, no Hyper Gaussrifles, no different ammo types, a lot less effective sensors/ECMs and so on.
All those things and more could be made by modders, which they already did for the Battletech PC game. I dont expect much but would be hyped if everything can be modded from scratch.
As for the engine, it would be a total waste if they dont use it for a future multiplayer project. However I wouldnt count on them letting you keep all your stuff when they make a new MWO.
#17
Posted 21 April 2019 - 05:40 AM
I wouldn't even mind not having all of my old mechs. I have gotten my moneys worth from all I have paid for.
What I am really hoping for is MW5 network code migrating to MWO.
#18
Posted 21 April 2019 - 05:55 AM
FireStoat, on 20 April 2019 - 07:33 PM, said:
I really hope people are not putting all of their eggs in this single basket.
Thorqemada, on 21 April 2019 - 12:02 AM, said:
Capturing the attention of new players requires effective advertising.
#19
Posted 21 April 2019 - 06:42 AM
#20
Posted 21 April 2019 - 07:21 AM
MechaBattler, on 20 April 2019 - 07:57 PM, said:
They can't ban mods on the Nexus, especially in a peer to peer environment where we aren't connecting to PGI servers at all.
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