Edited by Xarub, 24 May 2019 - 09:08 PM.
Developer Update [Delayed]
#101
Posted 24 May 2019 - 09:00 PM
#102
Posted 24 May 2019 - 09:17 PM
Ed Steele, on 24 May 2019 - 08:57 PM, said:
I would rather have them work and produce something than spend all their time talking on social media. I remember a time when we bought games and never heard from the devs and only got our news from a magazine or word or mouth. If a game was bad no one played it.
20 years has passed since then and we are not getting neither with PGI. If they had game working as it should - yes, they could be like they are now, but when things are not up to snuff - proper communications from a professional company to their customers is a must have.
Instead we are treated like an idiots.
(that's how I feel)
#103
Posted 24 May 2019 - 09:41 PM
#110
Posted 25 May 2019 - 12:45 AM
Rakia Time, on 25 May 2019 - 12:04 AM, said:
When it goes so fast and doesnt announce to anyone its happening then involves leaving your assault 'mechs behind to be picked off cause they are literally to slow to keep up
#111
Posted 25 May 2019 - 01:28 AM
#112
Posted 25 May 2019 - 02:46 AM
#113
Posted 25 May 2019 - 06:44 AM
#115
Posted 25 May 2019 - 08:20 AM
#116
Posted 25 May 2019 - 09:51 AM
Rakia Time, on 25 May 2019 - 12:04 AM, said:
Ring around the rosie gets you 2 places: 1. shot dead in the back, and 2. yelled at by assault mech pilots. Neither is a place you wanna be when the assaults you left behind could be on the opposite team next match and hold a grudge. I speak from experience, as an assault pilot. I also speak from experience of calling PUG matches successfully and having my team stand their ground, which surprises nascar teams and causes their demise.
LordNothing, on 24 May 2019 - 11:53 PM, said:
well enjoy your nascar encrusted derp fest. some of us wanted a mechwarrior game.
We don't but its better then dropping against continuous pre-mades who make the game so little fun, that the amount of fun had is a negative number.
tripcat1021, on 25 May 2019 - 08:20 AM, said:
People need to get the stick outta their a$$es, but that's my personal two cents. PGI knows they ****** up, but they also had a specific plan set up, they want to follow that plan. People must learn to deal with it and be more fluid.
P.S. Thunderbolt (all variants) still needs structure to armor quirk conversion.
Edited by Avalon91211, 25 May 2019 - 09:52 AM.
#117
Posted 25 May 2019 - 10:44 AM
#118
Posted 25 May 2019 - 11:56 AM
#119
Posted 25 May 2019 - 12:01 PM
Avalon91211, on 25 May 2019 - 09:51 AM, said:
if enough pugs show up the mm should take care of that problem. or do the memories of the long tom still haunt you?
#120
Posted 25 May 2019 - 01:00 PM
LordNothing, on 25 May 2019 - 12:01 PM, said:
if enough pugs show up the mm should take care of that problem. or do the memories of the long tom still haunt you?
I've only seen a handful of loose groups win against units in CW, and that was back when it was Community Warfare and they were small units out for fun versus loose groups also out for fun. Also no actually I loved the long tom, I just wished it was several shells of lower AoE damage. Having artillery support was great, the day it got removed I was upset but I adapted, just as many others had to. As a side note, the majority of the playerbase doesn't understand the term, Fire Support, which is why any mech with LRMs mounted is called a **** build and the pilot called a noob or failure.
For the last 3 years CW has been nothing but pre-made teams, and I have dropped many times against them only to be repulsed or mowed down, simply because teamwork is OP, which makes units OP. I'm not complaining mind you, I enjoy knowing people actually communicate and achieve victory because of it. But when I'm consistently on the losing side every match for 50 matches in a row, yeah that's irritating.
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