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Developer Update [Delayed]


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#121 Moebius Pi

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Posted 25 May 2019 - 02:56 PM

View PostEd Steele, on 24 May 2019 - 08:57 PM, said:



I would rather have them work and produce something than spend all their time talking on social media. I remember a time when we bought games and never heard from the devs and only got our news from a magazine or word or mouth. If a game was bad no one played it.


To be fair, a lot of reviews by sites and magazines were(are) bought, flat out.

Now people play the bad games in droves, because they go F2P "I can overlook numerous issues and perpetual unfinished Beta cuz FREE!" to milk what they can and folks figure streaming those train-wrecks = money for them.

It's not just the game companies (as a generalization), it's the gamers themselves boning each other too for a quick buck.

#122 LordNothing

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Posted 25 May 2019 - 06:38 PM

View PostAvalon91211, on 25 May 2019 - 01:00 PM, said:


I've only seen a handful of loose groups win against units in CW, and that was back when it was Community Warfare and they were small units out for fun versus loose groups also out for fun. Also no actually I loved the long tom, I just wished it was several shells of lower AoE damage. Having artillery support was great, the day it got removed I was upset but I adapted, just as many others had to. As a side note, the majority of the playerbase doesn't understand the term, Fire Support, which is why any mech with LRMs mounted is called a **** build and the pilot called a noob or failure.

For the last 3 years CW has been nothing but pre-made teams, and I have dropped many times against them only to be repulsed or mowed down, simply because teamwork is OP, which makes units OP. I'm not complaining mind you, I enjoy knowing people actually communicate and achieve victory because of it. But when I'm consistently on the losing side every match for 50 matches in a row, yeah that's irritating.


ive been in many games where a ragtag assortment of pugs managed to stomp a major unit. its somewhat rare but it happens. units are going to win against pugs most of the time. this is why the match maker was implemented. pugs are now free to pick up the mode if they want a mechwarrior experience with more depth. its just enough of them have to show up first.

i dont really care if people bring lerm boats, but you do have to avoid bringing to many support mechs. one per deck is about enough. the units don't bring support mechs, they bring front line mechs so that when their front line mechs meet our front line mechs we are short one, or several. not to say support mechs dont have a role, its just that too many of them and the support line becomes the front line and it folds rapidly.

#123 Scout Derek

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Posted 25 May 2019 - 07:01 PM

View PostAvalon91211, on 25 May 2019 - 09:51 AM, said:

People need to get the stick outta their a$$es, but that's my personal two cents. PGI knows they ****** up, but they also had a specific plan set up, they want to follow that plan. People must learn to deal with it and be more fluid.

We've been waiting since 2013-4 for them to follow an actual plan.

These past 5-4 years they only did it for a bit but then went all over the place as usual.

#124 Stargazzer811

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Posted 25 May 2019 - 10:47 PM

View PostLordNothing, on 25 May 2019 - 06:38 PM, said:


ive been in many games where a ragtag assortment of pugs managed to stomp a major unit. its somewhat rare but it happens. units are going to win against pugs most of the time. this is why the match maker was implemented. pugs are now free to pick up the mode if they want a mechwarrior experience with more depth. its just enough of them have to show up first.

i dont really care if people bring lerm boats, but you do have to avoid bringing to many support mechs. one per deck is about enough. the units don't bring support mechs, they bring front line mechs so that when their front line mechs meet our front line mechs we are short one, or several. not to say support mechs dont have a role, its just that too many of them and the support line becomes the front line and it folds rapidly.


Something I've personally see happen, but of course you are talking community warfare, which I don't play and have no interest in any longer. I'm talking quickplay, where roughly 80% of the player base is.

View PostScout Derek, on 25 May 2019 - 07:01 PM, said:

We've been waiting since 2013-4 for them to follow an actual plan.

These past 5-4 years they only did it for a bit but then went all over the place as usual.


Well hello Scout. As far as plans go, and this goes for game developers too, I'm gonna say this: Plans Never Survive 1st Contact With The Enemy. What enemy you say? Well for PGI a number of them, take your pick. Picky, b$itchy player base, lack of funding, laziness of staff, inability due to software/hardware limitations, unwillingness for any party to compromise, time itself. All of these factors and I'm sure more contribute to plans constantly needing to be adapted or changed. Sometimes whole plans must be tossed out and you have to start from scratch. I'm not trying to excuse the Dev's here, PGI needs to get their act together and they are well aware of it.

Whether they do or not is ultimately on them, but as players I feel we should give them the benefit of the doubt where needed, support them when needed, and call them out on stuff as needed. This forum thread so far, has been nothing but calling them out when not needed, not supporting them at all, and giving zero benefit of the doubt whatsoever. The amount of salt in this thread is so outrageous that I am surprised I don't have sodium poisoning (yes that's a thing). I stand by my statement that you so kindly quoted: people need to calm down, shut up, and be patient. If it was bad news, we'd know, if PGI was gonna cut and run, we'd know. Since we know nothing, assume the best but prepare for otherwise and adapt the plan where needed.

#125 Kell Aset

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Posted 26 May 2019 - 12:01 AM

What a bs excuse, quit stalling, I don't need some streamer to tell you what I want to hear, just like you don't need him to tell us what we want to know. I'm sure you know just fine what we want to hear now so be so kind and post all your info related to future of MWO in form of text just like you usually do with roadmaps.

- Mechwarrior license extended yes/no?
- new MWO content? yes/no? when? new weapons/equipment? new maps when? it is already whole year since last new map was released, Solaris City (may 2018) & solaris 7 game mode was also released about a year ago, since then nothing really happend, sadly I must say that it got really boring here and there is nothing to look forward to
- MWO engine swap to unreal? MWO2 ?
- what happens now with FP? you still want to add stuff from Pauls list? some new ideas perhaps? https://mwomercs.com...__fromsearch__1

^ Mostly polish there on Pauls list, in the end as long as FP will be basicly Quick Play with respawns and occasional siege map where factions/ranks/planets dont matter, big Inner Sphere map is just a decoration, all that polish won't matter, nothing on that list will turn FP into something worth playing, Sadly FP will stay as shallow as it is now even with all those things from list implemented. Half hearted "efforts" won't be enough to make FP into something good.

Edited by Kell Aset, 26 May 2019 - 01:04 PM.


#126 LordNothing

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Posted 26 May 2019 - 01:28 AM

fp is in a bad position pr wise right now. pgi needs to channel your inner joseph goebbels to get this thing back on track. propaganda the **** out of it. a complete rebranding of fp is required or this match maker is a waste of time.

Edited by LordNothing, 26 May 2019 - 01:30 AM.


#127 QuiverNAY

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Posted 26 May 2019 - 04:59 AM

Hmm, My MAD-9M(S) was missed out somewhere =) Other 3 came, however Marauder...

#128 Stargazzer811

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Posted 26 May 2019 - 09:44 AM

View PostQuiverNAY, on 26 May 2019 - 04:59 AM, said:

Hmm, My MAD-9M(S) was missed out somewhere =) Other 3 came, however Marauder...


Did you redeem the code for it? I would double check that first, and if it says you did, then shoot an email to their support team.

#129 Jonathan8883

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Posted 26 May 2019 - 10:13 AM

Boooo!

#130 C337Skymaster

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Posted 26 May 2019 - 06:59 PM

View PostLordNothing, on 25 May 2019 - 12:01 PM, said:


if enough pugs show up the mm should take care of that problem. or do the memories of the long tom still haunt you?


I actually liked and miss the Long Tom (usually because my scouting team of 4 Streak Crows ensured that my side always had it). It definitely gave more point to Scouting, and actually pushed players into that game mode (which is much better for completing cumulative match-score challenges).

As far as getting enough pugs to fill out the queue, I've recently realized that's actually MORE of an issue, now, than it ever has been: We no longer have ghost drops because now we have the Solaris Timer of Doom, but as a result, we also no longer have Calls-to-Arms, and so the pugs don't realize there's Faction going on. They never bothered to check, they just clicked the popup at the bottom that said "come fight here". They won't get stomped by 12-man's because they won't be drawn to the mode anymore.

#131 MechaBattler

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Posted 26 May 2019 - 07:16 PM

No offense to Bombadil. But we're only tuning in to hear what Russ has to say. A lot of people continue to invest in this game and I'm sure they would really appreciate some news sooner rather than later. : /

#132 Kinski Orlawisch

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Posted 27 May 2019 - 02:08 AM

What PGI promised

Posted Image

What we wanted

Posted Image

What we got b4 the patch

Posted Image

What we have since the patch

Posted Image



Bee happy its not upside down anymore......

Edited by Kinski Orlawisch, 27 May 2019 - 02:12 AM.


#133 Ch_R0me

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Posted 27 May 2019 - 02:42 AM

Since we have Vincent waiting with us... ;)



Still, I'm sittin' and waitin'... ;)

#134 Toxicresidue

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Posted 27 May 2019 - 03:13 AM

View PostNavid A1, on 24 May 2019 - 05:01 PM, said:


It's interesting you say that.

Because, between the two of them, it's actually Phil that better knows what the community wants and can read the crowd and sometimes throw in some counter arguments at the devs when they say something in complete contrast to what the players think or want.

No disrespect to Daeron, but he usually plays the cheerleader to the devs and tries to hype up and drag the crowd along with whatever the devs are saying.


Here is an example:
Dev: We are going to to X, Y, Z

Players: Hate X, Y, don't care about Z

Daeron: I think that is awesome, as long as "we" get Z, I think the majority of the players can adapt to X, Y.

Phil: It's good that we are getting Z, however, some players might think X, Y might not be so good because of This and that. Is there a possibility X and Y could be improved over time

sounds like a lying Democrat (socialist) swamp creature, like blinky Pelosi or maxipad Waters

#135 Deathshade

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Posted 27 May 2019 - 06:49 AM

View PostUndeadKingofPopMichaelJackson, on 25 May 2019 - 12:04 AM, said:

If it gets me matches, then yeah I'll deal with it. Beats waiting in queue for 20 minutes.

you wait 1 min in the Q and 2 min on the field. I will take 20 min in the Q and 30 min on the field with zero chance of Nascar.

#136 L1f3H4ck

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Posted 27 May 2019 - 07:56 AM

View PostToxicresidue, on 27 May 2019 - 03:13 AM, said:

sounds like a lying Democrat (socialist) swamp creature, like blinky Pelosi or maxipad Waters


Oh dear, did you escape your handlers again?

They hate this game, it's the only way this all makes sense. They wanted to make MW5 all along, but were forced into making World of Tanks with mechs. And now they have to keep it running to fund their passion project. I really gotta stop expecting improvement.

#137 TWLT S

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Posted 27 May 2019 - 08:26 AM

View PostC337Skymaster, on 26 May 2019 - 06:59 PM, said:


I actually liked and miss the Long Tom (usually because my scouting team of 4 Streak Crows ensured that my side always had it). It definitely gave more point to Scouting, and actually pushed players into that game mode (which is much better for completing cumulative match-score challenges).



Long Tom is perfect example why PGI drives me crazy. I think in the final state (after nerfing headshots and stuff like that) the larger part of the comunity a kind of excepeted the long tom. However at that time the IS was not only in disadvantege in 12man FP but also in scouting. Reducing the clans dropwait 50 tons in scouting would have give the IS side good chances to get support by longtom and would have made the 12man FP games a little bit more balanced. But PGI missed that opportunity again. I really dont get, why they are alway so reluctnat and dont even try such things for at least a month. They have pissed of everyone by now anyways.

#138 Stargazzer811

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Posted 27 May 2019 - 11:02 AM

View PostToxicresidue, on 27 May 2019 - 03:13 AM, said:

sounds like a lying Democrat (socialist) swamp creature, like blinky Pelosi or maxipad Waters


Keep on living up to your name. Oh and take your politics elsewhere, before you're reported.

View PostKinski Orlawisch, on 27 May 2019 - 02:08 AM, said:

What PGI promised

Posted Image

What we wanted

Posted Image

What we got b4 the patch

Posted Image

What we have since the patch

Posted Image



Bee happy its not upside down anymore......


That second house is the best of the 4. I'd pay serious money for it. Unfortunately none of these are an accurate representation of what we have game wise or what people wanted.

View PostMechaBattler, on 26 May 2019 - 07:16 PM, said:

No offense to Bombadil. But we're only tuning in to hear what Russ has to say. A lot of people continue to invest in this game and I'm sure they would really appreciate some news sooner rather than later. : /


On this we can agree. We can also all agree that its a holiday weekend and no one is gonna pay attention to our bitching on here.





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