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The Dire Wolf Dilemma


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#21 GottFaust

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Posted 15 May 2019 - 08:30 AM

View PostTeenage Mutant Ninja Urbie, on 15 May 2019 - 07:23 AM, said:

sure, you do that. I honestly wish you good luck with it. Posted Image

Thanks! I have had pretty good luck with it so far, and I hope it'll continue. Oh, it definitely doesn't always work 100% of the time, but I'll take a few bad games with the good so long as the good ones keep rolling.

#22 Alienized

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Posted 15 May 2019 - 01:24 PM

i love JJ's on my DWF Posted Image Posted Image

#23 HenryFA

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Posted 15 May 2019 - 04:07 PM

keep it simple by using the 2xUAC5+10 build if you don't have any good idea

#24 Gas Guzzler

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Posted 15 May 2019 - 04:42 PM

View PostBohxim, on 14 May 2019 - 09:31 PM, said:

cone of fire


TRIGGERED

#25 justcallme A S H

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Posted 15 May 2019 - 04:46 PM

View PostHenryFA, on 15 May 2019 - 04:07 PM, said:

keep it simple by using the 2xUAC5+10 build if you don't have any good idea


NOOO....!!!!! ARRGGGHHHH

3 UAC5 / 2 UAC10 - missing a UAC5 is a big mistakes on the Woof. Builds on other page.

#26 HenryFA

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Posted 15 May 2019 - 04:57 PM

View Postjustcallme A S H, on 15 May 2019 - 04:46 PM, said:


NOOO....!!!!! ARRGGGHHHH

3 UAC5 / 2 UAC10 - missing a UAC5 is a big mistakes on the Woof. Builds on other page.

But but but, my OCD tells me to build something that is perfectly symmetrical :(

#27 LordNothing

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Posted 15 May 2019 - 05:52 PM

dont skimp on the mobility tree with the dire. thats its weak point so every node counts.

i also have a problem with counting double taps as your alpha since thats only going to fire a full alpha about a third of the time. that alpha could be stuck all the way down at 20 due to jams, and thats terrible for a dire.

you can get a reliable 60 point alpha with cacs/lbx, but thats not exactly something you need the ultraviolet for. 8x ranged builds work great for me with other dires taking up the low gun count builds.

#28 Verilligo

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Posted 15 May 2019 - 05:56 PM

View PostLordNothing, on 15 May 2019 - 05:52 PM, said:

dont skimp on the mobility tree with the dire. thats its weak point so every node counts.

The irony is that you're wrong, despite the fact that you should be right. You SHOULD be able to use the various skill trees to help make up for some shortcomings in a mech while being able emphasize some of its strengths, rather than only capitalizing on strengths. But the fact that the mobility skill tree is purely % based boosts means that, on a mech with GARBAGE base numbers like the DWF, taking every mobility node results in a mech that's... pretty nearly identical to where it started, despite your investment. Yeah, it'll handle better... but it's rearranging deck chairs, you're actually shooting yourself in the foot.

#29 LordNothing

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Posted 15 May 2019 - 06:10 PM

View PostVerilligo, on 15 May 2019 - 05:56 PM, said:

The irony is that you're wrong, despite the fact that you should be right. You SHOULD be able to use the various skill trees to help make up for some shortcomings in a mech while being able emphasize some of its strengths, rather than only capitalizing on strengths. But the fact that the mobility skill tree is purely % based boosts means that, on a mech with GARBAGE base numbers like the DWF, taking every mobility node results in a mech that's... pretty nearly identical to where it started, despite your investment. Yeah, it'll handle better... but it's rearranging deck chairs, you're actually shooting yourself in the foot.


you dont need the whole mobility tree, just as many speed tweak and torso speed nodes as you can get. dire has good vertical aiming so you dont need torso pitch, torso yaw is nice to have but you usually can live without it. you can almost entirely skip the upper right quadrant of the tree all together as thats all leg buffs. you need the torso speed nodes if you are not gong for alpha over dps so you can twist. and an extra 4 kph is life or death in a nascar situation. you usually still have enough nodes for the armor tree and the part of the offensive tree you decided to boat. the dire is so easy to redline that going for cooldown nodes is actually bad for you.

inefficient use of node space it may be, i consider it essential to the usability of the dire. its like how i use incandescent bulbs in my shop despite the fact that they are only 5% efficient compared to 60% like the led bulbs, but the incandescents still have superior lighting quality for the work i do.

Edited by LordNothing, 15 May 2019 - 06:19 PM.


#30 justcallme A S H

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Posted 15 May 2019 - 09:18 PM

10% of nothing is still nothing...

Thus mobility tree is a utter waste of time.

#31 Captain Caveman DE

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Posted 16 May 2019 - 04:53 AM

View Postjustcallme A S H, on 15 May 2019 - 09:18 PM, said:

10% of nothing is still nothing...

Thus mobility tree is a utter waste of time.



would be MUCH more interesting if it gave fixed numbers, not percentages.

#32 jjm1

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Posted 16 May 2019 - 07:16 AM

Run it with a 100 point alpha. At least you can injure one of the twelve mechs your fighting alone.

#33 Sigismvnd

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Posted 16 May 2019 - 07:38 AM

Try 8 HMGs and tickle your enemies to death.Posted Image

#34 Captain Caveman DE

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Posted 16 May 2019 - 07:55 AM

View Post- World Eater -, on 16 May 2019 - 07:38 AM, said:

Try 8 HMGs and tickle your enemies to death.Posted Image



you make a joke out of it, but..
I've seen 8 SPL Direwhales in QP. not so long ago. several times.
and no: no other weapons.
go figure Posted Image

#35 HenryFA

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Posted 16 May 2019 - 09:01 AM

View Post- World Eater -, on 16 May 2019 - 07:38 AM, said:

Try 8 HMGs and tickle your enemies to death.Posted Image


Your 8HMG direwhale


#36 Red Potato Standing By

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Posted 16 May 2019 - 10:18 AM

Right now I run 4 lbx 10’s and 4 heavy medium lasers on my direwolf I like it but for me it can be hit or miss due to my not being very good at the game.but it is a lot of fun

#37 Christophe Ivanov

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Posted 16 May 2019 - 10:20 AM

The problem is currently most players in QP just NASCAR and do not really bother playing the right way using the firepower of your Assaults. Yes the DW's have hitboxes PGI should have never made them that way. They were good once upon a time back before the engine desynch. But like I have been saying, The game in it's current set is the worst I have ever seen due to PGI making way to many changes to the mechanics of the weapons and Mechs over the last 3 years it's just stupid.

I love the DW, know how to use it back when it was a viable weapon's platform. But PGI killed it.

#38 meteorol

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Posted 16 May 2019 - 10:46 AM

The DWs biggest problem is that this playerbase consists of like 85+% morons.

#39 Sigismvnd

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Posted 16 May 2019 - 10:48 AM

Morans*

#40 Tordin

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Posted 16 May 2019 - 11:25 AM

The matchmaker really need to adjust the spawn points for the assaults in alignment to the nascar route or something.





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