Patch Notes - 1.4.201.0 - 21-May-2019
#161
Posted 23 May 2019 - 09:02 AM
#162
Posted 23 May 2019 - 09:31 AM
FW update needs to be rolled back.
#163
Posted 24 May 2019 - 08:47 AM
#164
Posted 24 May 2019 - 09:16 AM
Mechwarrior 37, on 24 May 2019 - 08:47 AM, said:
Wrong thread for that. Also if you have the Medusa as well. Utilize the viper c, viper A shoulder bods, Medusa arm pods and do 6 small pulse and the rest in er micros. Your welcome
https://mech.nav-alp...#731787d8_VPR-C
Edited by Ragnar Baron Leiningen, 24 May 2019 - 09:23 AM.
#165
Posted 24 May 2019 - 10:02 AM
Wow, buy the medusa and that takes CARE OF THE PRO....o wait, it does not do **** to help.
#166
Posted 25 May 2019 - 01:05 AM
#167
Posted 25 May 2019 - 02:49 AM
Grottenolm, on 25 May 2019 - 01:05 AM, said:
Main point of critique is FP.
There were some PTS for FP improvements.
It should do several adjustments to make FP great again.
- more lore (reasons for fight etc)
- more immersion (faction feeling)
- better Matchmaker
- reasons for loyalists to be loyal (rewards, special stuff)
- help beginners for grouping up
- avoid premade stomps as good as possible (or put the right teams together: premade vs premade / pugs vs pugs)
- several QoL improvements
(list not complete, but overview)
Result:
Some things seem to be interesting and well planned:
- MM could work (if population is enough)
- new lore /immersion elements not bad
- group chat possible while searching
- lore based events are nice (although unlucky executed)
Major shitstorm reasons:
- they totally failed to give loyalists good stuff (it even got worse) -> Loyalist has no meaning/sense anymore
- several factions are excluded from event play
- you cant switch side until events end (so for several days) -> no chance to adjust population for players
- Units are not anymore because of event based faction choosing (your unit mate can be on other side)
- no Leaderboards anymore (for players and units)
- LP progress problems
Additionally:
- bugs with patch (drop deck tonnage bug)
Well there are more points, maybe another person can add things which are not coming into my mind at the moment.
#168
Posted 25 May 2019 - 04:15 PM
*sigh*
If you picked freelancers you get +5% xp
If you picked Merc you get +5% C-bills
If you picked Loyalist you get points I guess in what faction is playing because you cant pick one you like. Going to take a LONG time to get loyalty points now if you want it for as they change all the time...
I think I have this right if not let me know
#169
Posted 25 May 2019 - 06:28 PM
Pure NZ, on 22 May 2019 - 05:22 PM, said:
These are the stats:
Current active players: 39,338
Current retired players: 227,539
https://leaderboard....ats#playerchart
Despite of 39K players the PGI can not collect 12v12 players in the Faction Play.
Maybe, you do something wrong. Maybe.
It is what you have to thinking on.
There are nowhere near 30K+ players anymore, those stats are super outdated. At peak times, there may be around 1,000 active players on a regular basis and even that number is old.
#170
Posted 25 May 2019 - 07:44 PM
Aufelir, on 25 May 2019 - 06:28 PM, said:
There are nowhere near 30K+ players anymore, those stats are super outdated. At peak times, there may be around 1,000 active players on a regular basis and even that number is old.
Yes, you are right.
But, the site does not state what the "active" means. Maybe a user is considered active despite of a log-in and log-out once in 4 years.
The data is are up to date about the players, just check your stats.
It will worth to see what it would show us after 1 year. How many active players will be counted?
And 7 Billion people vs 1.000 Players(less pilots).
Come on, PGI, let's do it! It is your glory. Why don't you pride this?
Edited by Pure NZ, 25 May 2019 - 07:44 PM.
#171
Posted 26 May 2019 - 01:28 AM
#172
Posted 26 May 2019 - 05:14 AM
Agyar30, on 23 May 2019 - 09:02 AM, said:
Honestly I'm just glad it's not an LB2 quirk.
#173
Posted 26 May 2019 - 06:21 AM
#174
Posted 26 May 2019 - 06:50 AM
- Gryphon -, on 26 May 2019 - 06:21 AM, said:
It's called a "call to arms popup". I think it's still in the game though, most people disable it because it's annoying.
#176
Posted 27 May 2019 - 10:41 AM
Edited by Meldric Ward, 27 May 2019 - 11:13 AM.
#177
Posted 29 May 2019 - 07:08 AM
• Energy and Missile Cooldown quirks consolidated into a global Cooldown -10% quirk.
• SRM Heat Gen -10% quirk added. "
I suggest that badly needed CT armor quirk.
Or something really different and new add a SRM Range quirk
( not as good as MrM range but play around with something)
Why? help the treb into new roles using missiles since that is what it is meant to be good at.
Help it stand out and be able to stand toe to toe with other newer mechs, don't let the treb die.
Edited by Davy J0nes, 29 May 2019 - 07:10 AM.
#178
Posted 31 May 2019 - 12:59 AM
Can you do this for QP?
#179
Posted 31 May 2019 - 04:07 AM
BEARDOOM, on 31 May 2019 - 12:59 AM, said:
Can you do this for QP?
And give premades the priority on drops like in FP? Sitting and waiting a minimum of 20 minutes a drop truly improves gameplay.
#180
Posted 31 May 2019 - 11:12 AM
Please fix this fiasco of a patch.
Edited by DAEDALOS513, 31 May 2019 - 11:20 AM.
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