Well, the first years of MWO (beta), nascar was not a thing, and everyone came out with tactical manuavers. It was fun, for both sides. As the years went on, the moving right thing was starting to come in with lack of communications. One player "Topa101", was communicating and always commander. Stating where to go/move. Later years, players told him to be quiet, and refused to accept orders, then MWO began to break down even worse. I even commanded, and most time, rounds were won. Crimson strait, and on grid C4 was the master piece of starting tactical, then changing it from there after that grid, Pilots followed and it was awesome. Although on Crimson strait..the saddle became the only maneuver, months and months, year after year. Same old "Go saddle". Some will command, and then their will be that one guy on mic.."No, all to saddle". So team refused commanders orders and started going saddle. It became luck of the rounds. HPG Manifold. "All top center, Hurry, quick". Tactical of anything else was pointless. Another Luck of the rounds. You can take top center, and still lose, and sometimes win. Then the Polar Highlands. Was a awesome map, then it got twisted to only go center, LRMed and Nascar. Polar Highlands has a lot of Room for Tactical, thinking. But, Players now refuse to think or unable to bring up a plan of any tactical, because of one or two guys will refuse. Because center is the only plan. On all maps, both sides know where enemy is going to be. Where is the fun in that? But,...always going to be the same, center/nascar. Goes for all maps. Now, conquest, it is always "Theta". It is never, "Hey team, let our base be Kappa", or "Sigma", or other. Because going theta first "Center" is the only place or yelling match on mic/headset will break out. Take theta first, fight then cap. Never hold/defend a base or else team is in trouble for not assisting. Then Domination came out, and hearing "how do you play this?". This was the helper of Nascar for sure. Players refused "Escort", because. No nascar for sure, but I dunno, I really enjoyed Escort. Because of defending or attacking. Wasn't easy, but fun. A lot going on. It was removed, but PGI kept incursion. Now that one should been removed. You can not defend, you maybe get to attack enemy base. But either, not worth it. So you skirmish and while doing so, is nascar. When 12 enemy mechs destroyed, you attack one enemy building in their base with one laser or weapon shot. Round is over. Why have bases, or why have incursion at all. Would think over the years, of this Nascar problem, same old, same old, that it gets so redundant players will catch on and try to help change MWO for the better. Nope, ya just have to live with Nascaring. Eventually MWO will die off because of it. So, in the mean time, it is top center, push, top, center, push, top center. Other maps, center, center, other game types..theta, theta, theta.
Edited by GuardDogg, 21 May 2019 - 06:37 AM.