justcallme A S H, on 21 May 2019 - 08:56 PM, said:
Ok so digesting it all...
Scouting for 24hrs = no good. For the sake of a story I think the playerbase could compromise and live with 1hr of scouting, assuming a 8hr phase.
Nothing but respect Ash, but I don’t see how you could get the above statement from reading this forum. Why is compromise needed? They want my money. I want to play an enjoyable game with my friends.
Enforced scouting for the sake of a story is a game-killer. Maybe they could force us to play 30 minutes of Solaris before putting on our big boy pants? “Imagine the narrative possibilities!” If they can’t mollify the loyalists then the faction-specific set up is stupid. If we can’t switch sides to balance the queue and avoid ghost drops or avoid an hour of gloriously watching a 10 second timer spin while the queue is 35/10, that is stupid. If we have to cross our fingers and hope that the few hours we can play with our friends on a given night are not locked down to a mode that sucks, that is stupid. Sacrificing this mode for a story that adds an infinitesimal amount of interest to most of the players is stupid.
There are plenty of games. And if MWO dies and MW5 fails to stay profitable after the base tires of the PvE maybe someone will grab the license and make a game that actually works to encourage the player base to play.
Keep the matchmaker and the stories but drop scouting from the mix. Give loyalty to whatever faction each player is aligned with (I.e. If you are a GB loyalist, and clan drops you make pay GB LP). And return the ability to switch sides at any time without probation matches. Make it as easy as possible to get 12x4 vs 12x4 matches with a declining player base.
All of this was posted repeatedly regarding the PTS. I’ve never seen a dev in FP and the only one I saw on the PTS was busy screwing with you so gravity was wacky or you ate the first long Tom in many years. Why run a PTS if you won’t listen to feedback?