Newbie Friendly Clan Mech
#1
Posted 22 May 2019 - 05:10 PM
Can I get a non Hellbringer / non Ebon Jaguar newbie friendly clan mech recommendation. Laser vomit, missile boat, whatever, just want something other than HB or EBJ.
Thanks much!
#2
Posted 22 May 2019 - 05:25 PM
First thought would be to use the current Assault mech sale and get a MCII-B to do clan dakka or Deathstrike if you want to spend MC on a hero mech to do Dual Gauss+ERMLs.
#3
Posted 22 May 2019 - 05:40 PM
Gets newbros in and out of trouble quickly, spreads damage well, hits hard and makes it easy to figure out what went wrong.
#4
Posted 22 May 2019 - 05:40 PM
#5
Posted 22 May 2019 - 07:35 PM
Huntsman gives you allot of options for a medium.
Arctic Wolf is limited but fun.
Mad Cat MKII and Marauder IIC are both decent assault mechs.
#6
Posted 23 May 2019 - 12:43 AM
#7
Posted 27 August 2019 - 09:12 AM
Carries quad AMS and has 3 laser hard points. Lots of build options for experimentation ~ MGs are viable, HMLs are useful, and it's quick to get the two AMS skill nodes to turn the little guy into a literal life-saver.
#8
Posted 28 August 2019 - 01:07 AM
If you want something with similar AMS capability, grab a Kit Fox D and install G torso pods with C right arm. Triple AMS, ECM and you can still pack in four SRM-6s and a couple tons of ammo: https://mech.nav-alp...#27ca23f0_KFX-D
The reason I recommend KFX-D as the base variant is because you then also have an option of retooling it as a pure SRM brawler and the set-of-8 quirks on that chassis help with both heat and cooldown: https://mech.nav-alp...#3499adbb_KFX-D
Nova S offers similar AMS capability, but leans towards laser builds and has no ECM.
#9
Posted 03 October 2019 - 04:23 PM
MCII B or DS, dakka is crazy strong especially if you can lead targets, and the gaussvomit build (2GR 2ERLL 4ERML) is the most mid range alfa strike you are going to get on ANY mech that can actually sustain a fight (2 alfas in a row easy on hottest maps).
blood asp, basically a MCII but with ECM and depending on opinion, better or worse weapons mounts. It can run the same builds except most will use 3 UAC5 and 1 UAC10 (the 2x5+2x10 is too hot or low on ammo), and it can also run a more risky ST gauss vomit build identivcal to the MCII most popular 2xGR 6xERML setup with ECM to boot and no JJs which is not a huge deal imo as 1 JJ is rarely worth bothering with especiallhy on what is a cannon on legs (dont try to tank in the mech much, it wont do well with its wide and obvious hitboxes). Its really good for beginners due to ECM, but is otherwise inferior in builds to the MCII-B and DS (although it technically can run more variety due to omnimech status).
MAD2C, specifically the triple dakka variant with 2UAC5 1UAC10 and either 4 ERML or 1 ERPPC depending on preference (PPC is better at super high level play, ERMLs better for QP imo). Its no madcat, but its builds tend to be faster and more agile so it is more able to keep up with nascaring, that and its right sided so it can deadside easily (if you know how to do this its very effective albeit risky when facing very goodplayers that have the patience to wait for a good shot).
linebacker, stupidly fast/agile, and can easily carry 6 MPLs making it a very good skrimisher provided you have some situational awareness and are patient enough to wait for a good opportunity to flank the enemy force (it can singlehandedly take down a lance when they are distracted). It plays as a light mech or a very fast medium though, so treat it accordingly, just lets you take some nasty fire from any spready weapons b4 it kaputs.
sunspider hero (only sunspider worth bothering with), 2 uac10 1 ERPPC, just spam the uacs until jam with PPCs thrown in as heat allows. It tends to go down quick when shot at, but easily gets 1500 dmg when ignored and ur aim is good.
vapin eagle, ATM-36 with JJs and enough speed to keep up with any team, hits very hard and the only real counter to it is quad AMS (which is a rarity in QP). Also can do 2GR+3ERML which is a very solid build for a 55t medium mech (only clam heavy that can mount a superior build to the vapin is the hellfire which is much easier to kill due to unuseable wide hitboxes). Finally, 2uac10+3ERML is another option for variety and one model can even run LBX20+3SRM-6s or something of that style (mini orion).
cutefox hero (if you are ok with spending MC), fast, tends to get ignored, and hits suprisingly hard with teh 6 ERML or 5 MPL builds availeable to the hero for something that is only 30t. Ive carried multiple games with it since people just done expect a cutefox to do 1000 dmg and backstab half the enemy team (make sure you mount ECM so that noone bothers you much).
now there are plenty others, but most are either stupidly niche, hard to use (pirana, THE strongest light mech if you are stiupidly good at lights, gets 1 shot if you arent pro with it), or have pathetic survivability (hunch2c goes here, its a stronger medium to the vapin eagle with some builds, but its armor makes it very difficult to use well). Anyways, any of the above should do you well, although if you really want a very good noob QP mech take the blood asp, ECM, good mobility, decent weapons options not that far below the MCII (MCII is imo THE strongest assault mech in the game right now, at least from a versatility standpoint, the hellbringer is the best solo carry QP mech but you already have it i assume or dont want to play one).
#10
Posted 04 October 2019 - 10:07 AM
Quote
#11
Posted 23 November 2019 - 04:28 PM
Horseman, on 04 October 2019 - 10:07 AM, said:
I agree the MCII-B is the strongest of the chassis overall, but the biggest issue with it are the extremely fragile and easy to shoot arms. Ofc very VERY few people in QP actually target them, but any player that knows of this weakness is going to give a MCII-B a very bad day. Loose an arm and you are less of a threat then most dakka mediums (which can easily carry 2x10 or 3x5, some even 1x10+2x5 in case of the OP vapin eagle).
The arms are so weak and large that if i see a MCII-B they are almost guaranteed to either get one opened up in my 1st salvo (assuming i even have a good shot in teh 1st place), often get it shot off as the mech is too sluggish to shield a arm before uac-10s reload most of the time, and defenetely not before uac5s reload. BAS doesnt have this issue (although it does suffer from vastly inferior hitboxes in general), since the armor on a ST is high enough that 1v1 its unlikely to pop b4 youve cored someone out with the mech or killed em at least at ranges where 5s and 10s make sense to be (not in a brawl). So yeah, its strong, but has a weakness that is extremely easy to exploit and one that makes twisting damage go more to the arms, a bad idea since all the guns are there.
Now while the DS is also vulnurable, its able to dump much more effective and focused damage per single exposure at more range, all without being completely crippled on arm loss (ive actually won games in it even when both arms fell off purely since most lasers in torsos). It can also snipe at 1km, giving it some utility on maps like alpine or so which are rare but do show up in QP. Not saying its a better mech for QP, since single exposure dmg isnt all that useful compared to DPS and supressive ability of dakka, but it can do very well if the pilot knows where to position it to not get immediately eaten by lights or flanked. Lackluster for FP though as most people prefer to brawl which the DS cannot do nomatter what you arm it with.
For QP, go ahead and grab the MCII-B as its got better weapons then alternatives, but against very good players, expect to be crippled very quickly especially if you try and shield sideways...
#12
Posted 24 November 2019 - 04:03 AM
Also, linebackers are all about fun and giggles when they just run around IS heavyes and assaults to shoot them in their backs with rockets.
Edited by Sneaky Ohgoorchik, 24 November 2019 - 04:06 AM.
#13
Posted 21 January 2020 - 07:28 PM
Heavy - Can't think of anything better than EBJ or HBR laser vomit.
Medium - Huntsman Pakhet 4 streak 6s and er small lasers with TAG if so inclined, or Nova with 15 heavy small lasers (fire 5 at a time at .5 second intervals), if you want VGL at least run the UAC2 version ATMs are booooooooring.
Light - Piranha laser vomit, if you got balls.
#14
Posted 21 January 2020 - 07:53 PM
MCII-B 2x UAC5 2x UAC10
SMN 3x PPC
Veagle 3x PPC... <-- User Beware Contents may get toasty.
etc etc etc
Edited by Winter VII, 23 January 2020 - 08:48 PM.
#15
Posted 21 January 2020 - 08:15 PM
Edited by Lazy Millennial, 21 January 2020 - 08:18 PM.
#16
Posted 22 January 2020 - 07:26 AM
Lazy Millennial, on 21 January 2020 - 08:15 PM, said:
It's 1 weapon, 2 button system that forces new players to start playing real builds and learning heat management, not relying on crutches and handicaps like chain firing, or low fire power builds.
#17
Posted 23 January 2020 - 05:44 PM
Winter VII, on 22 January 2020 - 07:26 AM, said:
It's 1 weapon, 2 button system that forces new players to start playing real builds and learning heat management, not relying on crutches and handicaps like chain firing, or low fire power builds.
Yes, forces them by requiring them to double tap their alpha, aim with only torso mounted weapons, and pay a relatively high price for missing via heat generated. It'll teach good habits certainly, by murdering its pilot!
#18
Posted 23 January 2020 - 08:46 PM
Lazy Millennial, on 23 January 2020 - 05:44 PM, said:
Better to learn the right way w/ tough love. He said clan mechs. Wish someone would of told me to start on a Grasshopper/Warhammer to learn peek, shoot, twist lol. There's a reason it's at the bottom of the list of suggestions.
There I added a snowflake coffee warning better?
Edited by Winter VII, 23 January 2020 - 08:48 PM.
#19
Posted 24 January 2020 - 11:37 AM
#20
Posted 24 January 2020 - 01:57 PM
Huntsman for jumpjets
Maddog for quirks.
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