Hot-Fix Scheduled For 23-May-2019
#41
Posted 23 May 2019 - 05:18 PM
#42
Posted 23 May 2019 - 05:20 PM
Avalon91211, on 23 May 2019 - 05:13 PM, said:
Dezgra surats who play the gamemode they just ****** over. Not listening to your audience is definitely working out for gaming industry over last few years and PGI seems to be in trend too.
#44
Posted 23 May 2019 - 05:25 PM
#45
Posted 23 May 2019 - 05:32 PM
#46
Posted 23 May 2019 - 05:32 PM
Paul Inouye, on 23 May 2019 - 05:01 PM, said:
We cannot roll back a patch like this. A rollback of this magnitude would impose a workload that would be in a similar scope of rewriting the entire update. The database and backend services only move forward. There were significant changes in this patch in relation to these services. Rolling back would cause a massive desync in data which could result in a corruption of the entire backend structure essentially bringing the entire game to a halt. Rolling back code in a revision control environment isn't the issue... when things go live, the data in the backend has already taken on the new properties which would break under the previous codebase. On top of that, we cannot rollback 'just a section' of a patch, the entire patch would rollback including the new 'Mech and fixes that were also part of it.
As I mentioned in the latest FP Update post, there is a plan for changes/updates based on feedback and I'm waiting for a few more information sources to get back to me before I draft up the complete plan for moving forward. I will post this information tomorrow and will open it up for more feedback.
#47
Posted 23 May 2019 - 06:08 PM
#48
Posted 23 May 2019 - 06:46 PM
Charles Sennet, on 23 May 2019 - 05:18 PM, said:
I think the patch fixed this, I noticed this today that several of my mech that used to have the "chassis C-Bill bonus" Was missing said bonus in the "mech stats" Screen but they are showing up again now after this hotfix.
Rockcrusher, on 23 May 2019 - 05:25 PM, said:
Thats not exactly what he said although the wording was weird. What he said is they cant go back without wiping out all that everyone has done from the time the patch was done to this moment, and that data would be unrecoverable not the game itself.
Edited by HardDrive, 23 May 2019 - 07:08 PM.
#49
Posted 23 May 2019 - 06:53 PM
#50
Posted 23 May 2019 - 07:51 PM
Paul Inouye, on 23 May 2019 - 05:01 PM, said:
We cannot roll back a patch like this. A rollback of this magnitude would impose a workload that would be in a similar scope of rewriting the entire update. The database and backend services only move forward. There were significant changes in this patch in relation to these services. Rolling back would cause a massive desync in data which could result in a corruption of the entire backend structure essentially bringing the entire game to a halt. Rolling back code in a revision control environment isn't the issue... when things go live, the data in the backend has already taken on the new properties which would break under the previous codebase. On top of that, we cannot rollback 'just a section' of a patch, the entire patch would rollback including the new 'Mech and fixes that were also part of it.
As I mentioned in the latest FP Update post, there is a plan for changes/updates based on feedback and I'm waiting for a few more information sources to get back to me before I draft up the complete plan for moving forward. I will post this information tomorrow and will open it up for more feedback.
Thanks for the update mate.
#51
Posted 23 May 2019 - 07:59 PM
Ugh. I can see that my icon has changed to wolf. Nothing against wolf, but I was smoke jaguar before.
Edited by Renzor the Red, 23 May 2019 - 08:00 PM.
#52
Posted 23 May 2019 - 08:43 PM
Edited by Dee Eight, 23 May 2019 - 08:46 PM.
#53
Posted 23 May 2019 - 09:06 PM
Version managemement aka version control software like git with branches for changes to the code of clients / servers... just roll it back! Even DB changes should be revertable or an old copy has to be kept (in case sth goes wrong)... Like e.g. NOW!
Wait, you don't use stuff like that, I guess?
#PGIFAIL
WHEN WILL THE LEADERBOARDS FOR FP WORK AGAIN? Or did you not yet notice...
ROLL BACK ! NOW!
#54
Posted 23 May 2019 - 09:45 PM
#56
Posted 23 May 2019 - 09:54 PM
#57
Posted 23 May 2019 - 10:07 PM
Paul Inouye, on 23 May 2019 - 05:01 PM, said:
We cannot roll back a patch like this. A rollback of this magnitude would impose a workload that would be in a similar scope of rewriting the entire update. The database and backend services only move forward. There were significant changes in this patch in relation to these services. Rolling back would cause a massive desync in data which could result in a corruption of the entire backend structure essentially bringing the entire game to a halt. Rolling back code in a revision control environment isn't the issue... when things go live, the data in the backend has already taken on the new properties which would break under the previous codebase. On top of that, we cannot rollback 'just a section' of a patch, the entire patch would rollback including the new 'Mech and fixes that were also part of it.
As I mentioned in the latest FP Update post, there is a plan for changes/updates based on feedback and I'm waiting for a few more information sources to get back to me before I draft up the complete plan for moving forward. I will post this information tomorrow and will open it up for more feedback.
Ofc you can rollback to the old state of the game and yes DB wise you are onto something there but apperently you guys have no intentions to backport the "new things" like a new mech to a prior revision...
Looks like you guys think fixing the new FP mode will be less effort than returning to the old FP mode.
So, let's see how long that will take and if any loyal FP playing customer will then still be around...
#58
Posted 23 May 2019 - 10:19 PM
Paul Inouye, on 23 May 2019 - 05:01 PM, said:
We cannot roll back a patch like this. A rollback of this magnitude would impose a workload that would be in a similar scope of rewriting the entire update. The database and backend services only move forward. There were significant changes in this patch in relation to these services. Rolling back would cause a massive desync in data which could result in a corruption of the entire backend structure essentially bringing the entire game to a halt. Rolling back code in a revision control environment isn't the issue... when things go live, the data in the backend has already taken on the new properties which would break under the previous codebase. On top of that, we cannot rollback 'just a section' of a patch, the entire patch would rollback including the new 'Mech and fixes that were also part of it.
As I mentioned in the latest FP Update post, there is a plan for changes/updates based on feedback and I'm waiting for a few more information sources to get back to me before I draft up the complete plan for moving forward. I will post this information tomorrow and will open it up for more feedback.
Yeah, but...
ROLL IT BACK.
#59
Posted 23 May 2019 - 10:46 PM
#60
Posted 23 May 2019 - 10:56 PM
FP has been dead for too long to not try to make drastic changes to revive it. Last time it had substantial players was when it was invasion only and had several large units competing over who gets to show off planets. That's an awfully long time ago. Anything is better than the state it was in before now.
Edited by Gagis, 23 May 2019 - 10:56 PM.
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