Paul Inouye, on 24 May 2019 - 04:46 PM, said:
So, the podcast delay didn't help out here but I'm not going to wait for it to update you all on what we're planning for FP post patch. First I'm going to copy and paste my comment from the hotfix thread about rolling back:
I appreciate the comments about what is being worked on and estimates of when we will see the changes implemented. My first thought about rolling things back is that you should be able to restore things to the state prior to the patch. As I read your post, I realized that there are many who would not want to lose rewards, c-bills, MC, etc that they earned since the patch. So, I guess we have to make the best of this and help PGI figure out how to improve on the current situation.
Knowing how many are clan vs IS doesn't really give you enough information to make an informed decision about which faction to join. There's no way to know how many of those people will be on during the same times that you're playing. It is at best a very rough estimate.
I understand that it may be hard to implement something that allows teams to change factions within the same phase, but I strongly urge you to look deeper into this to see what can be done.
Tonight, our unit had about 20 people dropping in faction play. We had groups of 12 and 8. We were getting stuck waiting for the other side to get enough people to launch 1 game. At one point, the 8 member group saw the queue get as high as 20 while waiting for IS to get enough people for one match. Finally, IS had enough people for a game. Even though we had waited for multiple cycles, another group was picked to start a match. We don't know if we were skipped because another group had been waiting longer, or if the available groups were all larger than 4 and unable to match up with us. Doesn't really matter. In the end, we were stuck over 10 minutes before we gave up and decided to do quick play. Wasn't much longer before the other 12 member team also gave up on waiting for matches and moved to QP as well.
If we were allowed to change factions, I know our 8 member group would of moved over to the other side so that we could get matches. Then, when we logged in the next time, we would check with those already playing to see if we should rejoin the rest of the unit or remain IS so that more games could be launched.
What about limiting how often you can change factions? Limit it to once a day that resets at a certain time. Something like midnight Pacific / 3am Eastern. I think a specific time would be preferable to once in 24 hours. This way everybody knows when they can change again during the conflict.