Permanent Loyalty should have value (other wise there is no point) but it shouldn't be so limiting that it prevents people from playing the game. I should point out here that there is no system that will please everyone 100% of the time, so if an event prevents an individual from playing (IE Clanner in an IS only event) that individual should have the choice about what to do about it.
Loyalty is permanent but may be broken in the following 2 ways.
I propose we create 2 hanging items: (or just items (tickets) linked to our accounts)
1. "Break Oath Medallion". This allows the player to purchase a break of loyalty for Cbill/MC. It can be purchased any time but is surrendered upon use. (need a break fealty button for this)
2. "Oath of Fealty Medallion" This operates similarly to the Break Oath Medallion but can only be earned through the loyalty tree
at ranks 5, 10, 15 and 20 (more if we ever expand the trees or every 500k LP there after). This also grants a 5% (cumulative with each medallion) LP bonus when mounted in a mech. It is also faction specific so if you have 4 you can't use one to change and another to change back again. Note you will also lose the 5% bonus(s) when it is surrendered and change faction.
(note most of this is already in the game with the cockpit items and loyalty medallions already in existence, the only thing missing is the surrendering it bit).
The Oath of Fealty medallion gives loyalists a way out whilst also giving them a bonus for being loyal this would resolve most issues for loyalists whilst costing them nothing. If they really must change then and there, there is always the Break Oath option, everyone could possibly get one Break Oath for free, after that they have to pay.
On the issue of the Blocker in the case of being unable to play (ie Clanner in IS only event). For any event that offers this the players that can't play need to be automatically made into Mercs for the duration of the event and then revert back automatically at the end. (That might be hard)
Mercs - I feel the current power of mercs and merc units to control queues in unnecessarily strong and diminishes the value of the loyalist. It is simply better to be merc ATM than play any other way. So I think Mercs should have to take a contract for the duration of an event that grants LP to the contracted faction (perhaps split 50/50 between the Merc tree and the contracted faction), much as it did back in Phases 1 and 2.
OR
Un-contracted Mercs should be used by the MM to fill spaces on the side required to get a game. So to fill matches the MM would choose in the following order (as well as using the already established priorities for groups etc)
1. Loyalists (and their allies)
2. Contracted Mercs (Note this could be for people with no mechs of the opposite tech)
3. Un-contracted mercs (for either team) (Note you will need drop decks for both techs at times)
4. Free Lancers (for either team)
This would help with the un-balanced queues issue as it reduces it to Loyalists driving the conflict and there will be no solution to one faction having more player than another. In the event that there are only unaffiliated mercs in the queue then MM makes 2 random teams and launches them.
All of this would work well with Paul's suggestions.
Edited by slide, 26 May 2019 - 08:41 PM.