The only purpose for being a loyalist is choice. There is no in game reason/benefit for doing so. All the advantages for getting games lie with being a merc, being able to switch sides being a primary example until this last patch. Loyalists no longer drive the conflict, the event system does that now and sizeable merc units have been doing it for a while now anyway. The only in game value to being loyalist is the ability to grind out 1 LP tree to completion, something that also become redundant upon reaching rank 20.
I think at this point we have 2 choices.
1. We continue to dream up ways to make the irrelevant, relevant. Something which is only going to become more complicated given time. This is the thread we have until now. So carry on.
2. We simplify things greatly.
I Propose this.
1. Get rid of individual faction LP trees. Consolidate all LP earnings (so it doesn't matter who you play for in an event) into 1 tree that offers more levels and awards and recycles when maxed out*.
2. Give loyalists a bonus to LP earnings (+25%) and later develop the mode so they have more relevance. (Ie the faction winning the event gets to vote on what the next event will be**). Allow changes of faction but it costs 1 level in loyalty (so rank 10 goes back to rank 9, this prevents people just flip flopping factions).
3. Give Mercs a bonus to Cbills earnings (+25%) and allow them to choose a side on a match by match basis (to balance queues)
4. Allow mixed tech drops (not builds) so Clanners can come to an all IS fight and use their Clan mechs (which could spice up the tactics too). However this only applies when no option to play exists. Extend the alliances to suit the circumstances (ie FedComm+Wardens v Kapteyn Al. +Crusaders)
I think this would address every ones concerns with regard to LP progression, loyalty and being able to get matches.
*A note on the LP Tree. If we have one tree I think it would need a lot more levels. With more rewards at each level to allow for the fact that you can currently go on a mech bay tour. Also ranks would be faction appropriate. I would think 40 or 50 levels capping out at the 1million LP mark would be good, spaced appropriately as they are now, with every 4th level having a mechbay or MC.
**Event voting is slightly complicated, but here goes
1. A faction wins the event, let Say Davion wins v Liao
2. The next event (already voted ) Launches. Whilst this is running Davion Loyalist get to vote
3. PGI puts up two possible events. Votes are cast. the winning vote Launchers the Losing event get recycled at another time.
Pgi Offers Steiner V Jade Falcon or Kurita V Ghost Bear. Davion Players vote S v JF so that is the next event launched. Go back to 2.
Why do this, it gives Loyalty a purpose and clever people could use it to push an agenda where an alliance could push out it's borders. FedComm could keep voting for their own alliance events and if they keep winning they could keep taking worlds from their enemies, if they lose then the other side gets a chance to do the same.
Edited by slide, 28 May 2019 - 07:09 PM.