To be fare I have only been ranting about what is wrong with the current FP (from my view point) and not providing any suggestions or alternatives. So I would like to take a stab at that.
There are two options that I can see that would remedy most or all of the current problems.
Option 1) Have more, consecutive, conflicts. I would suggest at least 3 different conflicts occurring simultaneously instead of just one. In other words have one IS v IS conflict, one Clan v Clan conflict and one IS v Clan conflict. This could be done one of two ways.
a) Make all the involved houses/clans/allies different in all three conflicts. By this I mean that IS v IS would be house v house (Davion v Liao), Clan v Clan would be just that (Jade Falcon v Smoke Jaguar), and IS v Clan would be Allied IS (minus Davion and Liao) v allied Clans (minus J-Falc and S_Jag). This to me seems to be the best option for giving the majority of even loyalists a choice of which conflict to participate in. In this case Merc units and freelancers would be needed to balance out the queues.
b ) Double up the involved houses/clan/allies for each side. In other word IS v IS would be Davion + allies v Liao + allies, Clan v Clan could be Jade Falcon + allies v Smoke Jaguar + allies. For the IS v Clan, in the unfortunate event that there are not enough players on one side of the other two conflicts give those players a choice to participate in the IS v Clan conflict. Ergo if D v L queue is 32/6 and F v J queue is 2/50 give the higher pop queue the option of joining the IS v Clan conflict (for LP from their respective factions). This to me seems to be the best option for shorter queue times, while still giving people more choices.
OR
Option 2) This one stems from a post I saw talking about 11 hour wait times between conflict phases and can actually be used in conjunction with option 1. Cycle the conflicts faster. In other words instead of forcing people to wait 11 hours or more for a new phase of a conflict to start, cycle to a new or different conflict between conflict phases. For instance start a Davion v Liao conflict, when the queue fills and the games starts start a Smoke Jaguar v Jade Falcon conflict. Then do a IS v Clan conflict and keep switching to a new conflict until it's time for the next phase of the Davion v Liao conflict to start and cycle that conflict in. I recon that if there is an 11 hour wait time between each phase of a conflict you could have up to 10 'different' conflicts going at a time.
Either option would give loyalists what they want, to earn LP from their chosen faction and Freelancers/Merc units could be called to arms to fill up unbalanced queues. Giving them a chance to get what they want, loot. Of course Freelancers/Mercs still won't be able to participate in every conflict unless they are allowed to drop mixed decks. That would be super(nova) and awesome. Of course the best case scenario IMO would be a combination of options 1 and 2 + Merc/Freelancer Mixed drop decks.
What say you?
Edited by Usagiyama Shugo, 29 May 2019 - 11:42 AM.