Bulletsponge0, on 27 May 2019 - 03:16 PM, said:
Screenshots prove nothing. There are coincidences of people in the same unit being placed on the same team (what you are seemingly talking g about). Then there are the times people actively sync drop (what everyone else is talking about). To sync drop, there has to be so.e sort of coordination, right? The people actively sync dropping are in co.munication with each other, and if successful, are in communication in the match. Communication offers an advantage in a match right? I mean, you've said do yourself. Now, in your average lug drop, there is little communication, and lots of nascaring (again, something you yourself have said). So how would a group of 2 or 3 or 4 who are in active communication with each other NOT be an advantage should they be fortunate enough to have the sync drop work?
Seems you should go and reread what I was saying.
Furthermore I know as FACT the examples I'm providing/referenced earlier of players 3-4 on a single side were indeed sync dropping. How do I know? Because they don't every night. In fact a number of units do in low population times. And you know what? Let them. It's not giving them any advantage so I couldn't care less about it.
I don't think you really understand what you're talking about here.
Still awaiting your proof. Suspect you have none as we're up to post 3 without any and just continual deflections.
Sjorpha, on 27 May 2019 - 03:17 PM, said:
If you aren't sync dropping then you aren't sync dropping, but that seems like a rather trivial point in a thread that is, in fact, about sync dropping.
Saying "there is no advantage in sync dropping because we aren't sync dropping" is quite silly. It's like saying "cigarettes don't cause cancer because I'm not smoking".
Under the current dysfunctional matchmaker, which can't distinguish between good and bad players, a pair of very good players sync dropping get's an advantage from doing so because they would get a significant advantage 50% of their games and no advantage the other 50%, a significant net plus. The better those two players are (the higher they can push their winrate in the 50% of matches they are teamed up) the bigger their advantage of sync dropping would be, to a maximum of guaranteed 75% winrate if they win all matches on the same side. That's just basic math.
Again as I've said in all those posts on this thread, IMO sync dropping is a complete non-issue in MWO, but the reasons for that are different than there being no advantage.
2 players out of 24.
What if there is another 2-3 decent players thrown into the mix? It's suddenly not a 50/50 and totally skews a simply defined advantage
Edited by justcallme A S H, 27 May 2019 - 03:25 PM.