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Mwo Dev Update New Date!


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#221 Zacharias McLeod

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Posted 02 June 2019 - 11:06 AM

View PostTesunie, on 02 June 2019 - 10:59 AM, said:

I got this after about a 10-15 minute google search for "Infinite Games Publisher" (IGP). I was just hoping you had a more direct piece than that on hand...

Great you found all was is left from the PGI IGP deal.

I found it to in only 5 minutes but this is not all.

But who cares.

IGP is gone and PGI is know reponsible for all things that happen after they broke with IGP.

In the first time PGI could say it is all IPGs fault but this times are long ago.

Edited by Zacharias McLeod, 02 June 2019 - 11:12 AM.


#222 Tesunie

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Posted 02 June 2019 - 11:09 AM

View PostZacharias McLeod, on 02 June 2019 - 11:06 AM, said:

Great you found all was is left from the PGI IGP deal.

I found it to in only 5 minutes but this is not all.


I included time to read said articles. All my search results was on google's first page. But I also did searches for terms relating to PGI's CEO and personal to see if I could find out more on the subject.

As mentioned before, we may never know the full amount of details on this subject.

#223 Zacharias McLeod

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Posted 02 June 2019 - 11:17 AM

View PostTesunie, on 02 June 2019 - 11:09 AM, said:

As mentioned before, we may never know the full amount of details on this subject.

Good deal sir.Posted Image

Like I said before it is to long ago to remember all details.

#224 Tank

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Posted 02 June 2019 - 11:52 AM

View PostEskandare, on 02 June 2019 - 09:23 AM, said:

PGI Please don't let this game die.

There is life lesson in this - enjoy while it lasts.

If they truly wish MWO to live on forever, even when it will be no longer possible to support it as a business - after the server shut down, they can leave technical documentation on how server side works, people will make server emulators.

Few old MMO's who has those are pretty munch immortal and still run and getting developed by the community.Posted Image

#225 Thorn Hallis

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Posted 02 June 2019 - 06:06 PM

I'm really torn on this one. On one hand I don't want MWO to die, want MW5 to succeed, because I don't wanna see any PGI employee being put on the welfare line.

But on the other hand...I'd really like to see how a different developer would handle an online-only Mechwarrior game.



#226 FireBlood

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Posted 02 June 2019 - 10:32 PM

View PostThorn Hallis, on 02 June 2019 - 06:06 PM, said:

But on the other hand...I'd really like to see how a different developer would handle an online-only Mechwarrior game.


This mentality has been persistent since the very first snafu. Yes mistakes were made... And yes the community threw stones at them. Whether or not this is the end of MWO I don't know, but for serious... If it wasn't for PGI do you really think we would have gotten another Mechwarrior game at all? I personally doubt it. No one wanted to touch it, not even Microsoft. If PGI looses the license.. I truly believe MW5 will be the last Mechwarrior game for at least a decade or two. It's a sad state but at least PGI did something. The art will last forever I hope and with mods, missing mechs and maybe a cheeky Alex inspired design will make it into MW5 and stand the test of time.

#227 Rebel Ace Fryslan

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Posted 03 June 2019 - 01:28 AM

As above her PGI had to make good base from what (mess) IGP left behind.

They did a reasonable job, as far as i can really know what situation was.
But gamers don't care/know or maybe should.

They made mistakes and played into too much to the vocal parties.
Made some weird twists and lack in improvements.

But is think stability and gradual improvement of existing parts of the game could have been done allot better.
This will have steadily increased the player base and transactions.

The sale and especially micro-transactions could have been done a bit better as well.

It is a good game and we should promote it ourself allot more and be attentive to new players.

#228 Navid A1

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Posted 03 June 2019 - 01:36 AM

View PostRebel Ace Fryslan, on 03 June 2019 - 01:28 AM, said:

As above her PGI had to make good base from what (mess) IGP left behind.

They did a reasonable job, as far as i can really know what situation was.
But gamers don't care/know or maybe should.

They made mistakes and played into too much to the vocal parties.
Made some weird twists and lack in improvements.

But is think stability and gradual improvement of existing parts of the game could have been done allot better.
This will have steadily increased the player base and transactions.

The sale and especially micro-transactions could have been done a bit better as well.

It is a good game and we should promote it ourself allot more and be attentive to new players.


Just remember one thing.

A playable voice-acted MW5 at mechcon 2016 under UE4 was not slapped together the night before.

Just think about that for a second and you'll see why MWO development was practically stalled when 2014 ended!

god bless the clans!

Edited by Navid A1, 03 June 2019 - 01:37 AM.


#229 Thorn Hallis

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Posted 03 June 2019 - 02:04 AM

View PostFireBlood, on 02 June 2019 - 10:32 PM, said:


This mentality has been persistent since the very first snafu. Yes mistakes were made... And yes the community threw stones at them. Whether or not this is the end of MWO I don't know, but for serious... If it wasn't for PGI do you really think we would have gotten another Mechwarrior game at all? I personally doubt it. No one wanted to touch it, not even Microsoft. If PGI looses the license.. I truly believe MW5 will be the last Mechwarrior game for at least a decade or two. It's a sad state but at least PGI did something. The art will last forever I hope and with mods, missing mechs and maybe a cheeky Alex inspired design will make it into MW5 and stand the test of time.


Well, if it would be 2013 now I would agree with you.
But we live in 2019. PGI showed that you can make money out of an online-only Mechwarrior game (or the Mechwarrior community has proven that it would support even a minimum viable product for seven years and counting), so the chances are there that another developer might pick up the idea. Who knows what a young up- and coming developing team might come up with.
Sure, we might end up with a much worse product, but maybe, just maybe we might get something more pleasing.

#230 Thorn Hallis

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Posted 03 June 2019 - 04:33 AM

View PostAnAnachronismAlive, on 03 June 2019 - 03:19 AM, said:

Microsofts recent studio acquisitions sparked a glimmer of hope in my heart...


I wouldn't be surprised if PGI hoped to be one of those acquisitions.

#231 Peter2k

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Posted 03 June 2019 - 05:05 AM

K
Supported PGI through some difficult times, spent about 1800$, not counting stuff for new players
Had my fun, moved on and knew that all that FP bravado from AUGUST last year would lead to basically nowhere
It's a proven track record

Note 1
If you happen to have the actual company that makes tabletop boxes with battletech again at MechCon, maybe, just maybe ask them to put in a pamphlet for MWO and MW5
I know PGI does not "believe" in advertisement, but this should be easy to comprehend

Not like I could imagine even giving some promo codes on those things with some free hero mech, some MC and premium time

Note 2
So you stripped MWO of Development resources for about a year, with nothing to announce for it at MechCon and the long awaited FP changes are meh
Yeah I wonder why people buy less /s

3
I have not pre ordered MW5, not gonna until there is more MW5 stuff as boni
This, with the FP failing, has not exactly changed my stance on the matter


4
I love that there are still so many believing the complainers are teenagers with no life or something
The typical MWO player is well into his adult life

Some run companies, some are engineers
I remember someone does UI design for a living and loved reading the critique
We have/had murders, map makers, lore lovers
A boatload of mature people that would've committed they're talent and knowledge for basically free


At the end of day, same old same old

Lots of time went by and there is nothing to show for it

P.S. there is no way MWO can make due with a subscription model
Even at it's best times MWO didn't pump out enough content to entice people to pay a monthly bill

#232 HassonAssassin

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Posted 03 June 2019 - 06:36 AM

View PostDran Dragore, on 01 June 2019 - 07:14 AM, said:

its so sad: i hoped for upgraded graphic Engine, for Mechs like Fire Falcon, Phantom, Crusader, Avatar, Hauptman and many others. I was desperatly looking forward for additional Weapons like the HAGs and MML, Omnimechs for IS,... . I looked forward for new Maps and other features like Clan Galaxy Decals. None of them will come Posted Image I got now several Years of Premium Time on Account, looks like i wont be able to spend it all. I bought many, many Mechpacks, sometimes the whole package because i wanted to support the Game, to support PGI. Now its clear: the game will die. I loved the Battletech Universe since many years and the announcement is a kick in the stomach. At the moment there is no other Mechgame out other than MWO. Hawken is also gone, but it never reached MWO. Anyway: thanks PGI for the game. Had a lot of fun over the years. Maybe you find a way for making Money out of this great Universe...


I couldn't have said this any better. :(

All we can do is enjoy the game in it's current state until it's slowly put down over the next handful of months / year.

Thanks for the victories, thanks for the defeats, thanks for bringing me to communities of people I wouldn't have met that I cherish with a common interest in the biggest and stompiest.

I bought MW:5, and I hope they put aside money for marketing the game. I hope this community does it right and spreads the word instead of the angst about MWO so we can start more conversations about mech stuff and battletech.

Long live the Draconis Combine~

#233 Shade4x

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Posted 03 June 2019 - 07:28 AM

I've played since beta. Like a lot of you, i loved battletech. One of the highlights was having birthdays at the old battletech simulator. I'm know i've spent a lot on this game, and i do want it to keep going. However i'm pretty surprised that it lasted this long. I think we can acknowledge a few things, without being raging hormonal teenagers.

First, i think we all need to acknowledge that PGI has never had a team to continue designing the team. The have, at best, a mod team. We asked for Faciton Play, A better mech building UI (and pointed to smurfy-net), better designed maps, the Arena on S7, tanks and aero's, drop ships, and a single player mode. In fact, single player was promised when i bought a founders pack. It took them 8 months to make a worse version of smurfy-nets, despite having a working template. The S7 was in the last year or so (didn't bother playing it since FP sucked), and the broke POS that was faction play. Single player mode will be MW5, which we have to pay for again. In fact, google MWO Beta, The only thing that has changed, has been things that made everyone stop playing (ghost heat, adding in Quirks to duct tape ghost heat and bad map design, Gauss mechanic's, engine desync). None of these were well received. Developing a game is a lot harder then most people think. Adding A night version an existing map, and releasing it as a new map isn't.

Second, Can we acknowledge how ruthless MWO has been about monetizing the game? It takes years to add a new game mode, but every month, since the start, we have received a new mech to buy. I've watched months go by, telling us everything is delayed, even bug fix's, but always a new mech. Then there was the mega pack's. Clan's, civil war, Clans wave 2, Resistance, all costing hundreds of dollars. Where did that money go? What other game has released a $500 Golden Mech? The squeezed us dry, as fast and as long as possible, till the people who bought the mech packs left. Remember? it use to be $5 for a paint job, ONLY for the mech and it's variants. Color's are extra, so are patterns and decals. There is supporting a game, and there is gouging the player base for everything it's got. How many Mass Exodus's have we gone through because of this issue?

Finally i want to touch on the whole "Ignoring the community" thing. We have had 100 page topic's where the community has all asked for the same things. We have had the majority of top player's released highly technical stats and charts, showing imbalances and plenty of post's of bug's, with precise details on where to fix them. All of this has been ignored, and some of these PGI has mocked. Think i'm wrong? In fullscreen mode, try tabbing between the loading screen and when the match loads. Bug's been there since beta.

Despite all of this, it's a solid game, with an insanely passionate fan base. After all the BS, I still come back to play a few matches, and try out some new mech's or designs. PGI's decisions where bad, often killing the player base, but Battletech has always been fun. I'll buy Mechwarrior 5, cause i love Battletech, and i'll continue to support MWO, because i love Battletech. PGI is pretty much comcast to me. They don't deserve loyalty, but the own the license to something that does.

I want to know 2 things.

1) If MWO is shut down, will you let us fans open up a non profiting server, or sell a license to run MWO similarly to how City of Heroes is doing it?

2) Instead of the subscription model, try posting the server costs. I'm willing to bet that their are enough whales in this community that would simply pay to keep the servers running. Casual's won't pay a subscription fee, and if they go, Whales can't find matches.

Also this isn't the first time Russ threatened to shut down MWO if people didn't buy his stuff. Anyone remember Phoenix Pack, or when IGP went under, Or the first Clans Pack?

#234 MechaBattler

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Posted 03 June 2019 - 09:40 AM

They mention the game has been going for seven years. But it feels like we've been waiting seven years for the game to reach some unforeseen plateau of completeness. It just never did. It's kinda sad actually.

If you're gonna put the game on life support. Then you better do more with MW5! So much more!

#235 Adamant80

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Posted 03 June 2019 - 10:44 AM

View PostPeter2k, on 03 June 2019 - 05:05 AM, said:


Note 2
So you stripped MWO of Development resources for about a year, with nothing to announce for it at MechCon and the long awaited FP changes are meh
Yeah I wonder why people buy less /s



I too feel as if the development of MW5 took away from the development of MWO. I dont know what the specifics were but the cash loss from lack of MWO development appear to not be sustainable for the development of both the games. Maybe they put too much emphasis on mech packs. I dont know. There can be factors I'm not aware of like community size and active player count.

I just hope neither game dies for what ever reason.

#236 Kravshera

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Posted 03 June 2019 - 11:57 AM

Nobody should be surprised that MWO is nearing it's end.. I'm surprised it has kicked on for as long as it has.
Big, slow mechs has never been a mainstream thing and developing TWO games in that genre at the same time can't be easy.

I'm positive about MW5 and the 4 player coop, if done right that has massive potential.
Given how FP has worked since it's launch, it's not a feature i will miss.. after all, it's just a glorified quick drop.

All in all, i see it as only natural that focus is turned towards the future and MW5..

Lamborghini Diablo was an amazing car for it's time.. doesn't mean Lamborghini wants to keep servicing, updating and developing it long past it's prime and to the point where it's obsolete compared to competitors.
Nor is it strange for Lamborghini to use revenue earned from the Diablo to develop a new supercar.. hm?


This is a very clear message from Russ, that MWO may indeed be nearing it's end and I for one think that's a brave and honest thing to communicate, as it may indeed make a lot of players quit early - not wanting to invest time and money into something that will not give a return value in the time to come.

#237 shameless

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Posted 03 June 2019 - 01:39 PM

You're right. I for one won't give them another dime, short of the promised Crusader pack.

if they're just going to abandon the game then it's time to cut losses. I was one of thos people who bought every mechpack always at the top tier, at least through the warhammer. since then I really haven't been able to justify it, more than getting the basic packs, and even then I haven't gotten one this year I got the big full version for MW5, a game which it looks like my comp won't even be able to run, and had I not redeemed the MWO content, I'd be asking for a refund on that at this point.

#238 Shade4x

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Posted 03 June 2019 - 03:10 PM

View PostKravshera, on 03 June 2019 - 11:57 AM, said:

Nobody should be surprised that MWO is nearing it's end.. I'm surprised it has kicked on for as long as it has.
Big, slow mechs has never been a mainstream thing and developing TWO games in that genre at the same time can't be easy.

I'm positive about MW5 and the 4 player coop, if done right that has massive potential.
Given how FP has worked since it's launch, it's not a feature i will miss.. after all, it's just a glorified quick drop.

All in all, i see it as only natural that focus is turned towards the future and MW5..

Lamborghini Diablo was an amazing car for it's time.. doesn't mean Lamborghini wants to keep servicing, updating and developing it long past it's prime and to the point where it's obsolete compared to competitors.
Nor is it strange for Lamborghini to use revenue earned from the Diablo to develop a new supercar.. hm?


This is a very clear message from Russ, that MWO may indeed be nearing it's end and I for one think that's a brave and honest thing to communicate, as it may indeed make a lot of players quit early - not wanting to invest time and money into something that will not give a return value in the time to come.

Is it brave, or is it to sell more copy's of MW5?

#239 Santos Villalobos

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Posted 03 June 2019 - 04:18 PM

View PostShade4x, on 03 June 2019 - 07:28 AM, said:

The only thing that has changed, has been things that made everyone stop playing (ghost heat, adding in Quirks to duct tape ghost heat and bad map design, Gauss mechanic's, engine desync). None of these were well received.


Ugh, this is what made me go on hiatus twice. The gauss mechanic ruined some of my favorite builds (because really my gauss+2ML YLW needed a nerf) and ghost heat also affected a ton of my favorite builds that weren't even part of the pinpoint-alpha problem. I would call ghost heat the single-most deleterious decision that PGI made with regard to my enthusiasm for the game.

On the whole, I just can't seem to find the same fun and enjoyment I got out of it back in the day. Still, I have to admit that six years is a pretty good run.

Thanks for the gg's everyone.

#240 Stargazzer811

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Posted 03 June 2019 - 04:19 PM

View PostKravshera, on 03 June 2019 - 11:57 AM, said:

*snip*


While your argument is quite valid, I have to say that MWO as a game is not quite done. It at least has another 3 years in it, and in that time they could fold the revenue stream from MW5 sales back into MWO, which could see it come back. One of the things the community has been asking for is an update to Unreal 4 for MWO, and that's not far fetched. It might take 8 months but that's 8 months I'm willing to wait.

And if PGI does decide MWO has had its day, then alright. It doesn't mean Battletech as a franchise is any less, sure we lose another game in the franchise but in the bigger picture, 7-10 years is a long time for an MMO, and its been a decent 7-10 years. Is the game perfect, no. Was it ever going to be, no. But for what it is, it has been great. As a wise man once said, all good things must come to an end, and I'll be here right up to the moment the servers shut off.

View PostShade4x, on 03 June 2019 - 03:10 PM, said:

Is it brave, or is it to sell more copy's of MW5?


Would it be such a bad thing if it was both?





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