Posted 03 June 2019 - 07:28 AM
I've played since beta. Like a lot of you, i loved battletech. One of the highlights was having birthdays at the old battletech simulator. I'm know i've spent a lot on this game, and i do want it to keep going. However i'm pretty surprised that it lasted this long. I think we can acknowledge a few things, without being raging hormonal teenagers.
First, i think we all need to acknowledge that PGI has never had a team to continue designing the team. The have, at best, a mod team. We asked for Faciton Play, A better mech building UI (and pointed to smurfy-net), better designed maps, the Arena on S7, tanks and aero's, drop ships, and a single player mode. In fact, single player was promised when i bought a founders pack. It took them 8 months to make a worse version of smurfy-nets, despite having a working template. The S7 was in the last year or so (didn't bother playing it since FP sucked), and the broke POS that was faction play. Single player mode will be MW5, which we have to pay for again. In fact, google MWO Beta, The only thing that has changed, has been things that made everyone stop playing (ghost heat, adding in Quirks to duct tape ghost heat and bad map design, Gauss mechanic's, engine desync). None of these were well received. Developing a game is a lot harder then most people think. Adding A night version an existing map, and releasing it as a new map isn't.
Second, Can we acknowledge how ruthless MWO has been about monetizing the game? It takes years to add a new game mode, but every month, since the start, we have received a new mech to buy. I've watched months go by, telling us everything is delayed, even bug fix's, but always a new mech. Then there was the mega pack's. Clan's, civil war, Clans wave 2, Resistance, all costing hundreds of dollars. Where did that money go? What other game has released a $500 Golden Mech? The squeezed us dry, as fast and as long as possible, till the people who bought the mech packs left. Remember? it use to be $5 for a paint job, ONLY for the mech and it's variants. Color's are extra, so are patterns and decals. There is supporting a game, and there is gouging the player base for everything it's got. How many Mass Exodus's have we gone through because of this issue?
Finally i want to touch on the whole "Ignoring the community" thing. We have had 100 page topic's where the community has all asked for the same things. We have had the majority of top player's released highly technical stats and charts, showing imbalances and plenty of post's of bug's, with precise details on where to fix them. All of this has been ignored, and some of these PGI has mocked. Think i'm wrong? In fullscreen mode, try tabbing between the loading screen and when the match loads. Bug's been there since beta.
Despite all of this, it's a solid game, with an insanely passionate fan base. After all the BS, I still come back to play a few matches, and try out some new mech's or designs. PGI's decisions where bad, often killing the player base, but Battletech has always been fun. I'll buy Mechwarrior 5, cause i love Battletech, and i'll continue to support MWO, because i love Battletech. PGI is pretty much comcast to me. They don't deserve loyalty, but the own the license to something that does.
I want to know 2 things.
1) If MWO is shut down, will you let us fans open up a non profiting server, or sell a license to run MWO similarly to how City of Heroes is doing it?
2) Instead of the subscription model, try posting the server costs. I'm willing to bet that their are enough whales in this community that would simply pay to keep the servers running. Casual's won't pay a subscription fee, and if they go, Whales can't find matches.
Also this isn't the first time Russ threatened to shut down MWO if people didn't buy his stuff. Anyone remember Phoenix Pack, or when IGP went under, Or the first Clans Pack?