Mwo Dev Update New Date!
#261
Posted 04 June 2019 - 12:35 PM
I've been playing since March this year and have read this thread along with some YouTuber's PoV on the subject.
To add my 2 MC; I truely love this game and sort of lament not trying it sooner. I also thought to buy a Mechpack with my next paycheck because I really love the Mech from the tabletop ( I know, I know but it's my money ). I think I may stick to that plan because all games fade away and it's code I am buying with the intent to add to my experience and that's where the value is.
I would buy a subscription as a way to continue the experience and I'm okay with up to $15 because that's what I had known with EQ and CoX. The rest as-is makes sense to me ... except the 3-Mech-pack thing, that seems outdated. Especily now.
#262
Posted 05 June 2019 - 09:29 PM
Avalon91211, on 04 June 2019 - 11:53 AM, said:
One of them is a turn-based tactical game, and therefore does not scratch the same gameplay itch, and the other is too janky.
#263
Posted 06 June 2019 - 12:35 AM
#264
Posted 06 June 2019 - 10:51 PM
Y E O N N E, on 05 June 2019 - 09:29 PM, said:
One of them is a turn-based tactical game, and therefore does not scratch the same gameplay itch, and the other is too janky.
Hey big stompy mechs, any way I can get them, is fine by me. Honestly I prefer HBS's B-tech, its closer to the tabletop experience, as is MWLL. MWO was a departure from that experience into essentially an MMOFPS, just instead of wall running, prestige and insane set pieces, we have heavily armed (cause they aren't heavily armored) robots with lots of lasers and tings.
And yeah I get it, that's what Mechwarrior by and large has been about for its life, that's what MWLL is about. But MWLL at least did it right arguably. They not only didn't **** with weapons dmg or heat values, like PGI, they also added in vehicles, aerospace, and larger maps for more dynamic battles. MWO is literally the same thing over and over, every battle. Imho, that's part of whats killing it.
#265
Posted 08 June 2019 - 12:44 AM
During the whole thing, they didnt talk about new content. Well I guess I didn't really expect anything good anymore from MWO at this point, been already a year since last new map - solaris city was released(may 2018), Solaris 7 game mode was also released about a year ago (there are 14 !!! queues in total for that mode, what a waste of time and money that was). Since then we got old small maps that were removed from MWO ages ago patched back into the game (classic forest colony and classic frozen city) and ofc we got white reskin of Canyon Network(waste ot time and money again) that is not new content.
Been playing MWO since beta, playing and waiting for it to get better, to get that Community Warfare aka Faction Warfare aka Faction Play done well but nope, been waiting ages and that game mode barely changes, it is forever meaningless & shallow, basicly Quick Play with respawns and occasional siege map, planets/ranks/wins/losses mean nothing, factions dont really exist and mean nothing, Inner Sphere map is just a fancy decoration, how terribly disappoiting. I see no reason to play that over QP sadly.
Devs never really wanted to put real work into that game mode, that famous Pauls list from last year was filled with polish and quality of life improvements, nothing really that could make FP good already, ofc there was also matchmaker but since FP is just not attractive in general so matchmaker wont make a difference. Plus we know how last FP patch messed it up even more. Really a shame, seems that Faction Play wont ever be any good.
Development for MWO was always slow, there were often delays and there was always not enough of new stuff. Since they announced StockWarrior 5 it was pretty clear why, PGI was taking away money from MWO to make their new shiny game, game without real mech customization(you cant swap ac20 for ac10 but you can swap rusty ac20 for shiny ac20 with slightly different stats heh) and half assed coop(cant play campaign with 4 players from the very beginning, players invited to your game get nothing when they leave no xp no money\items etc.).
Now they are telling us mech packs are not getting them enough profit, so "plz buy old mech packs if you want to see new ones maybe" something like that heh well I ask then - what we need to buy to finally see some new content for MWO huh? I mean new maps, maybe new weapons/equipment? you know, it is not really all that fun to play forever on same old maps, hundreds or thousands of times even if you have new shiny mechs.
At the very least I wanted to see some new maps added to MWO in the future and I mean more often than once per year but I guess I ask for too much, if you dont want to make new maps for us give us map maker tools, we could be swimming in new maps thanks to this after a while, PGI would have to only check submitted maps and then patch them in, but I guess that is also too much to ask for.
I kept hearing during various podcasts, interviews and MW5 AMAs quite often about how small of a studio PGI is yet they kept wasting money because of foolish esports aspirations, wasting money on mechcons and those MW5 pods, all that money wasted while they could use them to make MWO better. Such a pity.
I guess that is all I have to say, I guess this is a good time to take a break, maybe to leave pernamently already, game been stale/boring for way too long now, events kept me playing for longer than I wanted, events and hope that we will get some new content eventually but I ran out of hope already, not to mention patience.
Edited by Kell Aset, 08 June 2019 - 02:08 PM.
#266
Posted 12 June 2019 - 03:39 AM
#267
Posted 16 June 2019 - 02:00 PM
Avalon91211, on 06 June 2019 - 10:51 PM, said:
Hey big stompy mechs, any way I can get them, is fine by me. Honestly I prefer HBS's B-tech, its closer to the tabletop experience, as is MWLL. MWO was a departure from that experience into essentially an MMOFPS, just instead of wall running, prestige and insane set pieces, we have heavily armed (cause they aren't heavily armored) robots with lots of lasers and tings.
MWO is not an MMOFPS, it's just an arena shooter. The only MMO-like function it has is a chat lobby, but otherwise there's nothing "Massively" about it. A good example of a real MMOFPS is MAG.
Frankly, though, I'm not here for the BattleTech IP, nor am I here simply because "stompy robots." I'm here because the core gameplay is fun. I have less than zero interest in anything turn-based.
Quote
They did mess with the weapons' damage and heat in MWLL, though. They aren't even using the Table Top damage-point scale at all, it's all-new values. That's how it should be done, TBQH.
While I do like the combined-arms, Conquest approach, I think MWO has better actual combat mechanics than MWLL.
#268
Posted 18 June 2019 - 09:46 PM
Avalon91211, on 03 June 2019 - 04:19 PM, said:
While your argument is quite valid, I have to say that MWO as a game is not quite done. It at least has another 3 years in it, and in that time they could fold the revenue stream from MW5 sales back into MWO, which could see it come back. One of the things the community has been asking for is an update to Unreal 4 for MWO, and that's not far fetched. It might take 8 months but that's 8 months I'm willing to wait.
And if PGI does decide MWO has had its day, then alright. It doesn't mean Battletech as a franchise is any less, sure we lose another game in the franchise but in the bigger picture, 7-10 years is a long time for an MMO, and its been a decent 7-10 years. Is the game perfect, no. Was it ever going to be, no. But for what it is, it has been great. As a wise man once said, all good things must come to an end, and I'll be here right up to the moment the servers shut off.
Would it be such a bad thing if it was both?
Dude, it's not an update, it's a complete reconstruction. That has never happened in the entire industry except maybe remakes after a decade or so. No matter the money PGI made, it won't be enough to do that and it wouldn't make sense for what, a thousand players? 8 months, you really have no idea about this stuff?
#269
Posted 19 June 2019 - 09:25 AM
Avalon91211, on 03 June 2019 - 04:19 PM, said:
Most MWO players play Quickplay, and the gameplay in that mode is "just nascaring around, get killed because no teamplay, and leave the server for the next match".
How do a change to the Unreal Engine improve that gameplay ?
And how it would generate money for PGI ?
One thing the community has been asking from the beginning was the "Dropship mode", a respawn after a player lost his Mech in the match.
PGI added it, but only for Faction Play, and by the time they added it most of the community was so used to the "no respawn, no teamwork" of Solo and Group Quickplay that most players just stayed in Quickplay and avoid Faction Play.
Quickplay is also much better to grind XPs and Challenges than Faction Play.
MWOs problems are not the Engine. The Engine is not the reason why most players don't give a dam about their teammates, it is PGIs decission to keep the Quickplay with no respawns after adding the dropship mode.
MWOs problem isn't either that it is an "Arena Shooter", if you define "Arena Shooter = only 12 vs 12". It's the deathmatch style of gameplay. Many first person shooters have other, better game modes with even less players. Think of Battlefields "Rush" mode, oder CODs "Search and Destroy" or "Headquarters"... those are game modes with clear Attacker / Defender roles, moving objectives oder random placed objectives. Pure deathmatch may be great for Games like Quake or Unreal Tournament (the real Arena Shooters), but for a game that should be centered on teamplay like MWO game modes with clear Attacker / Defender roles are better.
#270
Posted 19 June 2019 - 11:42 AM
Alreech, on 19 June 2019 - 09:25 AM, said:
How do a change to the Unreal Engine improve that gameplay ?
In a nutshell
Its people's hope that UE would be easier to handle, especially since everyone who seemingly knows how to code for CryEngine left, and thus would make generating actual content (I.e. modes, maps, n stuff) easier and faster as well.
#271
Posted 22 June 2019 - 11:51 PM
On the next day it was Clan vs. Clan ...
I said it before and i´ll say it again. DROP DECK IMPORT/EXPORT FUNCTION!!!
But personally i don´t think we will need it anymore. FP is dead.
Solaris is dead. And QP is a boring noob nascar festival.
#272
Posted 23 June 2019 - 06:26 PM
#273
Posted 24 June 2019 - 02:40 AM
Bowelhacker, on 23 June 2019 - 06:26 PM, said:
When i say dead i mean compared to the effort PGI put into Solaris, even changed the logo of MWO to Solaris 7, you would assume at least 50% of the playerbase is playing this mode. Instead it´s a few highly skilled players, who stop playing when they reached the top 10, just to get the rewards at the end of the season.
Don´t get me wrong, i don´t blame PGI for this one. Many players, including me, looked forward to Solaris. That it would turn into a meta only 30 seconds boring fight should have been obvious, but i didn´t see that coming.
But i totally (101%) blame PGI for the FP disaster after the last patch. Solaris was new, FP existed for years. Only a person who never played FP could have thought these new changes would improve the gameplay.
There are only two ways this patch could have happened.
1. PGI doesn´t know what they are doing. Than they are just bad developers.
2. PGI is trying to ruin the game on porpuse. Than they are ... well i can´t tell you that. Not without getting banned from the forum again.
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