Jump to content

Summary Of Today's Developer Update With Russ Bullock Via Ngng


125 replies to this topic

#61 VonBruinwald

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Undisputed
  • The Undisputed
  • 3,460 posts
  • LocationRandis IV

Posted 02 June 2019 - 01:58 AM

View PostXetelian, on 01 June 2019 - 08:13 PM, said:

Don't make people wait 9 or so months before things come out for cBills.


On this I feel we need to go the opposite way, there should have been a longer delay between the MC and CBill release:

Release 'mech > 6 months later, release for MC > 6 months later, CBills.

This would mean there's a larger time frame in which purchasing base variants for MC is viable. People are savy, we'll wait a month if it means we can get something for free. Ask us to wait 6 months and some of us will buckle.

#62 colt

    Member

  • PipPip
  • 31 posts
  • LocationNew England

Posted 02 June 2019 - 07:26 AM

I've been in shadows of MWO since it started. I am a Battletech player first off, MechWarrior as well. I've properly played nearly every game related to the franchise including the MechWarrior Assault games except that horrible portable one.

That being said, i was slow to dedicate my time playing MWO more on a semi-daily basis.

PGI i hope does better, tries find way keep MWO going, there players who like this game for it's game play itself. MW5 maybe next great thing, but at same time MWO needs to be revamped if PGI is to survive. Your not going see Hairbrain Schemes dedicate its entire resources on one and one game only or even genre.

As for MW5 taking away from MWO. We'll see. I don't see how else they could gotten funding to pay for teams to make MW5 from other sources. They would need sell shares of the company to outside interest to do that. Frankly it's stupid idea. Were too small of a genre of game.

I will be sad if MWO goes down the chute, but even if the MechAssault 3 game maybe crap if it ever made, it maybe something that could bring people who is interested in mech combat to MWO and even the old tabletop game itself.



One can hope anyways.

Edited by colt, 02 June 2019 - 07:53 AM.


#63 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 02 June 2019 - 07:42 AM

my final F

#64 Captain Caveman DE

    Member

  • PipPipPipPipPipPipPip
  • The Carnivore
  • The Carnivore
  • 519 posts

Posted 02 June 2019 - 09:06 AM

View PostAppogee, on 31 May 2019 - 06:12 PM, said:

On FP: incredibly positive feedback on Story Mode and Matchmaking. But they are committed to fixing the concerns on faction changing and drop decks.


sorry, but .. *words fail me*

#65 Sabertooth1966

    Member

  • PipPipPip
  • The Ogre
  • The Ogre
  • 92 posts
  • LocationUnited States

Posted 02 June 2019 - 09:15 AM

F

#66 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 02 June 2019 - 03:32 PM

I haven't visited the forums in..maybe 2 years? I hated the negativity. I still play the game as much as ever, albeit QP only. Never had a long wait, it's just as fun as ever. I stopped spending tons of money, but only because I came to the realization that I was spending too much money. Also, I don't remember a time when I felt like I was not getting value for any money spent. Also, for the first time in a long time I just bought the pack - the Corsair. But, I have bought MC occasionally.

So, to come on the forums and spend a little time reading, I'm really rather shocked to hear the game is not doing well. Again, in QP, everything seems exactly as it was 2 years ago.

I played MW4 till Mektek closed the servers around 2010? I plan on playing MWO till the servers stop and hopefully that will be several more years.

My main point is, are things really bad lol? Because like I mentioned, without visiting the forums, QP is still as active as it always has been.

Edited by Coolant, 02 June 2019 - 03:33 PM.


#67 Burning2nd

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 984 posts

Posted 02 June 2019 - 03:48 PM

post #4 is THEE most accurate aF thing on this whole god damn board...

like ffs... mind blown

yeah you dont visit the fourms 3000 something post later

* it was at 3000 post coolant desided he had enough

View Postcolt, on 02 June 2019 - 07:26 AM, said:



One can hope anyways.


I know your pain all to well.. Im in the same boat..

View PostCoolant, on 02 June 2019 - 03:32 PM, said:

QP is still as active as it always has been.


how long before that goes away? thats pretty much all that has been and will be..

once thats gone.. its over..

and sometimes its slow

#68 Ebins

    Member

  • PipPipPip
  • Star Commander
  • Star Commander
  • 95 posts
  • Facebook: Link
  • LocationIronhold

Posted 02 June 2019 - 04:06 PM

tl;dr - In the end, it was both the community and the devs that finished off mwo. It could have been so much better
------------------------
I know this comment is going to get lots of hate, and it's ok. But sometimes, the truth just isn't popular. What killed MWO was the combination of community and devs. The community wanted to turn this into another fps. They wanted counterstrike with mechs. When the Clan nerfs came around because everyone who played IS hated how OP clantech is (obviously never read nor cared about the lore) the devs complied. I have played mechs from both sides, and honestly, other than a very few minor differences, everything is equal. With the neutering of faction play, there really isn't any reason to choose a side.

The devs could have switched up game play to make it more balanced out, had more play options, etc, but no. Instead they took the "easy way" and made everything equal. Liberalism and political correctness once again kills.

To make it worse, the community has been toxic. I've spent the last round of playing with voip turned completely off because there is always a bunch of salty people taking their anger out on their "teammates." I prefer to play a game for fun, not to get chewed out because a match didn't go the way someone hoped. Again, it's an example of the fps style bring brought to BattleTech.

Maps: Yeah, they are so old and have been around so long that once you have a map down, there's nothing new except constant nascar. Not fun.

Quirks: If I recall correctly, PGI said that there would be no more quirks around the time they brought out the new skill tree. Yup, we got quirks.

Skill Tree: I was really hoping that it would be flexible enough so that one could really mess with the skill set to fit your personal play style. Nope. It was basically modules repackaged. You need specific skills purchased to even play the mech correctly (or without having your uac's jam constantly).

I've had good friends start leaving this game years ago and I took quite a break myself. I've come back from time to time only to be routinely disappointed. The worst part was the Warhammer IIC. As I spent a lot of my life playing MW2 and then to see the disappointment of this chassis in MWO... well, that was another example of high hopes dashed once again.

I knew when PGI started giving out a ton of free stuff that the game was going downhill quickly. This just confirms my suspicions. I am not an early backer of MW5 and I refuse to be. I think Russ has a huge ego that is actually killing the franchise. Therefore, I do not see putting my money into a project that may very well be ruined by him as MWO was. I do play lots of Battletech, however and enjoy that a lot.

I just hope someday that Battletech will go back to its roots and stop trying to be a FPS shooter with armor. The game is much more than that. Honestly, the last simulator style BattleTech game that was any good was MW3. I have no idea why people went bonkers over MW4. It wasn't that great. It was good and fun, but not as great as everyone makes it out to have been.

IMO, it was both the community and the devs that finished off mwo. It could have been so much better.

Ok, flame away.

Edited by Ebins, 02 June 2019 - 04:10 PM.


#69 C H E E K I E Z

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 540 posts

Posted 02 June 2019 - 04:44 PM

View PostBowelhacker, on 01 June 2019 - 08:02 PM, said:


If you've used any of the free content that came along with the pre-order you are **** out of refund luck.


maybe they can re-fund like, just the Mw5 part, i'd be ok with just getting some back.

#70 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 02 June 2019 - 04:54 PM

View PostEbins, on 02 June 2019 - 04:06 PM, said:

tl;dr - In the end, it was both the community and the devs that finished off mwo. It could have been so much better
------------------------
I know this comment is going to get lots of hate, and it's ok. But sometimes, the truth just isn't popular. What killed MWO was the combination of community and devs. The community wanted to turn this into another fps. They wanted counterstrike with mechs. When the Clan nerfs came around because everyone who played IS hated how OP clantech is (obviously never read nor cared about the lore) the devs complied.

...

The devs could have switched up game play to make it more balanced out, had more play options, etc, but no. Instead they took the "easy way" and made everything equal. Liberalism and political correctness once again kills.

...

IMO, it was both the community and the devs that finished off mwo. It could have been so much better.


You blame the community with the devs, yet these are only the choices of the devs:

Quote

Maps: Yeah, they are so old and have been around so long that once you have a map down, there's nothing new except constant nascar. Not fun.


Quirks: If I recall correctly, PGI said that there would be no more quirks around the time they brought out the new skill tree. Yup, we got quirks.

Skill Tree: I was really hoping that it would be flexible enough so that one could really mess with the skill set to fit your personal play style. Nope. It was basically modules repackaged. You need specific skills purchased to even play the mech correctly (or without having your uac's jam constantly).


They chose to make UACs and RACs unreliable due to jam. I mean how hard is it to just making RACs jam immediately at redline, or just double the cooldown of UACs but have 0% jamming -- capitalize on the double-tap.

They could have just balanced the Tech-Base and left Quirks as flavor, they chose to make Assaults sluggish with respect to the Dire. They chose to massacre my boy, Timber Wolf.

They made the maps.

And before you say "they only take inputs from the community", well we had "Community-Driven Balance", but we just basically get a long winded "**** you", with them doing the exact opposite of what we suggested.

View PostEbins, on 02 June 2019 - 04:06 PM, said:

I just hope someday that Battletech will go back to its roots and stop trying to be a FPS shooter with armor. The game is much more than that. Honestly, the last simulator style BattleTech game that was any good was MW3. I have no idea why people went bonkers over MW4. It wasn't that great. It was good and fun, but not as great as everyone makes it out to have been.


But you know, to be fair, you do have a point. I didn't liked the 1337 high-speed playstyle that MWO became, sure it's lower than most FPS games, but it's so unlike other MWs.

#71 Bonfor

    Member

  • PipPipPip
  • The Benefactor
  • The Benefactor
  • 72 posts

Posted 02 June 2019 - 05:06 PM

View PostVonBruinwald, on 02 June 2019 - 01:58 AM, said:


On this I feel we need to go the opposite way, there should have been a longer delay between the MC and CBill release:

Release 'mech > 6 months later, release for MC > 6 months later, CBills.

This would mean there's a larger time frame in which purchasing base variants for MC is viable. People are savy, we'll wait a month if it means we can get something for free. Ask us to wait 6 months and some of us will buckle.


Agreed, but also allow us to buy one or two variants of new releases a la carte instead of having to buy a whole pack. If people see only one variant they can do something meaningful with, they'll likely pass on paying for the extra mechs they don't want and wait until the one becomes available for Cbills. There has been no need to buy a 3-pack since they added the new skill tree and dropped the Rule of 3, so buying a basic mech pack on release only makes economic sense if you like all 3 variants.

#72 Sarsaparilla Kid

    Member

  • PipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 664 posts
  • LocationGold Country

Posted 02 June 2019 - 05:14 PM

View PostCoolant, on 02 June 2019 - 03:32 PM, said:

I haven't visited the forums in..maybe 2 years? I hated the negativity. I still play the game as much as ever, albeit QP only. Never had a long wait, it's just as fun as ever. I stopped spending tons of money, but only because I came to the realization that I was spending too much money. Also, I don't remember a time when I felt like I was not getting value for any money spent. Also, for the first time in a long time I just bought the pack - the Corsair. But, I have bought MC occasionally.

So, to come on the forums and spend a little time reading, I'm really rather shocked to hear the game is not doing well. Again, in QP, everything seems exactly as it was 2 years ago.

I played MW4 till Mektek closed the servers around 2010? I plan on playing MWO till the servers stop and hopefully that will be several more years.

My main point is, are things really bad lol? Because like I mentioned, without visiting the forums, QP is still as active as it always has been.


Hey Coolant, weren't you also around for MW2/Netmech in the late 90's, a member of Lords of Destiny? They went into MW4 as well, and I joined them only briefly (as darkwater), but couldn't make the commitment to the practice schedule.

<o

#73 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 02 June 2019 - 05:22 PM

View PostCoolant, on 02 June 2019 - 03:32 PM, said:

I haven't visited the forums in..maybe 2 years? I hated the negativity. I still play the game as much as ever, albeit QP only. Never had a long wait, it's just as fun as ever. I stopped spending tons of money, but only because I came to the realization that I was spending too much money. Also, I don't remember a time when I felt like I was not getting value for any money spent. Also, for the first time in a long time I just bought the pack - the Corsair. But, I have bought MC occasionally.

So, to come on the forums and spend a little time reading, I'm really rather shocked to hear the game is not doing well. Again, in QP, everything seems exactly as it was 2 years ago.

I played MW4 till Mektek closed the servers around 2010? I plan on playing MWO till the servers stop and hopefully that will be several more years.

My main point is, are things really bad lol? Because like I mentioned, without visiting the forums, QP is still as active as it always has been.



Its a good thing that a lot of players don't visit the forums.

#74 VitriolicViolet

    Member

  • PipPipPipPipPipPipPip
  • The Corsair
  • The Corsair
  • 592 posts
  • LocationAustralia, Melbourne

Posted 02 June 2019 - 08:02 PM

Mostly as expected.

though the fact they would even loosely suggest subscription for this is just F'd, i sank well over 1000 in the first few years i played and stopped paying because of bad decision after bad decision.

To then attempt to basically blackmail the population would insta kill the game, utterly no chance i would ever consider paying monthly.

Edited by VitriolicViolet, 02 June 2019 - 08:03 PM.


#75 MadcatX

    Member

  • PipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 1,026 posts

Posted 02 June 2019 - 08:12 PM

View PostDakkalistic, on 31 May 2019 - 06:18 PM, said:

MWO IS DEAD


It's dead again!? What killed it this time?

Star Citizen was going to kill it... I remember when those threads were everywhere. That still in alpha and that Forbes article indicates they're having some financial issues at the moment.

Hawken was going to kill it... which shut down, was brought back and i think is just on consoles. Rather enjoyed it for the brief amount of time i played it.

Some folks mentionned Heavy Gear Assault was going to kill it... that game didn't turn out that well.

Battletech was going to kill it... tbh I don't know how much of an impact it had on the playerbase. It's the same IP but because it's a different genre, hard to tell.

#76 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 02 June 2019 - 09:23 PM

View PostXetelian, on 01 June 2019 - 08:13 PM, said:


Didn't Russ say that MW5 wouldn't be taking away from MWO and they'd be separate in teams and in the wallet too? That he wasn't using funds from MWO to power his MW5 game? I always wondered where the MW5 self publishing money came from, I guess now I know, we've been lied too.

MW5 killed MWO...good to know.


Yep lol.

Again porting MWO over to MWO2 in unreal first wouldve made way more sense. Then you could use MWO2 assets to rapidly develop MW5.

Youd have a revitalized flagship game then with the potential for a new game to be rapidly developed thereafer.

Instead they let MWO lanquish, put into question its future, which directly impacted preorders for MW5. Now they have two failing games.

Edited by Khobai, 02 June 2019 - 09:23 PM.


#77 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 02 June 2019 - 10:01 PM

Quote

MWO by itself is not by itself enough to sustain a company of PGI's size.


A smarter businessman would have shut the hell up. Here's to the rule of don't drink too much beer before a dev stream.

#78 jss78

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,575 posts
  • LocationHelsinki

Posted 03 June 2019 - 12:25 AM

View PostBonfor, on 02 June 2019 - 05:06 PM, said:

Agreed, but also allow us to buy one or two variants of new releases a la carte instead of having to buy a whole pack. If people see only one variant they can do something meaningful with, they'll likely pass on paying for the extra mechs they don't want and wait until the one becomes available for Cbills. There has been no need to buy a 3-pack since they added the new skill tree and dropped the Rule of 3, so buying a basic mech pack on release only makes economic sense if you like all 3 variants.


This is true. The MWO mech pack concept was always a little weird in that most of the 'mechs included weren't really "premium" content in the typical sense of F2P games. You could always just wait a few months to get the thing for free, and at least at my age three months is not a big deal.

It became doubly weird after the skill tree landed, because we know longer needed to grind three variants. Why would I pay for early access to a bunch of 'mechs I'm unlikely to play?

Ever since the skill tree rework landed, I never bought a 'mech pack. I DID quite a good number of hero 'mechs -- putting money in those seemed more sensible, if the hero looks like fun to play.

That said, with the mech packs they managed to monetize with good success (for a long time) something other F2P titles don't even attempt to monetize. Probably one big reason for MWO successfully running for quite a long time.

#79 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 03 June 2019 - 02:40 AM

The concept of prepaying content six months ahead is virtually unheard in the F2P market. This model guarantees a mediocre product because all you need is to produce the product by the deadline, and quality doesn't matter. It only requires adherence to the lore as the minimum clearance.

The other side of the coin is to release too good a product, and this can lead you to the other treacherous path of pay 2 win.

Edited by Anjian, 03 June 2019 - 02:40 AM.


#80 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,397 posts

Posted 03 June 2019 - 02:51 AM

View PostVonBruinwald, on 02 June 2019 - 01:58 AM, said:


On this I feel we need to go the opposite way, there should have been a longer delay between the MC and CBill release:

Release 'mech > 6 months later, release for MC > 6 months later, CBills.

This would mean there's a larger time frame in which purchasing base variants for MC is viable. People are savy, we'll wait a month if it means we can get something for free. Ask us to wait 6 months and some of us will buckle.

People already complain that the game is Pay 2 Win with the current model because a good mech comes out and everyone who bought it gets to stomp asses until its out for cBills and gets its deserved nerf after many months of being top dog.

I was able to put 1,000,000 XP on the KDK 3 before it got nerfed. Was that really a good thing?

Make the game more pay to win and it might force more of the whales to buy packs but the F2P players will be leaving and then who are the whales going to stomp?





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users