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The King Is Dead! .....long Live The King!


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#41 Thiccacuga

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Posted 02 June 2019 - 04:27 PM

View PostXetelian, on 02 June 2019 - 04:09 PM, said:


Now you're just being rude.

Nah, just very blunt with a dash of sarcasm.

#42 The6thMessenger

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Posted 02 June 2019 - 04:40 PM

View PostBurning2nd, on 02 June 2019 - 02:16 PM, said:

BEEN here since day one buddy

Its not our fault.. but we should probably start using our awesome hostile mechwarrior attitudes collectively or this drop ship is coming to its last flight


It's not going to matter, we're not in control.

The last time the community got together (Community Driven Balance), PGI basically just gave us a long winded "**** you".

People sunk time and money on this, and all they ever sought is go downhill. People are damn right angry, that the game is going to be just a shell of it's former self, and a reminder of what it could have been if not only for PGI's incompetence.

#43 Novakaine

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Posted 02 June 2019 - 04:46 PM

The really sad part is that Battletech/MWO has such a rich history.
A history I've passed on to my sons and grandsons.
And PGI only bothered to capitalize on a third of it.
I bought my first box set in 1984 and I'm damn near 60 and still playing it.
I'm sure I'm not the only one now that's a fan base.
A game like this not only bring players together, but also makes neighbors.
I know 10 people who live with a few miles of me who played at one time or another.
Hell I was a groomsman at one wedding and another I played in his band at his daughters wedding.
And one friends son named his kid after me and made my wife and I god parents go figure.
Probably because when he was a gangly teenager he lived in my game library.
And still raids it today with his baby in tow.
Sadly except for a few they have moved on to other games, but we still in contact with each other.
My point is this game community for me at least have made us friends for life.
Actually PGI could turn this around, but they need to lose their tone deafness.
And diversify yeah I know small company.
Battletech has tanks aerofighters vtols infantry and more.
I think MWO could use an infusion of such.
Big stompy robots are fun, but not enough to bring in new players/revenue.
Just my two cents.

#44 The6thMessenger

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Posted 02 June 2019 - 04:57 PM

View PostNovakaine, on 02 June 2019 - 04:46 PM, said:

Actually PGI could turn this around, but they need to lose their tone deafness.
And diversify yeah I know small company.
Battletech has tanks aerofighters vtols infantry and more.
I think MWO could use an infusion of such.
Big stompy robots are fun, but not enough to bring in new players/revenue.
Just my two cents.


Considering the level of incompetence with what we've seen, i think it's too high for a standard for them to basically copy MW:LL.

#45 Darkhorse13Golf

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Posted 02 June 2019 - 05:12 PM

Faction Play seems to be a hot button topic and to be honest I don't care about it much myself. Instead of a welcoming environment it got hostile from all the tryhards. That's fine but don't expect more casual players to give a crap about it. I just want a giant stompy robot game set in a universe I've been involved in for almost 30 years. I don't think it's too much to ask that PGI keep us more casual players in mind more. I listened to the podcast and they waxed philosophic about the Championships that the vast majority of the player base couldn't care less about. That's but one sign of the disconnect I've noticed growing over the years.

#46 Xetelian

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Posted 02 June 2019 - 06:56 PM

View PostDarkhorse13Golf, on 02 June 2019 - 05:12 PM, said:

Faction Play seems to be a hot button topic and to be honest I don't care about it much myself. Instead of a welcoming environment it got hostile from all the tryhards. That's fine but don't expect more casual players to give a crap about it. I just want a giant stompy robot game set in a universe I've been involved in for almost 30 years. I don't think it's too much to ask that PGI keep us more casual players in mind more. I listened to the podcast and they waxed philosophic about the Championships that the vast majority of the player base couldn't care less about. That's but one sign of the disconnect I've noticed growing over the years.


Last tournament they decided instead of 'who is the best in the best mechs?' it was instead 'who is the best in the best of the worst mechs?" and I highly doubt it drew any more of a viewership than any previous year. It certainly didn't make me want to go out and buy a tournament supporter pack.

Lets bring up the tournament team support items we were allowed to purchase for a week or two before they got pulled, in LoL its a (I believe) 80/20 split with 80% of the value of the icons going to the team they represent while 20% goes to the company to compensate making them in game. If a team has a graphic design already made, and implementation is all that PGI is paying for, why would they make the deal so bad? There are dozens of crappy decals and bolt ons, and I can't rock a team emblem that they didn't even have to make, just copy over.Why was the copyright so hard to negotiate on this?

Why are there a dozen reds, blues, greens, blacks, whites, and others. Why haven't we gotten new camo since resistance?

I have phranken on all my King Crabs, and DWFs, and TBRs, and TDRs, and EBJ has flames and GHR has flames, and NSR all have crusader and my KDK all have ghost bear, and a lot of these were from packs. My SHD and LCT have flames.

What happened to unique geometry?

Why give me an S version of the first mech in a pack if I spend 40$ instead of letting me pick?

Why are warhorns, certain decals, colors, camos, and standing and hanging items soooo damn expensive?



You will have a hard time selling a tomato flavored Popsicle, but some people will buy it, but even those that would buy such a thing don't want to feel like they're being ripped off on it. You know why a simple tea with nothing special about it is only a small price at Starbucks when people are paying 5-7 bucks for a Frapcoffeechinomocha? Because they're smart enough to know that hot water and a tea bag that comes in bulk isn't taking up much time from there employees or cost in product.



Only thing in this game worth its value is the mechbay, and even that is better at 50% off when I buy them in bulk. No extra work goes into selling more mechbays, no wonder they're so cheap. I'll be damned before I spend the cost a light mech hero on a single mech's bolt on.

Edited by Xetelian, 02 June 2019 - 06:57 PM.


#47 FRAGTAST1C

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Posted 02 June 2019 - 07:10 PM

View PostWeeny Machine, on 02 June 2019 - 10:46 AM, said:


That's a big "IF". Have you ever thought about what happens IF MW5 stinks?


I have and that's why I clearly said that life support might get discontinued. As for MW5, since it is quite modable, even if it turns out to be a complete rotten egg, it could be saved to an extent.

#48 LT. HARDCASE

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Posted 02 June 2019 - 07:12 PM

How many mechs, of the last say.... 20 mechpacks, were actually projected to be good mechs?

Beyond all of the **** I've said of Russ and company's failings with the game, wasting time and money by pushing out mechs that the community can easily see will be trash is just objectively stupid business sense.

Even if PGI was making perfect balance decisions and we loved them, the Black Lanner, Hellspawn, Thanatos, Hellfire, Champion, Corsair, Rifleman IIC (with 235 engine cap), Hatamoto/Charger, Night Star, Uziel, and so on were never going to set the world on fire with sales because the player base still has winning as a primary goal and it can be seen that these mostly suck from a mile away.

PGI has been just as apathetic to the communities desires as far as what it wants to buy, as it has been to how the community wants the game to play. The blindfolded dartboard method has failed them in both regards.

#49 Kroete

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Posted 03 June 2019 - 12:10 AM

Happens with games that are f2p and do it by powercreep.
There comes a point where you cant powercreep it futher and where you killed balance and cant get it back because the last powercreeped mechs are more times, not only percents, powerfull then the old ones.

We have meet this point, the new mechs cant be much better then the ones we have, the powercreep has endet and pgi has nothing more to sell then powercreeped mechs. They sold mechs over mechs but missed the parts where you can use them. How many new mechs we got for every map? 10? 20? 30?

Bordom is not coutered by more powerfull mechs,
waiting some minutes for a 5 minute (powercreep reduced the matchtimes over time drastically) match is boring;
maps and modes make the difference.
I dont want to talk about maps and modes, we all know them ...

So lets talk about prices.
Do you want to sell cosmetics?
No problem, but if a camo and 3 colors cost more then the mech,
there is no much insentive to buy it over a new mech.

The only reason mwo lived that long are the old mech fanboys with money and nostalgy, looking for mechporn.

Edited by Kroete, 03 June 2019 - 12:16 AM.


#50 Khobai

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Posted 03 June 2019 - 12:40 AM

mech packs arnt selling because theyve become oversaturated. how many friggin laser boats do people need?

PGI has done an extremely poor job of making each mech play differently from other mechs. So theres no reason to buy a new mech when playing an existing mech affords the same experience.

thats why mech packs dont sell. the way to make mech packs sell is to focus less on pushing out more mechs and focus more on making each mech play differently from every other mech.


the game also has trouble retaining free players long enough to convert them into paid players. this is what other F2P games aim to do and what MWO fails miserably at. The new player experience is terrible in this game and any kindve long-term goals for players to work towards are virtually non-existent. Faction play was supposed to provide that long-term progression and fails to do it so people lose interest in the game. The game is literally just one big grind with zero payoff at the end. Of course it failed.

Edited by Khobai, 03 June 2019 - 12:53 AM.


#51 Thiccacuga

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Posted 03 June 2019 - 02:26 AM

View PostKroete, on 03 June 2019 - 12:10 AM, said:

Happens with games that are f2p and do it by powercreep.
There comes a point where you cant powercreep it futher and where you killed balance and cant get it back because the last powercreeped mechs are more times, not only percents, powerfull then the old ones.

We have meet this point, the new mechs cant be much better then the ones we have, the powercreep has endet and pgi has nothing more to sell then powercreeped mechs. They sold mechs over mechs but missed the parts where you can use them. How many new mechs we got for every map? 10? 20? 30?

Bordom is not coutered by more powerfull mechs,
waiting some minutes for a 5 minute (powercreep reduced the matchtimes over time drastically) match is boring;
maps and modes make the difference.
I dont want to talk about maps and modes, we all know them ...

So lets talk about prices.
Do you want to sell cosmetics?
No problem, but if a camo and 3 colors cost more then the mech,
there is no much insentive to buy it over a new mech.

The only reason mwo lived that long are the old mech fanboys with money and nostalgy, looking for mechporn.

Powercreep doesn't exist when the mechs added to the game are already established in tabletop. I'm sure about 5% of the peeps here know this but the stock variants are merely popular ones you get off of Sarna.net. Now what would be really neat would be something like ultraheavies, ultralights, protomechs, **** we haven't seen implemented in an actual game yet.

Could have special game modes with UH weight, that'd be hilarious.

#52 The6thMessenger

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Posted 03 June 2019 - 02:30 AM

View PostCuddlyZebesian, on 03 June 2019 - 02:26 AM, said:

Powercreep doesn't exist when the mechs added to the game are already established in tabletop.


MWO and TT have completely different mechanics, and differently balanced.

#53 Xetelian

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Posted 03 June 2019 - 02:31 AM

View PostLT. HARDCASE, on 02 June 2019 - 07:12 PM, said:

How many mechs, of the last say.... 20 mechpacks, were actually projected to be good mechs?

Beyond all of the **** I've said of Russ and company's failings with the game, wasting time and money by pushing out mechs that the community can easily see will be trash is just objectively stupid business sense.

Even if PGI was making perfect balance decisions and we loved them, the Black Lanner, Hellspawn, Thanatos, Hellfire, Champion, Corsair, Rifleman IIC (with 235 engine cap), Hatamoto/Charger, Night Star, Uziel, and so on were never going to set the world on fire with sales because the player base still has winning as a primary goal and it can be seen that these mostly suck from a mile away.

PGI has been just as apathetic to the communities desires as far as what it wants to buy, as it has been to how the community wants the game to play. The blindfolded dartboard method has failed them in both regards.




That is why they need to take the bull by the horns and customize the hard points a bit to make things work.

Taking the hand actuator off the NSR would have made one of them pretty darn useful regardless of horrible hitboxes and weapon placements. They make the hit boxes better and weapon placements then you have a decent mech. They make up entire mechs but SNS isn't very good, I can put the build on the SNS that I can fit on a BSW just about.

Last really good mech I think people got super excited for was the WHM and then a lot of mediocre garbage with a couple gems in the the rough but not enough to make a major profit off their investments.


PGI is like that older angry drunk alcoholic uncle that plays scratch tickets and slot machines with every spare dollar that he doesn't spend on booze or other drugs. You love him, you want better for him, but he is self destructive and when he's wasted he is abusive and hard to deal with. Once in a while he lands a 5$ back on his scratcher and every 5 years or so he hits 5k on a slot machine, but the gambler's fallacy makes him think he is making money when he's actually losing more than he is gaining and he doesn't have luck on his side. He comes to you for money when he runs out and you have been enabling him for years and now you cut him off and he pulls a spiteful attitude and storms off, and sells your PS4 and XBONE.

We have tried to have an intervention, we've come and gave our best attempt to make things better but he doesn't want help, he wants to be drunk, high and at the casino getting a dopamine rush off the gambling. You can't help everyone, you can't please everyone, and you can't expect people determined to die of cirrhosis or lung cancer to take your advice when they don't care.


PGI doesn't care. It has become plain that they NEED publisher oversight even if it isn't a very good publisher. It is like that uncle having an AA sponsor or probation officer that they have to check with once in a while to curb some of their bad behavior.

A publisher already said NO to faction play and solaris 7 and if they still had one they wouldn't have waited over a year of losing money before they determined they need to change their business model.

How long do you think Riot games would be around if they didn't have a publisher and they made all those holiday and custom modes into major parts of the game? The 6v6 infinite mana and skill cool downs and the dodge ball ziggs mode and the others over the years and split their player base 100 ways from Sunday? They'd be a lot less popular than they are if they had, they'd be a joke like Heroes of the storm.

That is exactly what PGI did. They indulged in splitting their community up and even though I can find a solo queue game a lot of the time, I can't find anyone in Solaris 2v2 even during the event on a fri prime time. Faction play gets some use but its not as popular outside events. On TOP of this MWO has 1:10000th the player base that LoL has.




Just as an example, PGI never advertises MWO. They get a feature in PCGamer when they come out with a new mode and then just as quickly the audience moves on and no one sticks to MWO let alone buys anything.

A youtuber that saw another youtuber making profit off drama (GradeAunderA) and bought an ad to play before his video that cut up his target's voice and made it sound like he was endorsing him and other things, I don't remember what it had it in it but a freaking nobody with less than 10,000 subscribers and very few views could afford an ad on youtube so why can't PGI invest in some advertisements? I've been screaming about this since 2 years passed after the alien ware arena and NCIX promos ended and they didn't do anything to advertise their game.

I'm not talking about buying a super bowl ad for millions of dollars but at least sponsor a few gamer Youtube channels for an ad spot. Throw a little money at getting a banner on Kotaku or IGN.

I see wargaming ads every so often over the years and they're killing it.

They've turned us down at every corner and made some horrible decisions and ignored our complaints, its really frustrating.

#54 Thiccacuga

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Posted 03 June 2019 - 02:37 AM

View PostThe6thMessenger, on 03 June 2019 - 02:30 AM, said:


MWO and TT have completely different mechanics, and differently balanced.

Still doesn't change the fact that the actual powercreep, if any in this game, have barely anything to do with mechs released. Now if you're referring to quirks, beyond tanking quirks and possibly CD and/or heat, the quirks are for the most part negligible since there's more weight in the skill tree for mechs than anything else.

Powercreep would refer more to, let's say, releasing **** that puts previous releases in the big pile of obsolete garbage, but so far there hasn't been anything significant.

#55 Xetelian

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Posted 03 June 2019 - 02:45 AM

View PostCuddlyZebesian, on 03 June 2019 - 02:37 AM, said:

Still doesn't change the fact that the actual powercreep, if any in this game, have barely anything to do with mechs released. Now if you're referring to quirks, beyond tanking quirks and possibly CD and/or heat, the quirks are for the most part negligible since there's more weight in the skill tree for mechs than anything else.

Powercreep would refer more to, let's say, releasing **** that puts previous releases in the big pile of obsolete garbage, but so far there hasn't been anything significant.


KDK 3 before engine de-sync, I put 1,000,000 XP on this thing before they killed it.
MAD IIC Scorch, was massive before they nerfed it.
MCII B and Deathstrike are still some of the best mechs in the game
BAS is an omnimech that works like a less effective MCII
The SNV made other LRM mechs completely obsolete with 4xLRM20a and some lasers
The ANH made the AS7 garbage and is slow but has so much fire power that it is devastating in group queue
PIR 1 obsolete every MG light and most lights in general
WLF obsolete all the previous laser alpha lights
JAV and JR7 IIC made SRM lights like the commando garbage for a while
ACW 1 makes a lot of mediums less effective
ASN 21 makes a lot of the same mechs less effective


All of these are power creep.

This game has a buttload of power creep over the years.

That is why only a few mechs see regular use by the hard core meta players and 700 other mechs don't get played even with quirks and skill tree.

#56 Thiccacuga

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Posted 03 June 2019 - 03:10 AM

View PostXetelian, on 03 June 2019 - 02:45 AM, said:

The SNV made other LRM mechs completely obsolete with 4xLRM20a and some lasers
The ANH made the AS7 garbage and is slow but has so much fire power that it is devastating in group queue
PIR 1 obsolete every MG light and most lights in general
WLF obsolete all the previous laser alpha lights
JAV and JR7 IIC made SRM lights like the commando garbage for a while
ASN 21 makes a lot of the same mechs less effective


So barring the clan mechs for several reasons (including the fact that no one but DIRTY CLANNERS actually cares about them), lemme just kind of go through the list of things that you seem to be doomposting about.

>The SNV made other LRM mechs completely obsolete with 4xLRM20a and some lasers
LRMs are trash mounts for trash people.

>The ANH made the AS7 garbage and is slow but has so much fire power that it is devastating in group queue
The ANH is a one trick pony that is easily countered by taking advantage of its low mounts and lack of heat management due to its alpha making it turn into a toaster for very large bread. While the Atlas is also a toaster, it is more modular, allowing for more than one range of engagement. For example, I could put brawl weapons like LBX and pulse on the atlas, and have LRMS or MRMs on its missile mounts for longer ranges.

>PIR 1 obsolete every MG light and most lights in general
The PIR is also a one trick pony that cannot stand up to any form of focused fire. It lacks the ECM and the speed to compensate for the fact that once it's caught, it's scrap metal. A savvy pilot will find one, a coordinated lance or a single light can overtake it. Hell, I've had many pleasurable experiences outmaneuvering them in a flea, either stripping them myself of their weapons or letting something bigger just nuke it.

>WLF obsolete all the previous laser alpha lights

See the PIR 1.

>JAV and JR7 IIC made SRM lights like the commando garbage for a while
The commando was always garbage. That's been the case since tabletop. I still do not know why people use it other than perhaps mistaking the name for something actually good. What the commando can do the IS Jenner can do better.

>ASN 21 makes a lot of the same mechs less effective
Assassin is a light pretending to be a medium, it should be treated as such.


Now that your list was picked apart, I'll add in a few things of my own. First of all, if you're gonna compare Clan mechs with IS, you should keep in mind the disrepancy. Of COURSE clan mechs are supposed to be "better" than the IS, that's really obvious. The Jihad era Mechs also were better than the much older models as well, and once that comes around I'm sure we'll have this conversation again.

Secondly, the supposed powercreep you're trying to push as a narrative isn't something that's in this game, at least not as apparently huge as you think it is, mainly because they're only taking from the tabletop, a point I am repeating for a reason. None of this "MwO aNd Tt ArE dIfFeReNt" crap, because the powercreep you're saying is here is from lore/TT itself, which is why I say that what Messenger said about the difference isn't the point here. The powercreep actually existed in the TT, the mechs were merely ported here, so obviously you're gonna see it as powercreep from the devs, and not the source.

tl;dr the mechanics you're screaming about with the different mechs being better/worse are because it's all just a translation of an old wargame. Now stop doomposting all over the forums.

Quote

That is why only a few mechs see regular use by the hard core meta players and 700 other mechs don't get played even with quirks and skill tree.


No one but the people that think this is robot League of Legends actually care about meta. They play what they like and that's the way it should be.

Edited by CuddlyZebesian, 03 June 2019 - 03:20 AM.


#57 Thorqemada

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Posted 03 June 2019 - 04:15 AM

PGI really tries since a while to please its customers.

The Problem PGI has is that they have the Talent to "misunderstand" the voiced needs of their vocal Players, have little clue About the needs of their non-vocal Players and are miracuosly able to develop good ideas and concepts into directions that….suck.

Like totally balance broken Clans (XL-Engine Imbalance etc.)
Like Map and Mode Voting that forces you to play most of the time stuff you hate.
Like the totally genious but completely complicated hilarious confusing Skilltree.
Like the Weaponrebalancing that had cost them ~half the playerbase.
Like so many other things that should have made MWO better/more accessible but in the end drove Players away.

I really dont know what you can do if a company has a Brown Thumb instead of a Green Thumb (making everything more often worse then better).

Still i bought into MW5 and we will see what we get… ;)

#58 The6thMessenger

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Posted 03 June 2019 - 04:24 AM

View PostCuddlyZebesian, on 03 June 2019 - 02:37 AM, said:

Still doesn't change the fact that the actual powercreep, if any in this game, have barely anything to do with mechs released.

Now if you're referring to quirks, beyond tanking quirks and possibly CD and/or heat, the quirks are for the most part negligible since there's more weight in the skill tree for mechs than anything else.

Powercreep would refer more to, let's say, releasing **** that puts previous releases in the big pile of obsolete garbage, but so far there hasn't been anything significant.


Hold on. Wasn't your argument is basically, a mech already exists in Battletech IP, so it shouldn't be power creep if it's now introduced here?

Well here's the thing, BT and MWO has different balance, and they are incomplete. It's powercreep when you introduce something like the Kodiak that has highmounts, it's powercreep when you introduce piranha. It's powercreep when you introduce MAD-IIC that invalidated Warhawk for a certain time.

Because prior to the introduction of these mechs, there weren't any mechs that could do what they do. Its one balance towards another. And when they got introduced, they outperformed a LOT of mechs.

View PostCuddlyZebesian, on 03 June 2019 - 03:10 AM, said:

>The SNV made other LRM mechs completely obsolete with 4xLRM20a and some lasers

LRMs are trash mounts for trash people.


But it still invalidated a lot of LRM builds. Likewise, LRMs are kind of decent now, when you get LOS that is.

I don't know where this LRM bias comes from, but It's probably because you're still in that "LRM OP" mentality.

View PostCuddlyZebesian, on 03 June 2019 - 03:10 AM, said:

>The ANH made the AS7 garbage and is slow but has so much fire power that it is devastating in group queue

The ANH is a one trick pony that is easily countered by taking advantage of its low mounts and lack of heat management due to its alpha making it turn into a toaster for very large bread. While the Atlas is also a toaster, it is more modular, allowing for more than one range of engagement. For example, I could put brawl weapons like LBX and pulse on the atlas, and have LRMS or MRMs on its missile mounts for longer ranges.


Atlas is one way to look at it. But ask yourself, how many other IS mechs could dakka as good as Anni does? How many does 4x AC10? or 6x AC5? It's that kind of power-creep. The two don't share the same roles, and the Anni straight up out-ranked mechs like Mauler and Sleipnir.

View PostCuddlyZebesian, on 03 June 2019 - 03:10 AM, said:

>PIR 1 obsolete every MG light and most lights in general

The PIR is also a one trick pony that cannot stand up to any form of focused fire. It lacks the ECM and the speed to compensate for the fact that once it's caught, it's scrap metal. A savvy pilot will find one, a coordinated lance or a single light can overtake it. Hell, I've had many pleasurable experiences outmaneuvering them in a flea, either stripping them myself of their weapons or letting something bigger just nuke it.


12 MGs is unprecedented, and on a clan-light that could boat. Sure it's fragile -- ****'s a light, even Locust can't stand much damage either. It can reach 150 KPH, standard to 20-tonners.

Piranha is powerful for it's small stature. And don't forget, when Piranha is introduced, it is kind of powerful that dwarfed a lot of other lights, especially the leg chompers. So yes, it was powercreep.

View PostCuddlyZebesian, on 03 June 2019 - 03:10 AM, said:

>ASN 21 makes a lot of the same mechs less effective
Assassin is a light pretending to be a medium, it should be treated as such.


So why wouldn't you take an Assassin over say Oxide?

View PostCuddlyZebesian, on 03 June 2019 - 03:10 AM, said:

Now that your list was picked apart, I'll add in a few things of my own.


You just excused the hell out of it that barely addressed anything. If anything, it demonstrates your lack of knowledge about it. Later in your post, you wouldn't want to touch what is meta -- this is because you don't understand where we are coming from.

If you don't really care about balance, that is fine. But you have no business talking about it if that's the case.

View PostCuddlyZebesian, on 03 June 2019 - 03:10 AM, said:

First of all, if you're gonna compare Clan mechs with IS, you should keep in mind the disrepancy. Of COURSE clan mechs are supposed to be "better" than the IS, that's really obvious.


Sure, but why would you pick IS when you could pick the superior clan? And if you wouldn't pick a mech because it's less optimal than the new ones, isn't it powercreep?

View PostCuddlyZebesian, on 03 June 2019 - 03:10 AM, said:

Secondly, the supposed powercreep you're trying to push as a narrative isn't something that's in this game, at least not as apparently huge as you think it is, mainly because they're only taking from the tabletop, a point I am repeating for a reason.

None of this "MwO aNd Tt ArE dIfFeReNt" crap, because the powercreep you're saying is here is from lore/TT itself, which is why I say that what Messenger said about the difference isn't the point here. The powercreep actually existed in the TT, the mechs were merely ported here, so obviously you're gonna see it as powercreep from the devs, and not the source.

tl;dr the mechanics you're screaming about with the different mechs being better/worse are because it's all just a translation of an old wargame. Now stop doomposting all over the forums.


So powercreep existed on TT, so there no powercreep here. Wut? That's some logic you got there.

MWO doesn't have to be completely contingent to TT. They could choose to exclude mechs, just as in previous games they excluded other mechs. They don't have to port mechs that threaten the current balance. It's all about the game as it is now and on it's own and the experience it provides. We aren't putting BT in the microscope, it's the MWO and MWO alone.

View PostCuddlyZebesian, on 03 June 2019 - 03:10 AM, said:

No one but the people that think this is robot League of Legends actually care about meta. They play what they like and that's the way it should be.


You might as well call everyone who disagree with you Natzis.

Edited by The6thMessenger, 03 June 2019 - 01:31 PM.


#59 Khobai

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Posted 03 June 2019 - 07:00 AM

tabletop at least tried to keep power creep in check with the battle value system

MWO has nothing like battle value so the power creeped mechs end up making the older mechs completely obsolete

yeah battle value wasnt a perfect system by any means. but MWO has no system at all.

Edited by Khobai, 03 June 2019 - 07:01 AM.


#60 Novakaine

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Posted 03 June 2019 - 07:36 AM

Where did the ugly meanie lurm boat touch him at he needs help.





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