CuddlyZebesian, on 03 June 2019 - 02:37 AM, said:
Still doesn't change the fact that the actual powercreep, if any in this game, have barely anything to do with mechs released.
Now if you're referring to quirks, beyond tanking quirks and possibly CD and/or heat, the quirks are for the most part negligible since there's more weight in the skill tree for mechs than anything else.
Powercreep would refer more to, let's say, releasing **** that puts previous releases in the big pile of obsolete garbage, but so far there hasn't been anything significant.
Hold on. Wasn't your argument is basically, a mech already exists in Battletech IP, so it shouldn't be power creep if it's now introduced here?
Well here's the thing, BT and MWO has different balance, and they are incomplete. It's powercreep when you introduce something like the Kodiak that has highmounts, it's powercreep when you introduce piranha. It's powercreep when you introduce MAD-IIC that invalidated Warhawk for a certain time.
Because prior to the introduction of these mechs, there weren't any mechs that could do what they do. Its one balance towards another. And when they got introduced, they outperformed a LOT of mechs.
CuddlyZebesian, on 03 June 2019 - 03:10 AM, said:
>The SNV made other LRM mechs completely obsolete with 4xLRM20a and some lasers
LRMs are trash mounts for trash people.
But it still invalidated a lot of LRM builds. Likewise, LRMs are kind of decent now, when you get LOS that is.
I don't know where this LRM bias comes from, but It's probably because you're still in that "LRM OP" mentality.
CuddlyZebesian, on 03 June 2019 - 03:10 AM, said:
>The ANH made the AS7 garbage and is slow but has so much fire power that it is devastating in group queue
The ANH is a one trick pony that is easily countered by taking advantage of its low mounts and lack of heat management due to its alpha making it turn into a toaster for very large bread. While the Atlas is also a toaster, it is more modular, allowing for more than one range of engagement. For example, I could put brawl weapons like LBX and pulse on the atlas, and have LRMS or MRMs on its missile mounts for longer ranges.
Atlas is one way to look at it. But ask yourself, how many other IS mechs could dakka as good as Anni does? How many does 4x AC10? or 6x AC5? It's that kind of power-creep. The two don't share the same roles, and the Anni straight up out-ranked mechs like Mauler and Sleipnir.
CuddlyZebesian, on 03 June 2019 - 03:10 AM, said:
>PIR 1 obsolete every MG light and most lights in general
The PIR is also a one trick pony that cannot stand up to any form of focused fire. It lacks the ECM and the speed to compensate for the fact that once it's caught, it's scrap metal. A savvy pilot will find one, a coordinated lance or a single light can overtake it. Hell, I've had many pleasurable experiences outmaneuvering them in a flea, either stripping them myself of their weapons or letting something bigger just nuke it.
12 MGs is unprecedented, and on a clan-light that could boat. Sure it's fragile -- ****'s a light, even Locust can't stand much damage either. It can reach 150 KPH, standard to 20-tonners.
Piranha is powerful for it's small stature. And don't forget, when Piranha is introduced, it is kind of powerful that dwarfed a lot of other lights, especially the leg chompers. So yes, it was powercreep.
CuddlyZebesian, on 03 June 2019 - 03:10 AM, said:
>ASN 21 makes a lot of the same mechs less effective
Assassin is a light pretending to be a medium, it should be treated as such.
So why wouldn't you take an Assassin over say Oxide?
CuddlyZebesian, on 03 June 2019 - 03:10 AM, said:
Now that your list was picked apart, I'll add in a few things of my own.
You just excused the hell out of it that barely addressed anything. If anything, it demonstrates your lack of knowledge about it. Later in your post, you wouldn't want to touch what is meta -- this is because you don't understand where we are coming from.
If you don't really care about balance, that is fine. But you have no business talking about it if that's the case.
CuddlyZebesian, on 03 June 2019 - 03:10 AM, said:
First of all, if you're gonna compare Clan mechs with IS, you should keep in mind the disrepancy. Of COURSE clan mechs are supposed to be "better" than the IS, that's really obvious.
Sure, but why would you pick IS when you could pick the superior clan? And if you wouldn't pick a mech because it's less optimal than the new ones, isn't it powercreep?
CuddlyZebesian, on 03 June 2019 - 03:10 AM, said:
Secondly, the supposed powercreep you're trying to push as a narrative isn't something that's in this game, at least not as apparently huge as you think it is, mainly because they're only taking from the tabletop, a point I am repeating for a reason.
None of this "MwO aNd Tt ArE dIfFeReNt" crap, because the powercreep you're saying is here is from lore/TT itself, which is why I say that what Messenger said about the difference isn't the point here. The powercreep actually existed in the TT, the mechs were merely ported here, so obviously you're gonna see it as powercreep from the devs, and not the source.
tl;dr the mechanics you're screaming about with the different mechs being better/worse are because it's all just a translation of an old wargame. Now stop doomposting all over the forums.
So powercreep existed on TT, so there no powercreep here. Wut? That's some logic you got there.
MWO doesn't have to be completely contingent to TT. They could choose to exclude mechs, just as in previous games they excluded other mechs.
They don't have to port mechs that threaten the current balance. It's all about the game as it is now and on it's own and the experience it provides. We aren't putting BT in the microscope, it's the MWO and MWO alone.
CuddlyZebesian, on 03 June 2019 - 03:10 AM, said:
No one but the people that think this is robot League of Legends actually care about meta. They play what they like and that's the way it should be.
You might as well call everyone who disagree with you Natzis.
Edited by The6thMessenger, 03 June 2019 - 01:31 PM.