LTC Kilgore, on 16 June 2019 - 07:05 AM, said:
Exactly. PGI isn't going to invest anything (resources or money) into MWO anymore. Just get use to all the problems that MWO has, because they're never getting fixed.
Agreed --and sadly so. When PGI says it is only a matter of time, citing below-sustainable sales to monthly Mech Packs (the 'big' money-maker products) then essentially it is PGI pulling the plug, albeit with warning upfront & pulling the cord ever so slowly.
But make no mistake: PGI has stated that they're resource-poor, that their relied-upon income (in the form of new Mech Packs) will be now be on a much longer interval than the standard monthly releases, and express hope that the servers don't ever completely "go down," and any business that quits supplying the products that make the business its income... well, that's a slow business suicide.
I'm sad to hear these things from PGI in such a stark way. But the game is --and always was-- in flux. In flux with game-play balance, matchmaker, new/unwanted/undelivered play-modes that feel so utterly disconnected from each other as to give the feeling of being 2-3 separate games completely (and a couple of game-modes that were never truly sought by the player-base) and, last, the stillborn Faction Warfare.
I wanted a huge star-map, mercs and house units duking it out for dynamic control of planets for resources, perks, tech, and even with destroying/crippling those perks if your unit so chose, or if defeat and eviction was certain. I wanted that waaaay back when it was promised. I waited years for that promise to be kept.
I'm technically still waiting... except it is more of an occasional check-in to see new patch notes to decide if I reinstall. I uninstalled 6 months ago, finally, but I still very much dream it will come to pass...but with no budget for advertising, developing of their main cash-making products, or seemingly anything else, I understand the grim reality that it is effectively over.
And I am earnestly saddened.