Something Needs To Be Done About Assaults Getting Left Behind.
#41
Posted 05 June 2019 - 06:38 AM
I rarely see assaults get caught out due to nascar, unless there are barriers that prevent people from grouping up effectively like on canyon network, sometimes people decide to run the trenches, people typically converge on the assault lance, with the exception of light mechs, they go wherever, everyone tend to stick together.
There are times where assault lances spawn on the far right aswell.
#42
Posted 05 June 2019 - 06:43 AM
Remover of Obstacles, on 04 June 2019 - 04:50 AM, said:
And lights get weekly nerfs for posting that 500 dmg game or an ace of spades in a lct-1e while the same screen shot shows charlie lance not even breaking 300 dmg. Light mechs op indeed since the 20 tonners replaced the 35 tonners after RE-scale nerf. I use to have a screen shot of an assault doing just one(1) point of damage but the hard drive it was saved on died. It might be on my imgur account though.
#43
Posted 05 June 2019 - 07:27 PM
#44
Posted 05 June 2019 - 07:45 PM
#45
Posted 06 June 2019 - 04:34 AM
JediPanther, on 05 June 2019 - 06:43 AM, said:
The rescale is a buff for 20 tonners. They are half as tall as they should be for their relative tonnage.
#46
Posted 06 June 2019 - 01:41 PM
ShiverMeRivets, on 06 June 2019 - 04:34 AM, said:
And what killed all the 35 tonners except a lucky few such as Raven 3Ls as those still get used because of jesusbox most commonly running 2x er lls.
#48
Posted 11 February 2020 - 10:54 AM
#49
Posted 11 February 2020 - 11:07 AM
#50
Posted 11 February 2020 - 11:11 AM
Smooky the husky, on 11 February 2020 - 10:54 AM, said:
If the problem is that you are too slow, either modify your existing slow build to incorporate a larger engine or use faster and more agile 'Mechs.
Try the BattleMaster, the Zeus, the Charger or the Cyclops, if you like Inner Sphere 'Mechs.
As a rule of thumb, your speed should be at least 60 km/h, preferably more.
#51
Posted 11 February 2020 - 11:15 AM
Smooky the husky, on 11 February 2020 - 10:54 AM, said:
QP is an inherently selfish game mode. The only person you can depend on is yourself. Good positioning and game sense will help you avoid getting left behind 9 out of 10 times unless your build has a seriously deficient engine (like 40kph).
NASCAR and bad teams aren't going anywhere so your only choice is to adapt or play FW.
martian, on 11 February 2020 - 11:11 AM, said:
If the problem is that you are too slow, either modify your existing slow build to incorporate a larger engine or use faster and more agile 'Mechs.
Try the BattleMaster, the Zeus, the Charger or the Cyclops, if you like Inner Sphere 'Mechs.
As a rule of thumb, your speed should be at least 60 km/h, preferably more.
What Cyclops runs 60? 50kph is fine for a Cyclops in QP. Plus the Anni is perfectly viable. Decent speed can kind of help, but it is far inferior to positioning and moving correctly to avoid being left behind in the first place.
#52
Posted 11 February 2020 - 11:33 AM
Brauer, on 11 February 2020 - 11:15 AM, said:
NASCAR and bad teams aren't going anywhere so your only choice is to adapt or play FW.
What Cyclops runs 60?
THIS GLORIOUS *******
https://mech.nav-alp...f1bb436_CP-10-Q
#53
#54
Posted 11 February 2020 - 11:35 AM
Brauer, on 11 February 2020 - 11:15 AM, said:
Any Cyclops with 335 engine or bigger.
Brauer, on 11 February 2020 - 11:15 AM, said:
Yeah, sure. Unless you are on a larger map and your team is in faster 'Mechs mashing frantically their "W" keys and moving forward.
Since the previous poster did not describe his 'Mech, it is impossible to say how fast - or slow - his Stalker moves. I have seen some very slow Stalkers in QP. Thus my advice that perhaps equipping a larger engine could be in order.
#55
Posted 11 February 2020 - 11:53 AM
martian, on 11 February 2020 - 11:35 AM, said:
Yeah, sure. Unless you are on a larger map and your team is in faster 'Mechs mashing frantically their "W" keys and moving forward.
Since the previous poster did not describe his 'Mech, it is impossible to say how fast - or slow - his Stalker moves. I have seen some very slow Stalkers in QP. Thus my advice that perhaps equipping a larger engine could be in order.
My Sleipnirs perform extremely consistently. They may not do quite as well on average when my team is particularly focused on hitting as many laps as possible, but you can say that of just about all assaults actually. Going 60kph isn't going to change nearly as much as positioning and game sense. And honestly, the only maps that my Sleipnirs aren't fairly well suited for are Polar and Alpine, and that's down to their loadouts, not their speed. Tourm is big, it's fine. Canyon/hibernal/hpg/mining are all turbo Nascar maps, and they're pretty damn good for those mechs.
Sure, some people build lrm boats that go like 32kph and then complain about their team being too fast. That's an edge case and it doesn't justify prescribing that all assaults go 60+. That's overkill really and prevents some very strong loadouts.
#56
Posted 11 February 2020 - 11:59 AM
Brauer, on 11 February 2020 - 11:53 AM, said:
Sure, some people build lrm boats that go like 32kph and then complain about their team being too fast. That's an edge case and it doesn't justify prescribing that all assaults go 60+. That's overkill really and prevents some very strong loadouts.
Since the previous poster only said that he is usually left behind by his team, it is really difficult to say anything else than "perhaps your 'Mech is slow". When he posts more info, we will know better what the problem is.
#57
Posted 11 February 2020 - 01:11 PM
#58
Posted 11 February 2020 - 03:57 PM
BLOODWOLF333, on 11 February 2020 - 02:58 PM, said:
EDIT: Nevermind I found out group que has been poorly implemented.....wow.
You can totally solo win the match in your Blood Asp, you just have to be really good.
#59
Posted 14 February 2020 - 06:12 AM
BLOODWOLF333, on 11 February 2020 - 02:58 PM, said:
EDIT: Nevermind I found out group que has been poorly implemented.....wow.
Many, many most groups play like its every man for them selves, they get owned by groups that play like a group.
And then they don't want to play group que no more
Vicious cycle.
#60
Posted 14 February 2020 - 04:16 PM
this was way back and a role I would preform
now if I hang back it would just result in 2 dead Mechs lol
its a big problem with no easy solution (I am thinking if the problem was easy to solve PGI would have solved it 5 years ago)
I am sure there is a solution
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