Xiphias, on 15 July 2020 - 05:27 AM, said:
Take the case of a light harassing an assault at close range. There is a building that the light runs behind. The light can either run out from the left or change direction and run out from the right to try and get the jump on the assault mech. But wait, the assault uses target spotted and now knows exactly where the light is for several seconds, can see which side the light is coming from, and can set up to shoot them.
Scenario two: A ranged mech is trading against another one. He drops behind cover, but has been hit with target spotted (no way of knowing). When he peeks back out to trade the other side is already aimed and the spot and ready to fire, he eats a facefull of damage.
Scenario three: A light mech is being chased down by a fast medium. He uses the terrain to break line of sight and hides under a bridge to sneakily lose the medium and disengage. Unfortunately, thanks to target spotted the medium knows exact where the light was moving it is able to find and kill it.
Theses are a handful of examples, but there are many, many more that don't have anything to do with LRMs. Knowledge and information are important and giving it away with targeted spotted which is free and has absolutely no counter is the equivalent of a limited wall hack that has been implemented by PGI. It was enough of an advantage that they removed the entire command wheel from Solaris so that players couldn't use targeted spotted to track their opponents. Why would they do that if it wasn't able to give a big advantage.
I can understand how it could be an advantage in Solaris, but we're talking about the Quick Potato queue here. The place where not only T1s play with T3-4, but groups get to join in the stomping fun.
One would think that anything that helps a Tier Potato Cadet survive in a match with Tier 1-2s or anything that gives solos an equalizer against organized, premade teams would be considered a balancer.
Or, maybe that's the point. I mean, if it's all about setting things up so the new guys and solo PUGs can get harvested, why not just push for 12 man groups in QP?