2 - Low Slung Arm Syndrome should not be a thing in this game. Mechs are supposed to be able to raise their arms.
3 - All the QP game modes are basically Skirmish with minor variation. The game needs objectives beyond "blow up the bad guys."
4 - User-developed maps. Yeah, most of 'em would suck, but at least there'd be variety instead of "NASCAR around this bit and forget the rest of it."
5 - Jump jets that let you actually, y'know, jump.
6 - Melee combat: push, punch, kick, charge, death from above. Which would also bring mechs like the Hatchetman and Nightsky into the game.
7 - IS vs Clans rather than "whatever mech shows up" matchmaking. Also would include House vs House, merc unit vs merc unit. Not mish-mash fights.
8 - Destructible environments. If I want to shoot the red dorito on the other side of the building, I should be able to shoot holes in the building to do it.
9 - Show me which map I'm going to be on, then let me pick my mech.
10 - Speaking of which, random map choice rather than the voting system, but with the option of choosing a map and then waiting for a game until enough other players also pick that map.
12 - Weapons that should already be in the game, like Swarm and Thunder LRMs, inferno SRMs, Thunderbolt launchers, and so forth.
13 - AI-controlled vehicles running around causing mischief: tanks, hovercraft, VTOLs, etc. And Elementals.
14 - An overall goal to work toward. Something like accumulating bonuses to unlock more advanced tech, or more cbills, or supply caches that held items that were useful.
This game had/has huge potential. Since the first time I opened the basic BattleTech box set, I've wanted a game that puts me in the cockpit and has kick-*** graphics and real edge-of-your-seat action. MWO comes close, but so many of the little details are wrong. Fix that and win back the fanbase.
Edited by Lanzman, 18 June 2019 - 07:35 PM.