Lykaon, on 26 June 2019 - 05:45 AM, said:
"here's the thing" I know how LRMs work and I know how poke and fade combatabts "hold locks" I just think many players who become offended by a request to "hold locks" jump to the worse possible interpretation of the request instead of seeing it as a simple notification that there may be additional supporting fire if you remember to hold a lock when you can.
Instead players jump off the rails and assume the LRM user is demanding you poke your face out in the open and stare down the enemy team so they can maybe fire two volleys off before you're smoked.
And as you said... "Sure, if someone said "hold locks pls", it could be just people reminding to lock, but chances are, with what we've seen, it's an incompetent background lurmer wanting to sit on their *** all day and lurm from the safety of their graves."
You also come to those conclusions.
You think me having those conclusions just agrees with you, but really it does not. It's just confirmation bias, that you're ignoring what I am actually saying.
Why people assume the worst? Because IDK, experience? Throw an apple -- sure you don't know that the laws of physics might change, but if time and time again it falls down, so why would you blame people if they disbelieve that it might float up instead?
Again, sure, chances are, you are just reminding them to use their locks, but then with just a lot of times that it's just lazy background lurmers that wanting to be parasites and thereby have bad experiences with the, and thus the negative reaction, why would we assume otherwise?
Lykaon, on 26 June 2019 - 05:45 AM, said:
And why would we instead follow the LRM player's idea of team work? Well let's break this down into bite sized portions for everyone.
Unless you are playing in a 12 player group you can not choose what your team has assigned to it.
LRMs have an additional capability of using friendly locks to utilize indirect fire. This is a capability of the weapon system and as such indirect fire enhances the versitility of that weapon.
Since you can not always control if LRMs end up on your team what is more benificial...
A: refusing to assist (when able) to utilize the full utility of a team mate's weapons. ie. not pressing R
B: being aware that there are LRMs on your team and actively looking for a way to leverage them to your team's advantage. ie. cooperating with the LRM team mate.
Since there isn't a choice as to what equipment your team has available and you now have some LRMs should you maybe think about how to use that asset instead of browbeating and preaching and in general wasting time and blocking up the comm channel with a disertation on "why asking please hold locks" is tantamount to saying go kill yourselves for my amusement.
Lol, just lol.
Don't get me wrong, it's not that I have something against locking, but I ain't doing it for the parasite so that he could just lurm from behind. IIRC IMHO, PGI's only good fix this year is the Dual-Arc LRMs, where the locking mechanics have made it so that it's really hard to IDF at a range.
The problem of your approach is to make LRMs truly effective for IDF, we should have brought NARCs and TAGs, but since again
you can't just choose what your team brings, that just means
an exclusively IDF Lurmer is
nothing but a burden. LRMs IDF without the use of spotting tools is ultimately too hard to maintain for effective results, so if that parasite wants IDF, then he better get closer so much so that locking and landing aren't too long for the lock-provider, or bring his own NARC.
You say that you have the asset anyways, so you should use it to their advantage since you got it, but the problem is that WE CAN'T USE IT EFFECTIVELY, we aren't spotters, we aren't geared to let that parasitic lurm-boat to just lurm from a distance all match long. Sure, not everyone locks, but you know why? because sometimes we can't lock, and other times we don't need lock, we could shoot at them and fade back to our cover.
The way I see it, no matter we choose between A or B, that "Hold locks" guy is most likely too incompetent that our chances of winning are low regardless, so why would I pick option B? At least I'm going to have fun with Option A.
That being said, you give us an A and B option, but you forgot the C: Hows about just play the LRM with LOS? You know, the right way; likewise option D, don't bring LRMs if you can't use it properly.
Edited by The6thMessenger, 27 June 2019 - 12:55 AM.