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Nascar Worst Tactic


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#81 C H E E K I E Z

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Posted 06 July 2019 - 08:17 AM

So, i've done this once before, and i was drunk enough to do it again last night when i got frustrated.

Last time i made a detailed Diagram about how to stop people from gen rushing in CW, it was a long and detailed visual that will beat gen rushing 100% of the time.

With all the nascar hate, which i hate it, its absolutely the dumbest thing you could do. and 100% of the reason pugs get farmed on QP maps in CW....


But this is how u stop it, it took me hours of drunken thinking to paint this for you, but it is a 100% way to beat a team hard nascaring on you.

Edit: it seems people didnt realize this was Caustic Valley, one of the worst offenders of said nascar.

don't go to the middle. its dumb. just take 10 steps to the left, wait 30s for them to be dumb and nascar on you, aim guns over hill, win game, collect cbills

Posted Image


just walk literally 20 feet to the left, stand shoulder to shoulder, and shoot anything that nascar's over the ridge. literally you cant lose.

Edited by C H E E K I E Z, 06 July 2019 - 08:19 AM.


#82 Xiphias

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Posted 06 July 2019 - 09:05 AM

View PostLykaon, on 05 July 2019 - 10:02 PM, said:

I could write you reams of pages on actual tactics execution of manuvers use of defilade proper techniques for wheeling a turn to present optimized fire lanes how to maximize concentration of fire and all that but at the end of the day we are taking about MWO quick play and I am attempting to argue with someone who thinks go fast turn left shoot repeat is the height of expertese.

Writing reams of pages on tactics doesn't mean you are good or tactical. It makes you an armchair general. You know what the best test of tactics is? The battlefield. If you have a brilliant tactic and it repeatedly doesn't work, guess what? Your tactic is bad.

Want to prove you tactical prowess? Carry teams in solo queue or put together a team and play competitive. Let your results prove your tactics are sound.

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If I cared to I could play the game in the solo group queue and build a mech and technique that optimized my ability to farm stats while running in a circle around Theta on Canyon or HPG or Caustic (or any of the NASCAR track maps) But I prefer to not to do the same idiotic repetitive thing better than other people who do the same repetitive stupid thing.

The "if I cared I could be good" is a pretty common refrain from those that can't. No one is going to believe you unless you actually demonstrate it. Talk is cheap.

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The whole point is...

A player in quick play solo queue does not choose their team composition the match maker does.

Correct.

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A player who chooses the NASCAR "tactic" without any consideration of the team composition is essentially and figuratively flipping a coin.

Most players aren't choosing any tactic (yes, nascar is a valid tactic), they are simply reacting or focusing on what is ahead of them.

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Did the match maker provide your team with mechs that can commit to pursuit combat? Or are you committing to a "tactic" that places your team composition at a disadvantage? if you do commit to an action that suits your team composition poorly then are you playing well? Personal stats may look good but are you actually "good" at strategy or just good at exploiting idiocy?

Being less stupid and succeeding is not the same as being a solid tactical thinker.

I would prefer not to play to be king of the idiots and have excellent Jarl's stats. I would prefer to try to out think other humans. But at the end of the day you are right this is MWo and a lone player or a pair of players can't do much against the tide of NASCAR twerps who would resign their sense of self agency for a matchmaker decided outcome.

Taking whatever the matchmaker gives you and most successfully using it to get wins is what defines good tactics. If it doesn't get results it's not a good tactic and you aren't a solid tactical thinker. You wouldn't expect a group of untrained people to execute a complicated synchronized maneuver that required precise timing to be effective, it would be a disaster. Instead you choose the tactics that best take advantage of what you have, something simply that the group can execute.

If half your team is going to nascar no matter what then the best tactic for the team might be to have the rest of the team follow along. A grouped team is usually better than a split one. It becomes the best tactic in the real world situation with the resources you have.

View PostLykaon, on 06 July 2019 - 05:30 AM, said:

My consideration is that what qualifies as skill these days is in essence stat padding. By intent or by action being "good" at MWo no longer involves have a head for tactics or strategy.

If someone tears of at best speed to begin a rotation without thought of their team's composition they are effectively playing solo. There is no intent to incorperate any team strengths or compensate for any team weaknesses the only intent is to do well for themselves...AKA stat padding.

As long as they are able to win the match they are making the right tactical decision. I often play lights, I'm pretty decent at it. I usually gamble that I can kill the enemy assaults faster than they can kill my assaults. If I can that's a net win for my team, it's a tactical choice. I could run back and try to defend my assaults, but I find that most of the time the good ones can keep up and don't need help, and the bad ones that do aren't worth helping (I could do more damage in the time it takes to save them than they would contribute after being saved).

Tactics adapt to the situation to give the best chance at winning. Sacrificing half of the team can be a solid tactical decision. If you want to see complex tactics in action you should play competitive, that's where people actually practice and learn specific tactics.

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Being "good" and having the highly valued Jarl's stats does not mean an individual has any talent tactically,all it takes is having sufficent mechlab skills to not build trash and the ability to effectively pilot the non-trash build while running in a circle predictably chasing some other player who is also running in a circle.

Being successful at doing the same predictable thing against other players doing the identical thing isn't actually being "good" with strategy because NASCAR removes this aspect. Players continue to NASCAR even when it would lead to a loss. The players do not adapt to a change in situation they simply continue to rotate. This is not utilizing tactics.

You misunderstand what good players do. Good players adapt how they are playing to what their team and the enemy team is doing. Holding a strong position is good, unless the rest of your team decides to move away from it, then it becomes a bad idea. Good players/tactics are adaptive, that's how they are able to consistently get good results.

Your rigid adherence to "good tactics" is making your performance (likely your team's performance) worse because you wont adapt to the reality that is on the battlefield. You're like the officer ordering a doomed infantry charge because it's the "right tactic" despite it being the completely wrong choice in the actual situation. What's good on paper =/= what's good in practice.

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When a team wins NASCAR by and large the factors contributing to the win are not decided by the players on a whole these contributing factors were decided by the match maker.

And sometimes one of the contributing factors is what team has the players who are best at running in a circle and shooting bad guys while not getting shot in the back.

What these "good" players are not grasping is they have reduced their "skills" to being a randomly assigned victory factor plugged in by a matchmaker.

And if you have a random team that chooses not to nascar and that's how you win, isn't that also just a randomly assigned victory based on a matchmaker? If you are a good player you will win more matches over time. Not because of the matchmaker, but because your contribution to the matches you are in.

Your personal contribution is that your "good tactics" result in your teams losing more often then they win. In my world that makes them bad tactics.

#83 Feral Clown

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Posted 06 July 2019 - 05:00 PM

View PostLykaon, on 06 July 2019 - 05:30 AM, said:



My consideration is that what qualifies as skill these days is in essence stat padding. By intent or by action being "good" at MWo no longer involves have a head for tactics or strategy.

If someone tears of at best speed to begin a rotation without thought of their team's composition they are effectively playing solo. There is no intent to incorperate any team strengths or compensate for any team weaknesses the only intent is to do well for themselves...AKA stat padding.

Being "good" and having the highly valued Jarl's stats does not mean an individual has any talent tactically,all it takes is having sufficent mechlab skills to not build trash and the ability to effectively pilot the non-trash build while running in a circle predictably chasing some other player who is also running in a circle.

Being successful at doing the same predictable thing against other players doing the identical thing isn't actually being "good" with strategy because NASCAR removes this aspect. Players continue to NASCAR even when it would lead to a loss. The players do not adapt to a change in situation they simply continue to rotate. This is not utilizing tactics.

When a team wins NASCAR by and large the factors contributing to the win are not decided by the players on a whole these contributing factors were decided by the match maker.

And sometimes one of the contributing factors is what team has the players who are best at running in a circle and shooting bad guys while not getting shot in the back.

What these "good" players are not grasping is they have reduced their "skills" to being a randomly assigned victory factor plugged in by a matchmaker.


Good players adapt and play well. Good players pay attention to the mini map. Good players also tend to play tactically with their friends in comp or cw or group queue.

While Jarl's can certainly be gamed a bit, looking at the info as a whole does give a generally good idea where a player is at skill wise. KDR, WLR, and the weight class taken in with match score at least paints a better picture than just going by what PGI gives us on the leader board.

I don't think it is reasonable to say players who can succeed in nascar, cause that is what we got, are not skilled simply because they have adapted to it and then say they are bad tactically.

So while you can say some players are not as good as their stats, I have yet to actually see anybody who was actually much better than what the Jarl's list tells us about them. Being good tactically does actually include being able to adapt and do well while people are running around mindlessly and players that are very good, will influence games and not only have good KDR but also will by their force and influence have a higher WLR. It's especially obvious when a player has a WLR ratio over 2 and do it in yolo queue. There's no way you can actually say otherwise.

#84 Kubernetes

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Posted 06 July 2019 - 10:16 PM

View PostLykaon, on 06 July 2019 - 05:30 AM, said:


a whole bunch of nonsense

What you wrote above is complete and utter nonsense.

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Being "good" and having the highly valued Jarl's stats does not mean an individual has any talent tactically,all it takes is having sufficent mechlab skills to not build trash and the ability to effectively pilot the non-trash build while running in a circle predictably chasing some other player who is also running in a circle.


Okay, so what's your excuse? Why do bad players always insist that it's easy to be "good"? What is stopping you from dominating games and getting those "highly valued Jarl's stats"? Do it. Do it for a month or two. Start piloting non-trash builds for a full month and show us your 2.0+ KDR and 1.5+ WLR. With your tactically superior mind you should probably far surpass such pedestrian numbers.

#85 Burning2nd

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Posted 07 July 2019 - 12:02 AM

non of this matters when you move at 167.5 kph

But today we salute you Mr stationary target guy *stationary turret! <o

everyone is moving along, but you want them to stop... (PLEASE slow doooooowwnnnn)
Dont worry about the units in the front.. ONLY the rear matters (Firing line commander)

https://gfycat.com/s...ticsnoopycanary


Edited by Burning2nd, 07 July 2019 - 12:07 AM.


#86 The6thMessenger

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Posted 07 July 2019 - 01:28 AM

Lol the debacle about Qualifications, and whether Nascar is a Tactic or not.

Back on the topic though, yep it's just the worse. I feel that it's a result of the need to out-flank the enemy that stems from cover-based tactics and circle-strafing -- it's just an inevitability especially when the map is poorly designed.

#87 Prototelis

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Posted 07 July 2019 - 02:12 PM

If the maps were composed mostly of lanes the same people would ***** about having nowhere to flank.

Edited by Prototelis, 07 July 2019 - 02:12 PM.


#88 Lykaon

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Posted 08 July 2019 - 05:18 AM

View PostXiphias, on 06 July 2019 - 09:05 AM, said:

Writing reams of pages on tactics doesn't mean you are good or tactical. It makes you an armchair general. You know what the best test of tactics is? The battlefield. If you have a brilliant tactic and it repeatedly doesn't work, guess what? Your tactic is bad.

Want to prove you tactical prowess? Carry teams in solo queue or put together a team and play competitive. Let your results prove your tactics are sound.



Part one: Assuming someone is an "armchair general" when you know little to nothing about their abilities to formulate and execute tactics is...well unwise and a poor basis for formulating an argument. Even I can tell this is tactically unsound.

But I will bite. The main difference between someone who can pontificate upon tactics used by others or tactics devised for specific circumstances (armchair generals) and tactically minded people is very simple. Knowing when to alter a tactic to a new one to meet the demands of new situation. As a situation changes a proficient tactician also changes their tactics.

NASCAR does not adapt to meet a change in circumstances. The enemy is faster...go left. The enemy has a 3 kill advantage...keep doing what we have been doing because it's turning left? Our team has a heavy leaning toward sniping and Lurms...of course we should fight a mobile pursuit battle where the actual strengths of the team composition do NOT apply.

Players stick to NASCAR no matter how bad of a plan it may be and most players can't see that NASACAR is going to fail well before it does. I usually can call a failed NASCAR on the first half of a rotation. But by then it's to late all of these elite tactical geniuses won't adapt and won't stop running to the left even when it's a bad choice.

The capacity to realize these things is what makes someone decent at strategy and tactics.

Also, projecting the assumption that someone is incompetent without first establishing truth is a commonly used logical fallacy argument ( a well known and poor debate tactic) The basis of your argument is, if I gather it...

Players stats = tactical knowledge (this is a false dichotomy)
Assumed incompetence by declaring someone is an "armchair general" (Hasty generalization)
If someone opposing your opinion is "incompetent" then of course you must be correct (ad hominem)
You are "good" and therefore know better than others (appeal to authority)

The problem is you have not actually establish any counters to my actual arguments. I claim NASCAR as a "tactic" is not technically a tactic because it does not consider any of the potential strengths or weaknesses in a randomly assigned quick play team. Therefore since no actual knowledge of the teams capacity is taken into consideration NASCAR is not tactics but reaction.

And since the choice to NASCAR is not performed with the objective of exploiting strength or leveraging weakness but just because it's easy the random factors that are assigned through the match maker play an inflated role in determining who wins.

That is it that is my argument.

A : NASCAR fails to meet criteria for a tactic because it will be execute no matter the validity of the action.

B : Match maker criteria has an overly inflated influence on victory conditions because NASCAR will be performed no matter the validity of the "tactic".

#89 Lykaon

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Posted 08 July 2019 - 05:24 AM

View PostXiphias, on 06 July 2019 - 09:05 AM, said:


The "if I cared I could be good" is a pretty common refrain from those that can't. No one is going to believe you unless you actually demonstrate it. Talk is cheap.



Part two: If anyone cares to be good here is how to do it when NASCAR is the prevailing "tactic" and the exstent of tactical genius in MWO.

Get a Madcat MKII-B
Look up a solid build for it (the UAC5/10 combo is a good one)
Hit more than you miss

Congratz...you are now "good"

in all seriousness when it comes to NASCAR "tactics" all you need to do is this.

Be fast enough to not fall behind and to maintain LOS on enemy targets
Output high damage and frequently
Have a basic competence in defensive piloting ie. twisting.
Have a basic competence in gunnery

Anyone who plays this can "get gud" if they would stick to this simple plan.

Get an elite tier mech
use an elite tier build on it
keep up
don't miss


And since team composition is randomly assigned if you are piloting a chassis that has NASCAR potential that is one fewer random factors on your team. You have the proper machine for the job so +1 factor for you.

Edited by Lykaon, 08 July 2019 - 05:26 AM.


#90 Prototelis

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Posted 08 July 2019 - 05:24 AM

TL:DR if you're such a master tactician and have so much skill I'd love to see you in comp.

#91 Lykaon

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Posted 08 July 2019 - 05:36 AM

View PostXiphias, on 06 July 2019 - 09:05 AM, said:


Taking whatever the matchmaker gives you and most successfully using it to get wins is what defines good tactics. If it doesn't get results it's not a good tactic and you aren't a solid tactical thinker.



Part three: Isn't this my whole point on why NASCAR is so frequently stupid? Players do not take pause and think about what the team's composition is. They do not take stock and adapt a plan that suits the team. They turn left and press "W" without thought. They leave that Direwolf or Annihilator in the dust to get picked apart by the enemy light mechs and utterly fail to consider how they could have leveraged those mechs into a suitable tactic.

So I guess I'm an idiot for actually looking at my team and thinking "hey we have two Annihilators and an LRM boat perhaps we shouldn't....."

View PostPrototelis, on 08 July 2019 - 05:24 AM, said:

TL:DR if you're such a master tactician and have so much skill I'd love to see you in comp.



Sure..I would love to.

#92 Kubernetes

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Posted 08 July 2019 - 08:40 AM

View PostLykaon, on 08 July 2019 - 05:24 AM, said:



Anyone who plays this can &quot;get gud&quot; if they would stick to this simple plan.

Get an elite tier mech
use an elite tier build on it
keep up
don't miss


And since team composition is randomly assigned if you are piloting a chassis that has NASCAR potential that is one fewer random factors on your team. You have the proper machine for the job so +1 factor for you.


Show us. One month. Commit to playing your best in an elite mech with an elite build. Show us that it's that easy.

#93 General Solo

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Posted 08 July 2019 - 08:42 AM

The way to fix nascar is to have a working match maker, simple.

#94 Steel Raven

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Posted 08 July 2019 - 09:18 AM

This now goes beyond match maker when people defend NASCAR.

I just started a alt account because I'm tierd of the 'Git Gud' mentality of Tier 1 and honestly had more fun than I did in years. No NASCAR, no stomps, no 'errr, I would have won if you guys didn't suck!'

Part of it is the ranking system and match maker attached to the ranking system sucks but a chunk of it is player mentality that there is only one way to win/play. It's what got us the MPL Meta, Sniper Meta and now the NASCAR meta

#95 thievingmagpi

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Posted 08 July 2019 - 09:30 AM

View PostSteel Raven, on 08 July 2019 - 09:18 AM, said:

This now goes beyond match maker when people defend NASCAR.

I just started a alt account because I'm tierd of the 'Git Gud' mentality of Tier 1 and honestly had more fun than I did in years. No NASCAR, no stomps, no 'errr, I would have won if you guys didn't suck!'

Part of it is the ranking system and match maker attached to the ranking system sucks but a chunk of it is player mentality that there is only one way to win/play. It's what got us the MPL Meta, Sniper Meta and now the NASCAR meta



Yeah. Well, at least partly.



There's so much wrong with the Tier system and the MM. There's so much that can be said about that, but one thing is absolutely clear- it's not fun for anyone. Mashing everyone together regardless of skill or experience does not make good games.

Ideally there would be a place where bracket builds and lore warriors could sit around and doggy paddle among themselves, instead of pervading every single match with their 50 damage Kodiaks.

#96 Michal R

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Posted 08 July 2019 - 09:33 AM

I love Nascar topics.
What is basic military tactics?
To flank enemy.
What are you doing when you nascar?
Flank enemy.
Who win?
Team who do it better.
Nascar = Flank
There was WW1 when there was trench fights and what happen?
Absolutly nothing. 10 metres forward in one battle and milion killed.

Fire line doesen't work.

And pro tip.

Mechs can walk and shoot. This tip is for LRMs babes. Share armor, use LRMs at medium range, be a part of the team.

#97 thievingmagpi

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Posted 08 July 2019 - 09:36 AM

there's no such thing as flanking if the whole team is doing it LUL

#98 TheArisen

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Posted 08 July 2019 - 09:55 AM

I know it's the internet and all that but how is such a ridiculous thread still going with people taking it seriously?

#99 Nightbird

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Posted 08 July 2019 - 12:06 PM

NASCAR rocks! If you don't NASCAR you're a potato woooooooooo!!!!

#100 TheArisen

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Posted 08 July 2019 - 02:00 PM

View PostNightbird, on 08 July 2019 - 12:06 PM, said:

NASCAR rocks! If you don't NASCAR you're a potato woooooooooo!!!!

Finally!Posted Image





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