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Why Do Bolt-Ons Fall Off After One Measly Hit?


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#61 FRAGTAST1C

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Posted 09 July 2019 - 05:46 PM

View PostFeral Clown, on 08 July 2019 - 11:04 PM, said:

And for your explaination, it's bs you were squirreling around mindlessly in front of your team and ran into fire.


Yes, a short, stubby Urbie that ran all the way to the other flank was obscuring your line of fire while you were aiming for the enemy's what exactly heh...

View PostPrototelis, on 08 July 2019 - 06:49 PM, said:

Do this experiment for me please;

Get better at the game and learn to appreciate what I'm talking about.

You literally don't know what the **** we are talking about.


You're saying that bolt-ons obscures geometry. I'm saying that you're exaggerating it.

Edited by FRAGTAST1C, 09 July 2019 - 06:05 PM.


#62 Prototelis

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Posted 09 July 2019 - 06:10 PM

You are still wrong lol.

#63 Feral Clown

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Posted 10 July 2019 - 04:06 PM

View PostFRAGTAST1C, on 09 July 2019 - 05:46 PM, said:


Yes, a short, stubby Urbie that ran all the way to the other flank was obscuring your line of fire while you were aiming for the enemy's what exactly heh...



No obscuring happen in this instance. What happened is you ran right into the middle of a friendly (in this case me) and the enemy shooting at each other. You literally ran into my lasers, and if I hadn't unfortunately killed you, you would have most certainly died to the enemy because of what you were doing.

You may not like to take responsibility for things and that's OK. For my part not much I could do, but whenever I can if I hit a friendly I immediately point down to at least not deal a full burn and to minimize time outs, not be a giant richard, and killing teammates is not good for trying to win. In this case however you were so wrecked from what you were doing, it didn't matter as you insta died the second you ran into my fire.

As for the bolt ons despite your inability to understand it, the game at times (for some of us at least) happens in a fraction of a second when it comes to aiming and shooting. Some of the bolt ons at different angles and such can make it harder to see ST vs CT which in some situations is very bad.

Bolt ons like I mentioned earlier such as the giant car strapped to a mechs back if permanent would obscure the well known rear hitboxes which makes a difference if you are trying to one shot a side torso off in a Piranha.

And finally there are markers on a mech that if obscured would make some things harder. An example of this, is the Ebon Jaguar. There are two bolts on the shoulders that I use for markers in lining up head shots. There are bolt ons such as the Ghillie Suit that would mess that up.

I appreciate that you will not accept this or probably understand the impact it might have, but luckily it doesn't matter because PGI gets it. That's why it's not ever going to change.





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