Create a game layer for Faction Play players who wish to pledge loyalty to a particular Faction and be able to advance through loyalty ranks independent of their Faction's participation in a given conflict.
1) Faction Selection
1.1) Faction selection takes place on the Faction Select screen.
- The flag carousel will provide information about each of the Factions.
- The player will be able to select the Faction they wish to pledge loyalty to, on the Faction description panel. (Panel opens when clicking a Faction flag.)
- The player should be warned about the action they are about to take.
- The player should be informed on Loyalty Points (LP) and what it does.
- If the player clicks through to pledge loyalty, a confirmation pop-up should appear in order to make sure the player has not clicked-though by accident.
- Upon confirmation, the player's account will be aligned to the Faction in question.
2.1) Faction alignment will be displayed appropriately in all areas of MWO.
- A player who has pledged loyalty to a Faction, will now have that Faction's emblem displayed on their home screen.
- The emblem will be displayed on the player's Forum account profile.
- The emblem will be displayed on all screens that display profile alignment(Main Menu, Scoreboards, Leaderboards etc.)
- The emblem will not change if the player is participating in Faction Play for another Faction other than the one they are loyal to.
- Note: The design behind this is to allow the player to participate in all Conflicts under the banner of their chosen Faction even if their Faction is not involved in the current Conflict.
Note: Loyalty Points do not have any effect on C-Bill or XP gains.
3.1) Accumulation of LP
- A player gains LP for in-game actions such as Kill Assists, Spotting Enemies and protecting allies.
- A player gains LP for winning matches.
- A player gains LP as a bonus on top of C-Bills and XP.
- A player loses LP if they team kill an ally.
- Note: The amount of LP totaled at the end of a match will be referred to as LP-EOM. LP-EOM is the match result total PRIOR to any bonuses.
- A player earns 120% LP-EOM payouts at the end of a match when fighting for their Faction if their Faction is involved in the current Conflict.
- A player earns 100% LP-EOM payouts at the end of a match when fighting for an Allied Faction if that Faction is involved in the current Conflict.
- A player earns 100% LP-EOM payouts at the end of a match when fighting for the Inner Sphere if their Faction is part of the Inner Sphere and the current conflict is between the Inner Sphere and Clans.
- A player earns 100% LP-EOM payouts at the end of a match when fighting for the Clans if their Faction is part of the Clans and the current conflict is between the Inner Sphere and Clans.
- A player earns 80% LP-EOM payouts at the end of a match when fighting for the Inner Sphere if their Faction is part of the Inner Sphere and the current conflict is between Clan and Clan Factions.
- A player earns 80% LP-EOM payouts at the end of a match when fighting for the Clans if their Faction is part of the Clans and the current conflict is between InnerSphere and InnerSphere Factions.
- A player who plays sequential matches during a Conflict without changing Faction (die hard Loyalist) will get an additional 2.5% LP-EOM per match played to a cap of 25% (10 matches) to bring their total gain potential to 145%.
- A player should be shown the potential LP gain prior to selecting a Faction on the Faction Select screen.
- E.g. A player who is aligned with Kurita entering a conflict between Steiner and Marik, should see the potential Kurita LP gains if they participate by selecting Marik.
4.1) Faction Picking in a Conflict
- A Loyalist player can only pick their Faction or Alliance in a Conflict unless the conflict is Clan vs Clan or IS vs IS and the player is aligned to the opposing global Faction (IS and Clan respectively).
- Conflicts will not allow inter-Alliance fighting.
- Queue balancing will be left to Mercenary Units and Freelancers.
- If the current queue is skewed to one Faction at the time the Match Maker tries to create a match, a Call-to-Arms (CtA) will be issued to all players in the game client who are not aligned to the over-populated Faction/Alliance in queue.
- e.g. The Conflict is between Kurita and Davion. Kurita has 48 people in the queue, Davion has 11. The CtA will be issued to all players aligned to Davion and Davion's allies, as well as Clan players who would want to play as Merc/Freelancer.
- People entering the queue from the CtA will automatically be put on the Faction side that is shorthanded in the queue.
5.1) Looping rewards after Rank 20
- An additional rank will be added to each Faction
- The title associated with this new rank is "Hero of X" where X is the name of the Faction in question.
- The LP requirement between Rank 20 and Hero is going to be substantial but with rewards given out at intervals between Rank 20 and Hero.
- Rewards will be functional rewards (not cosmetic) and include things like MechBays, GXP, GSP, MC and Drop Decks.
- If a player has reached the Hero rank and decides to switch Factions, they will not lose any rewards that they earned.
- If a player has reached the Hero rank and decided to switch Factions, they will lose all LP beyond the LP requirement for Rank 20.
- If a player has reached the Hero rank and decided to switch Factions, they will lose the Hero title.
- The player will retain Rank 20 for the Faction.
Version 2 just fixes some typos and removes the reward from Call to Arms which cannot be implemented into the current system.
Tentative Roadmap:
Item 1 - Tentative July/Aug Patch
Item 2 - Tentative July Patch
Item 3 - Tentative Aug/Sept Patch
Item 4 - Tentative Aug Patch
Item 5 - Tentative Aug Patch
While there's a lot of 'tentative' in there, the devs feel that the items earmarked with a July target is highly feasible.
----- UPDATE July 19 -----
Adjustment to the Roadmap
Item 1 - Aug Patch
Item 2 - Aug Patch
Item 3 - Tentative Sept Patch
Item 4 - Tentative Sept Patch
Item 5 - Tentative Sept Patch
See this post for more info:
https://mwomercs.com...ost__p__6277098
Edited by Paul Inouye, 19 July 2019 - 04:39 PM.
Updating the Roadmap