Bowelhacker, on 04 July 2019 - 05:38 PM, said:
Because they are the ones who make the most noise?
Actually, Loyalists made no noise at all, is why this all happened. In a conquest mode the other day, a newer pilot sheepishly said in-game, "Hey, don't we need to get some more caps?" At that point in the match, it was obvious that is what we needed to do, but a more experienced, influential pilot who was simply calling targets around him and bluntly telling everyone to shoot at what he was seeing (while in his light mech), bluntly said, "No, don't get any caps at all. I am just here for these brawls, to just immediately fight. Just shoot these targets." The match was over a few minutes later with 3 dead on either side. This wasn't Drop Commanding, this was self-preservation in the guise of leading a team to victory. We could have done both - shoot targets AND get caps. This was conquest, after all.
It was this mentality I encountered 18 months ago when I heard for the first time in-game by an exceptional MERC pilot, "We need to just get matches and Loyality is going away so we can, and everyone will be switching back and forth however they want." And then I heard it more and more until some in my Unit started parroting it as if they had some divine revelation. I fell out of my seat when I heard that, thinking about all of the Loyalist Units on both sides who provided a 3rd valid reason for retaining many pilots in this game, and thus, keeping the general population healthy for a 1/3rd of the reason needed to do so, and thus so there can be lots of pilots to get plenty of matches. But I never heard Loyalists resist this until it all happened. Most I talked to never could believe the FW that that PGI arrived at over the last 24 months would be so compromised because it was finely tuned and working as a game structure. Lack of fights, again, is a general population issue. And pilots leave, frustrated because of the example given above, but in a team that helps train them, be patient with them, etc. they will stay much much longer - Loyality breeds this.
Yes, the game goes fast and we all ultimately want to destroy mechs, but just like people complain about Conquest or Incursion, if some like who I mention above had it their way because they actually complain the most - there would be no Conquest, no Incursion, no variety for creating different scenarios by which victories could be attained, and it would be "Go to the Center of the Map, swirl like a toilet that won't flush, brawl, change sides any time you want, have no permanency to your team..." and this will most certainly be the nails in the coffin.
MWOMERS if 150% a team game. Any change that is counterproductive to getting people to work together, and to be able to repeat that, and have longevity to tweak that as meta changes, is counterproductive to general population.