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Live Fire Test Results Srm6 Vs S-Srm6 @269M Vs Commando


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#41 John McClintock

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Posted 12 July 2019 - 10:58 PM

View PostKubernetes, on 12 July 2019 - 06:13 PM, said:

Dude, you've been play? ing this game since February. Some of us have been at this for 6+ years. Why are you trying to lecture us about weapons? You are worse than an average replacement level player and you're calling people out about stats? C'mon.


Does paper, mw2 and mw3 count? Online? Yeah I've been stuck in hillbilly hell with only satalite internet @ 1287 ms lag until rescently.

Just cause i talk like a country bumpkin don't mean y'all don't need to pay attention. I'm trying to math you. It's going to be slow and maybe even painful. And you might not like it. But if you pay attention you might just learn something new.

I already know i don't know everything.

Do you?

Or do you still think the marginole line will save you?





#42 Prototelis

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Posted 12 July 2019 - 11:18 PM

Experience in those games has almost nothing to do with this one.

3d chess.

#43 Jay Leon Hart

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Posted 12 July 2019 - 11:24 PM

My (hastily edited together for easy reading) SRM stats

Some of the number make no sense, but that's just MWO stats for you

Posted Image

With that out of the way, SRMs >>> SSRMs

No, I'm not that great of a player (nor do I really play that much any more), but since you seem so gung-ho about waving your SSRM e-peen around...

Stop

#44 Feral Clown

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Posted 13 July 2019 - 12:59 AM

View PostJohn McClintock, on 11 July 2019 - 08:27 PM, said:


My bet is, pretty darn close, but I posted my hit% stats, I figure if anybody that has anything significantly better they can post them, otherwise y'all are just blowing smoke.

I just called you're bluff.


Oh wow dude. Your hit stats do not say what you think they do. If we look at your in game performance and consider those stats, it tells us there's a problem.

Either you are not shooting enough or you are never in a good enough position to actually make your aim matter for beans.

#45 John McClintock

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Posted 13 July 2019 - 07:05 AM

View PostJay Leon Hart, on 12 July 2019 - 11:24 PM, said:

My (hastily edited together for easy reading) SRM stats

Some of the number make no sense, but that's just MWO stats for you

Posted Image

With that out of the way, SRMs >>> SSRMs

No, I'm not that great of a player (nor do I really play that much any more), but since you seem so gung-ho about waving your SSRM e-peen around...

Stop


actually that's not bad shooting, srms are pretty hard to hit with, and are slow to boot. You probably just take more shots at long range than me.

#46 The pessimistic optimist

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Posted 13 July 2019 - 07:37 AM

View PostJohn McClintock, on 13 July 2019 - 07:05 AM, said:


actually that's not bad shooting, srms are pretty hard to hit with, and are slow to boot. You probably just take more shots at long range than me.

Yup SRM and SSRM benefit the most from velocity improvements.

#47 John McClintock

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Posted 13 July 2019 - 07:42 AM

View PostFeral Clown, on 13 July 2019 - 12:59 AM, said:


Oh wow dude. Your hit stats do not say what you think they do. If we look at your in game performance and consider those stats, it tells us there's a problem.

Either you are not shooting enough or you are never in a good enough position to actually make your aim matter for beans.


I'm still figuring this game out. My past gaming was only vs computers and MWO is a whole new thing.

I feel people are stuck on what they think is the best way, and maybe they are right, Maybe not.

Why do people feel so threatened when the paradigm is questioned?

Are you going to burn me at the virtual stake for making people ask questions, or forcing you all to justify your "rules for building"?

I know I've posted some unique builds, a lot of them probably. Are there really teams that keep their builds secret? I Can see not wanting the enemy to farm you knowing your team always uses weak leg armor, or something like that. How does that help the community though? Why not welcome discussion, maybe we can progress in knowledge and not just be stuck in the same old rut.

I posted a mixed loadout build in another thread and everybody loses their minds, lol. mixing streaks and srms on one mech and lasers too!?!?! "omg, ban him!" Few seem to be able to acknowledge the utility of a mixed loadout.

They act like if you aren't only using SRMS, you are tarded, yet ignore the massive utility streaks have for dealing with some of the most dangerous mechs in the game.... fast lights.

My Jarl's list has been posted, y'all see I'm a light pilot, and a "still learning" light pilot at that.

I speak from personal experience. Streaks scare the hell out of me. Especially streak boats.

I got took out by a 3x srm+a assassin yesterday, I got up in his grill, 100 meters away and danced without masc. HE LEGGED ME. Nice shooting, Tex.

If I would have kept my distance, I think it would have turned out differently. Maybe I should have brought masc, too. But by far the biggest problem in that fight was me. I got caught up in the moment and rushed in, like I usually do, to dance (and test him and me). but SRMs are very dangerous at close range, high dps, just enough spread to help get hits. They are like shotguns. I love shotguns.

I'm not debating the utility of SRMs. Some people seem to think that Streaks have no utility. I believe the test results show they do have utility.

My latest cyclops variant has 2LPPC, Tag, BAP, 3xStreak6, 4xStreak2, ~4 tons ammo. I figure the PPC can harass at range, and deactivate stealth for my streaks, if needed. No ghost heat too. Sadly it's a bit slow to get into good positions, but when lights show up they don't hang out.

Overall after playing a few matches, I think a streak boat cyclops isn't the best use of the chassis. Unless in a team and having a specific role. Sure it deletes lights, but they have to get close enough and if they actually see your loadout, they run away.

At this point I figure a streak boat/light hunter needs to be a little on the faster side, otherwise lights will just easily avoid you and attack other members of your team.

#48 Prototelis

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Posted 13 July 2019 - 08:28 AM

No organized team you will ever play on is going to have a role for an assault boating streaks.

Try this Ac6830`1|i^|_O|_O|i^|i^|i^|eg|i^p81|@@|@@|@@q81|@@|@@|@@r00s00t;1|_O|_Ou;1|_O|_Ov>0|_Ow404040
CP-10-Q

Its fastish, you twist like a heavy mech, its cool as ****, you can get away with eating the ghost heat on two alphas in a row, the spread is gucci, and you can absolutely punish the **** out of anything in range. You can swap out one heatsink and go down an engine to fit AMS and one ton of ammo if that's your jam.


For light mechs, just avoid streaks. Eventually you'll learn what is potentially boating them. Shadowcat by far one the biggest pains in the *** because its fast and can jump over terrain to nail you.

Edited by Prototelis, 13 July 2019 - 08:31 AM.


#49 The pessimistic optimist

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Posted 13 July 2019 - 08:34 AM

View PostPrototelis, on 13 July 2019 - 08:28 AM, said:

No organized team you will ever play on is going to have a role for an assault boating streaks.

Try this Ac6830`1|i^|_O|_O|i^|i^|i^|eg|i^p81|@@|@@|@@q81|@@|@@|@@r00s00t;1|_O|_Ou;1|_O|_Ov>0|_Ow404040
CP-10-Q

Its fastish, you twist like a heavy mech, its cool as ****, you can get away with eating the ghost heat on two alphas in a row, the spread is gucci, and you can absolutely punish the **** out of anything in range. You can swap out one heatsink and go down an engine to fit AMS and one ton of ammo if that's your jam.


For light mechs, just avoid streaks. Eventually you'll learn what is potentially boating them. Shadowcat by far one the biggest pains in the *** because its fast and can jump over terrain to nail you.

Always aim for the Shadow Cats legs it just spreads damage to well and legging them is just faster and easier.

#50 Prototelis

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Posted 13 July 2019 - 08:46 AM

Yeah nah. You don't have enough time for all that if you're fighting it in a 20 tonner. To high risk.

#51 The pessimistic optimist

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Posted 13 July 2019 - 08:50 AM

View PostPrototelis, on 13 July 2019 - 08:46 AM, said:

Yeah nah. You don't have enough time for all that if you're fighting it in a 20 tonner. To high risk.

That makes zero sense? Shadow Cats take way longer to kill if your aimming for the upper parts. Unless you get lucky and get a clean shot at back CT maybe good luck finding a good Shadow Cat pilot that lets you do that;)

Edited by SirSmokes, 13 July 2019 - 08:52 AM.


#52 Kubernetes

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Posted 13 July 2019 - 08:58 AM

View PostJohn McClintock, on 12 July 2019 - 10:43 PM, said:

So you checked and your aim isn't much better than mine, huh? Y'all ain't working very hard to refute my premis.


My SRM hit rate runs from 55-60%. Doesn't matter though, because mech and weapon stats are notoriously inaccurate. I know mine are because I show 417 matches with SRM4-A, even though I've played close to 500 matches in an Assassin-21 (and I've only ever run SRM4-A on the -21).

Regardless, this is you:
https://leaderboard....John+McClintock

And this is me:
https://leaderboard....ch?u=Kubernetes

Mine doesn't even show the full extent of how much I've played since the beginning. 26,000+ matches at last count.

I'm sure somewhere in that dusty mind of yours you pride yourself on being an intelligent individual. So ask yourself: "How likely is it that I have a better understanding of Streaks vs. SRMs than this guy? What's the likelihood that this guy has played 26k games, is statistically elite, and yet is less knowledgeable about weapons than me?"

#53 Prototelis

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Posted 13 July 2019 - 09:00 AM

Its better to try and avoid it. You aren't going to chew through a leg and get away without either taking a significant amount of damage or dying. Especially if its actively trying to run you down.

#54 The pessimistic optimist

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Posted 13 July 2019 - 09:13 AM

View PostPrototelis, on 13 July 2019 - 09:00 AM, said:

Its better to try and avoid it. You aren't going to chew through a leg and get away without either taking a significant amount of damage or dying. Especially if its actively trying to run you down.

Fair point if you are a 20 tonner. Its just that Shadow Cats in general if you are a good pilot can be one most annoying mechs in the game and I always found it easiest to just leg them.

#55 Prototelis

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Posted 13 July 2019 - 09:14 AM

I just try to shoot them in the CT /shrug

They have a wide ***.

#56 The pessimistic optimist

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Posted 13 July 2019 - 09:15 AM

View PostPrototelis, on 13 July 2019 - 09:14 AM, said:

I just try to shoot them in the CT /shrug

They have a wide ***.
Yea but good SC pilot know how to twist and use SC super good hit boxes to spread like crazy.

#57 John McClintock

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Posted 13 July 2019 - 09:52 AM

View PostKubernetes, on 13 July 2019 - 08:58 AM, said:


My SRM hit rate runs from 55-60%. Doesn't matter though, because mech and weapon stats are notoriously inaccurate. I know mine are because I show 417 matches with SRM4-A, even though I've played close to 500 matches in an Assassin-21 (and I've only ever run SRM4-A on the -21).

Regardless, this is you:
https://leaderboard....John+McClintock

And this is me:
https://leaderboard....ch?u=Kubernetes

Mine doesn't even show the full extent of how much I've played since the beginning. 26,000+ matches at last count.

I'm sure somewhere in that dusty mind of yours you pride yourself on being an intelligent individual. So ask yourself: "How likely is it that I have a better understanding of Streaks vs. SRMs than this guy? What's the likelihood that this guy has played 26k games, is statistically elite, and yet is less knowledgeable about weapons than me?"


Never said I knew more, but some people act like streaks are useless, and others act like they are overpowered and need nerfed, others say only tards use them because "they can't aim". So which is it?

Maybe they are just a weapon system that has a niche, just like every other weapon system..

I've posted test results that i think show (IS) ~100-270m vs lights = their niche. and i think there is at least some agreement that they are best used in a medium- fast mech if your goal is light hunting.

#58 The pessimistic optimist

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Posted 13 July 2019 - 10:09 AM

View PostJohn McClintock, on 13 July 2019 - 09:52 AM, said:


Never said I knew more, but some people act like streaks are useless, and others act like they are overpowered and need nerfed, others say only tards use them because "they can't aim". So which is it?

Maybe they are just a weapon system that has a niche, just like every other weapon system..

I've posted test results that i think show (IS) ~100-270m vs lights = their niche. and i think there is at least some agreement that they are best used in a medium- fast mech if your goal is light hunting.

SSRM are a niche weapon with utility.

#59 Kubernetes

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Posted 13 July 2019 - 10:20 AM

They're not useless, but in SQ they are very limited. There's pretty much no place for IS streaks in SQ. They're just too heavy; it's not until you get to 50-55 tons that you get an IS med that can effectively boat 20+ tubes, and almost all are too slow or just way better with SRMs/MRMs.

In real gameplay, the idea of making a 90 ton light-killer is nonsense. The idea of taking 4xSSRM2 in order to dps a Flea to death at 260m is nonsense, especially when you're talking about a mech that can solo anything from 20-100 tons with normal SRMs. Why would you do that? You find it hard to hit stuff with SRMs? Keep practicing! I assure you you can hit lights with SRMs with some practice. Do this: play with one mech, one build, one or two weapon systems, until you master tf out of it. I'm years into the game and I still do that.

#60 The pessimistic optimist

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Posted 13 July 2019 - 10:35 AM

View PostKubernetes, on 13 July 2019 - 10:20 AM, said:

They're not useless, but in SQ they are very limited. There's pretty much no place for IS streaks in SQ. They're just too heavy; it's not until you get to 50-55 tons that you get an IS med that can effectively boat 20+ tubes, and almost all are too slow or just way better with SRMs/MRMs.

In real gameplay, the idea of making a 90 ton light-killer is nonsense. The idea of taking 4xSSRM2 in order to dps a Flea to death at 260m is nonsense, especially when you're talking about a mech that can solo anything from 20-100 tons with normal SRMs. Why would you do that? You find it hard to hit stuff with SRMs? Keep practicing! I assure you you can hit lights with SRMs with some practice. Do this: play with one mech, one build, one or two weapon systems, until you master tf out of it. I'm years into the game and I still do that.

Yup medium to heavy is the best bet for them to be useful. A lot of time I two or Three shot most 20 ton mechs with just 3 ssrm 6.

Edited by SirSmokes, 13 July 2019 - 10:39 AM.






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