Feral Clown, on 13 July 2019 - 12:59 AM, said:
Oh wow dude. Your hit stats do not say what you think they do. If we look at your in game performance and consider those stats, it tells us there's a problem.
Either you are not shooting enough or you are never in a good enough position to actually make your aim matter for beans.
I'm still figuring this game out. My past gaming was only vs computers and MWO is a whole new thing.
I feel people are stuck on what they think is the best way, and maybe they are right, Maybe not.
Why do people feel so threatened when the paradigm is questioned?
Are you going to burn me at the virtual stake for making people ask questions, or forcing you all to justify your "rules for building"?
I know I've posted some unique builds, a lot of them probably. Are there really teams that keep their builds secret? I Can see not wanting the enemy to farm you knowing your team always uses weak leg armor, or something like that. How does that help the community though? Why not welcome discussion, maybe we can progress in knowledge and not just be stuck in the same old rut.
I posted a mixed loadout build in another thread and everybody loses their minds, lol. mixing streaks and srms on one mech and lasers too!?!?! "omg, ban him!" Few seem to be able to acknowledge the utility of a mixed loadout.
They act like if you aren't
only using SRMS, you are tarded, yet ignore the massive utility streaks have for dealing with some of the most dangerous mechs in the game.... fast lights.
My Jarl's list has been posted, y'all see I'm a light pilot, and a "still learning" light pilot at that.
I speak from personal experience. Streaks scare the hell out of me.
Especially streak boats.
I got took out by a 3x srm+a assassin yesterday, I got up in his grill, 100 meters away and danced without masc. HE LEGGED ME. Nice shooting, Tex.
If I would have kept my distance, I think it would have turned out differently. Maybe I should have brought masc, too. But by far the biggest problem in that fight was me. I got caught up in the moment and rushed in, like I usually do, to dance (and test him and me). but SRMs are very dangerous at close range, high dps, just enough spread to help get hits. They are like shotguns. I love shotguns.
I'm not debating the utility of SRMs. Some people seem to think that Streaks have no utility. I believe the test results show they do have utility.
My latest cyclops variant has 2LPPC, Tag, BAP, 3xStreak6, 4xStreak2, ~4 tons ammo. I figure the PPC can harass at range, and deactivate stealth for my streaks, if needed. No ghost heat too. Sadly it's a bit slow to get into good positions, but when lights show up they don't hang out.
Overall after playing a few matches, I think a streak boat cyclops isn't the best use of the chassis. Unless in a team and having a specific role. Sure it deletes lights, but they have to get close enough and if they actually see your loadout, they run away.
At this point I figure a streak boat/light hunter needs to be a little on the faster side, otherwise lights will just easily avoid you and attack other members of your team.