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Any Ideas To Try And Keep Group Queue Viable?


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#21 Z Cassel

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Posted 03 August 2019 - 06:55 PM

Well if you want people to use the grouping system, groups under 4 should also still get to play single queue, because waiting forever for a queue as just two people to go up against tier 1 teams when you and your friend are tier 4 facing off against 6-10 man premades, its just not fun, especially waiting for 10 minutes just to get that match. There's just no reason to drop in a group anymore. The community and population are dying because its impossible to play a pickup game with a single or two friend.

#22 Prototelis

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Posted 03 August 2019 - 07:01 PM

If people have such a huge issue with harmless sync dropping; they're really going to **** getting stomped flat by strong 4 mans.

#23 Vxheous

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Posted 03 August 2019 - 07:16 PM

View PostPrototelis, on 03 August 2019 - 05:09 PM, said:

I'll quote you too.

You're wrong.

You can't guarantee you even get on the same team. Most of the time you're just fighting each other.

You might understand if you had more friends.


To be fair, Sync dropping does kill group queue, because otherwise, those people would have to group up and queue into group queue. Streamers that want to do drops with their fanbase would actually have to form a group and add those people, and then populate group queue.

#24 Prototelis

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Posted 03 August 2019 - 07:46 PM

I agree; but dead GQ became a self fulfilling prophecy once people started leaving the game enmasse.

Edited by Prototelis, 03 August 2019 - 08:07 PM.


#25 Bud Crue

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Posted 03 August 2019 - 07:49 PM

Well, can't speak for other groups, but we only sync drop when we can't get a match in about 10-15 min. And as soon as our group size changes, we stop syncing and go try GQ again. Oh well.

#26 Snowhawk

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Posted 03 August 2019 - 09:33 PM

View PostCIag, on 03 August 2019 - 03:29 AM, said:

Just have a call to arms like the old faction feature for groups. This would kick matches faster for when you need that extra 1 or 2. Plus it would give solos a taste of group que, which might increase it population.


Some Players suggested this since months…. but Russ was to busy with his deal with Epic Games....

#27 Davegt27

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Posted 03 August 2019 - 10:10 PM

Ideas I always have ideas

sadly I am to low on the Jarl list to post them up

GLHF

#28 Prototelis

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Posted 03 August 2019 - 10:33 PM

Honestly you're pretty cool; you don't actively hamstring yourself and act like everyone else is wrong. You are receptive of criticism. Your opinion as an average player is really valuable.

#29 Ignatius Audene

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Posted 03 August 2019 - 11:22 PM

Maybe they should go for a MM bit like in FP. Showing que numbers. Removing tonnage restrictions and allow solos to opt in. Esp the Last point would help alot.

#30 Z Cassel

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Posted 04 August 2019 - 11:09 AM

The theoretical problem with any major changes is our population size. We really don't have the means to have two separated queues anymore, regardless of how badly groups roll singles. We're seeing that problem anyway because of sync drops, except without the satisfaction of being certain you're even gonna be in the same match or team. I think its time to give up the ghost, mix the two queues, and reinstate the MM rating system so it balances a bit better.

#31 Feral Clown

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Posted 04 August 2019 - 11:32 AM

View PostBud Crue, on 03 August 2019 - 07:49 PM, said:

Well, can't speak for other groups, but we only sync drop when we can't get a match in about 10-15 min. And as soon as our group size changes, we stop syncing and go try GQ again. Oh well.


I have been in drops where you and your buddies have synched. Had absolutely no negative impact on my gaming experience what so ever. If anything guys that do this tend to be more social and not afraid to use comms (which I recently turned back on month and a bit ago), and never seen anyone throw.

That said I have had a rough time when other streamers have done certain meme drops all synching, specifically hgoose firestarters when having three ending up on your team isn't that fun. But people have to sometimes have a bit of fun and I can write that kind of stuff off as a me problem.

Edited by Feral Clown, 04 August 2019 - 12:55 PM.


#32 Feral Clown

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Posted 04 August 2019 - 11:39 AM

View PostPrototelis, on 03 August 2019 - 05:54 PM, said:

For what? Srms?

The assassin does it better IMO.

Best Vulcan is the 5t with 5 medium pulse.


The Bloodlust does it damn well dude. Mounts are even tighter as well, it's only drawback and what the Assassin does better is if you want to do 4 srm six's. One of the Bloodlusts hardpoint is in the head so you can't do that build which is slow and not that common anyways.

Also having the three mg's on there if you like makes up for the head thing in my opinion.

So while overall it is probably true that the Assassin is a touch stronger, it's only by a **** hair.

Edited by Feral Clown, 04 August 2019 - 06:47 PM.


#33 Feral Clown

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Posted 04 August 2019 - 11:52 AM

View PostZed Cassel, on 03 August 2019 - 06:55 PM, said:

Well if you want people to use the grouping system, groups under 4 should also still get to play single queue, because waiting forever for a queue as just two people to go up against tier 1 teams when you and your friend are tier 4 facing off against 6-10 man premades, its just not fun, especially waiting for 10 minutes just to get that match. There's just no reason to drop in a group anymore. The community and population are dying because its impossible to play a pickup game with a single or two friend.


LOL....

You may think you want this but trust me you don't.

If they did allow this I'd be bugging my friends Vorteex, Nightbird, Serial Number, Reckless, Justcallme A S H, Hazeclaw, Fietoe, Hobbles V, Merciless to name a few to group up with me.

Unless there were other four mans of that caliber running around in every single match we got in quick play, it'd be a slaughter more often than not. I especially know this because with these guys you can carry in CW and beat anything but some of the better 12 man groups.

So think about it hard, cause guys in the 90s and especially upper 90th percentile are stalked full of players on their friends list of that kind of skill and would probably be who they'd group up with, while guys in the 50 percentile and under crowd are likely to have others of their skillset on their list.

#34 Tarl Cabot

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Posted 04 August 2019 - 03:25 PM

View PostZed Cassel, on 03 August 2019 - 06:55 PM, said:

Well if you want people to use the grouping system, groups under 4 should also still get to play single queue, because waiting forever for a queue as just two people to go up against tier 1 teams when you and your friend are tier 4 facing off against 6-10 man premades, its just not fun, especially waiting for 10 minutes just to get that match. There's just no reason to drop in a group anymore. The community and population are dying because its impossible to play a pickup game with a single or two friend.


Nope, nope, nope on the 4-man groups. There would be too much trauma, even in a 12vs12 environment. NOR would PGI set it up to allow only ONE group per team.... And that is the real sticker.

Just for reference, when there was a mixed queue we only had IS mechs, NO IN-GAME VOIP, no command wheel and no real change with the crappy chat window. Most groups utilized 3rd party VOIP, primarily Teamspeak, a side could have more than 1 group, nor could anyone tell who was in an actual group.

My option to adding duo to drop into the Solo queue

1. Max 2-man group
2. Uses highest Tier (Tier 1 + Tier 4 drops as Tier 1, no average)
3. Different weight classes only... potentially 1 weight difference (assault/heavy, med/light)
4. Other team's group would need to match the weight class (debatable but see above to assist search engine)
5. 2-man can opt into the SQ but CANNOT opt out GQ.....
6. 2-man pilots are completely locked out of other games until current match, be it SQ or GQ, has ended.
7. As long as PGI allows only 1 duo and both sides has a 2-man for that match, the match should be noted but I do not believe it should not the actual 2-man group itself.

Now, for the Group Queue.

1. Max 8-man teams only (or 9-man teams)
2. Current or modified max tonnage/team
3. Allow Solo to opt into GQ but cannot opt out of SQ
4. Max 3 solo/side.
example 1x8-man, 1x2-man, 1 solo

Make selected options always visible, no drop down windows.

1. At the same time update the PSR, increasing the thresholds on break even and movement.
2. Would also prefer actual Matchscore (MS) be utilized across 2 tiers initially before opening up to a 3rd tier.
3. Of the above, #1 should be done.

Depending on how long PGI intends to keep MWO going after MW5 goes lives will be dependent on player retention, both current and new players, as well as any changes they make to capitalize with the new players.

Edit... Just to add.. isXL automatic death on 1st ST destruction needs to go. I liked parts of Protelis quote here...

View PostPrototelis, on 01 August 2019 - 04:49 PM, said:

I think what you meant here was "only approximates one of the dumbest ways arbitrary board game mechanics inform lore and how that is applied to an action game, and does so in a bad way"

Engine crits in tabletop are meant to inhibit dissipation; something that already happened on ST loss.

The board game rules might be there own kind of dumb; but getting Chris'd (ST heat spike) is one of the most unfun aspects of the game. (edit TC.. I am actually okay with the capacity being taken off the top of the Heat Bar Posted Image )

RNG is so really unrewarding in action games; we need less of it.

Edited by Tarl Cabot, 04 August 2019 - 03:27 PM.


#35 LordBraxton

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Posted 04 August 2019 - 04:10 PM

Its time to bring 4 mans back to the normal queue

#36 Prototelis

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Posted 04 August 2019 - 04:12 PM

No, its time to let solo players opt into group queue.

We've discussed how bad groups would be in a solo game like 1000 times.

#37 Novakaine

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Posted 04 August 2019 - 04:16 PM

View PostHammerMaster, on 03 August 2019 - 05:14 PM, said:

Poisoning Single Queue By Sync Dropping whether your convoluted maths or sense of justification IS STILL POISON TO SINGLE QUEUE and considered an exploit by PGI.
That being said they are doing ZERO about it and I'm sick of it.


Friends like you?
Ya. I'll go it alone.


Good song oh da good old days.
Watch out for the mynah birds though man.

Edited by Novakaine, 04 August 2019 - 04:20 PM.


#38 Prototelis

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Posted 04 August 2019 - 04:37 PM

The only people parroting each other are the 5 lrm aficionados that can't be bothered to learn how to play the game. lol

#39 Mystere

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Posted 04 August 2019 - 05:26 PM

View PostPrototelis, on 03 August 2019 - 05:47 PM, said:

You can't follow a fle into zimbabwe in your mad dog and expect good results.

View PostHammerMaster, on 03 August 2019 - 05:50 PM, said:

I sure do love going walkabout to Zimbabwe.


People keep talking about this Zimbabwe map, yet I cannot find any information about it. Posted Image

#40 Tarl Cabot

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Posted 04 August 2019 - 05:50 PM

View PostPrototelis, on 04 August 2019 - 04:37 PM, said:

The only people parroting each other are the 5 lrm aficionados that can't be bothered to learn how to play the game. lol

Lies!! and Grats on your 3K posts :)

I think I have one mech that is equipped with LRMS... cannot remember the last time I used it though... :)





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