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Any Ideas To Try And Keep Group Queue Viable?
#21
Posted 03 August 2019 - 06:55 PM
#22
Posted 03 August 2019 - 07:01 PM
#23
Posted 03 August 2019 - 07:16 PM
Prototelis, on 03 August 2019 - 05:09 PM, said:
You're wrong.
You can't guarantee you even get on the same team. Most of the time you're just fighting each other.
You might understand if you had more friends.
To be fair, Sync dropping does kill group queue, because otherwise, those people would have to group up and queue into group queue. Streamers that want to do drops with their fanbase would actually have to form a group and add those people, and then populate group queue.
#24
Posted 03 August 2019 - 07:46 PM
Edited by Prototelis, 03 August 2019 - 08:07 PM.
#25
Posted 03 August 2019 - 07:49 PM
#26
Posted 03 August 2019 - 09:33 PM
CIag, on 03 August 2019 - 03:29 AM, said:
Some Players suggested this since months…. but Russ was to busy with his deal with Epic Games....
#27
Posted 03 August 2019 - 10:10 PM
sadly I am to low on the Jarl list to post them up
GLHF
#28
Posted 03 August 2019 - 10:33 PM
#29
Posted 03 August 2019 - 11:22 PM
#30
Posted 04 August 2019 - 11:09 AM
#31
Posted 04 August 2019 - 11:32 AM
Bud Crue, on 03 August 2019 - 07:49 PM, said:
I have been in drops where you and your buddies have synched. Had absolutely no negative impact on my gaming experience what so ever. If anything guys that do this tend to be more social and not afraid to use comms (which I recently turned back on month and a bit ago), and never seen anyone throw.
That said I have had a rough time when other streamers have done certain meme drops all synching, specifically hgoose firestarters when having three ending up on your team isn't that fun. But people have to sometimes have a bit of fun and I can write that kind of stuff off as a me problem.
Edited by Feral Clown, 04 August 2019 - 12:55 PM.
#32
Posted 04 August 2019 - 11:39 AM
Prototelis, on 03 August 2019 - 05:54 PM, said:
The assassin does it better IMO.
Best Vulcan is the 5t with 5 medium pulse.
The Bloodlust does it damn well dude. Mounts are even tighter as well, it's only drawback and what the Assassin does better is if you want to do 4 srm six's. One of the Bloodlusts hardpoint is in the head so you can't do that build which is slow and not that common anyways.
Also having the three mg's on there if you like makes up for the head thing in my opinion.
So while overall it is probably true that the Assassin is a touch stronger, it's only by a **** hair.
Edited by Feral Clown, 04 August 2019 - 06:47 PM.
#33
Posted 04 August 2019 - 11:52 AM
Zed Cassel, on 03 August 2019 - 06:55 PM, said:
LOL....
You may think you want this but trust me you don't.
If they did allow this I'd be bugging my friends Vorteex, Nightbird, Serial Number, Reckless, Justcallme A S H, Hazeclaw, Fietoe, Hobbles V, Merciless to name a few to group up with me.
Unless there were other four mans of that caliber running around in every single match we got in quick play, it'd be a slaughter more often than not. I especially know this because with these guys you can carry in CW and beat anything but some of the better 12 man groups.
So think about it hard, cause guys in the 90s and especially upper 90th percentile are stalked full of players on their friends list of that kind of skill and would probably be who they'd group up with, while guys in the 50 percentile and under crowd are likely to have others of their skillset on their list.
#34
Posted 04 August 2019 - 03:25 PM
Zed Cassel, on 03 August 2019 - 06:55 PM, said:
Nope, nope, nope on the 4-man groups. There would be too much trauma, even in a 12vs12 environment. NOR would PGI set it up to allow only ONE group per team.... And that is the real sticker.
Just for reference, when there was a mixed queue we only had IS mechs, NO IN-GAME VOIP, no command wheel and no real change with the crappy chat window. Most groups utilized 3rd party VOIP, primarily Teamspeak, a side could have more than 1 group, nor could anyone tell who was in an actual group.
My option to adding duo to drop into the Solo queue
1. Max 2-man group
2. Uses highest Tier (Tier 1 + Tier 4 drops as Tier 1, no average)
3. Different weight classes only... potentially 1 weight difference (assault/heavy, med/light)
4. Other team's group would need to match the weight class (debatable but see above to assist search engine)
5. 2-man can opt into the SQ but CANNOT opt out GQ.....
6. 2-man pilots are completely locked out of other games until current match, be it SQ or GQ, has ended.
7. As long as PGI allows only 1 duo and both sides has a 2-man for that match, the match should be noted but I do not believe it should not the actual 2-man group itself.
Now, for the Group Queue.
1. Max 8-man teams only (or 9-man teams)
2. Current or modified max tonnage/team
3. Allow Solo to opt into GQ but cannot opt out of SQ
4. Max 3 solo/side.
example 1x8-man, 1x2-man, 1 solo
Make selected options always visible, no drop down windows.
1. At the same time update the PSR, increasing the thresholds on break even and movement.
2. Would also prefer actual Matchscore (MS) be utilized across 2 tiers initially before opening up to a 3rd tier.
3. Of the above, #1 should be done.
Depending on how long PGI intends to keep MWO going after MW5 goes lives will be dependent on player retention, both current and new players, as well as any changes they make to capitalize with the new players.
Edit... Just to add.. isXL automatic death on 1st ST destruction needs to go. I liked parts of Protelis quote here...
Prototelis, on 01 August 2019 - 04:49 PM, said:
Engine crits in tabletop are meant to inhibit dissipation; something that already happened on ST loss.
The board game rules might be there own kind of dumb; but getting Chris'd (ST heat spike) is one of the most unfun aspects of the game. (edit TC.. I am actually okay with the capacity being taken off the top of the Heat Bar
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RNG is so really unrewarding in action games; we need less of it.
Edited by Tarl Cabot, 04 August 2019 - 03:27 PM.
#35
Posted 04 August 2019 - 04:10 PM
#36
Posted 04 August 2019 - 04:12 PM
We've discussed how bad groups would be in a solo game like 1000 times.
#37
Posted 04 August 2019 - 04:16 PM
HammerMaster, on 03 August 2019 - 05:14 PM, said:
That being said they are doing ZERO about it and I'm sick of it.
Friends like you?
Ya. I'll go it alone.
Good song oh da good old days.
Watch out for the mynah birds though man.
Edited by Novakaine, 04 August 2019 - 04:20 PM.
#38
Posted 04 August 2019 - 04:37 PM
#39
Posted 04 August 2019 - 05:26 PM
Prototelis, on 03 August 2019 - 05:47 PM, said:
HammerMaster, on 03 August 2019 - 05:50 PM, said:
People keep talking about this Zimbabwe map, yet I cannot find any information about it.
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#40
Posted 04 August 2019 - 05:50 PM
Prototelis, on 04 August 2019 - 04:37 PM, said:
Lies!! and Grats on your 3K posts
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I think I have one mech that is equipped with LRMS... cannot remember the last time I used it though...
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