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Any Ideas To Try And Keep Group Queue Viable?


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#61 PhoenixFire55

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Posted 06 August 2019 - 12:14 AM

View PostKroete, on 05 August 2019 - 09:17 PM, said:

Cant remember that the new group queue were empty because 12mns split up to 4 mans to farm solos in the pug queue? And pgi removed groups from pugs because of this?

Groupqueue is still empty, but the "teamplayers" try to syncdrop in the soloqueue ...

LOL ... Oh no dear buddy, you don't get to lie here on my watch. The FIRST thing PGI did was limit groups to 4 people and no more than that. It happened BEFORE we got any kind of group queue.

Let me say it again, just so that it gets through to even the most dense individuals ...
PGI has literally told us, that if we want to play a team-oriented game with friends, we need to pick no more than 3 friends to play it with, and if we happen to have more than 3 friends, then screw you. In a team-oriented game.

This is a fkn documented fact.

So yeah, please tell us more how "waa waa 12-mans split up to farm solo queue" when there was no 12v12 matches at all at that point ever, nor bigger groups had any ability to play together at all anymore.

The 8-mans came back more than a months later, but the problem was, that that month of November 2012 in the long run has literally killed most of bigger units at that point. My unit was 102 people in the end of October. By New Year it was 52 people. Half a hundred members left exactly because they couldn't team up with unit mates and were forced to pick who among their friends they'd like to leave out. Later more people gradually left because d!ck-moves like that made it clear that PGI is gonna cater to the clueless soloist terribads all the way.

So mr. "I started playing half a year later but lemme tell you all what was happening here before I did" ... Do me a favor, and at least do a simple fact-check before you start spewing your BS and telling others that they should "remember" smth that never happened.

#62 Karl Streiger

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Posted 06 August 2019 - 01:30 AM

View PostPhoenixFire55, on 06 August 2019 - 12:14 AM, said:

...some truth

With the change from unlimited groups sizes in the quick play queue to the 4 man teams (was it only 4 or up to 4?) I think the later...2-4 was possible. There was however the 8b8 later 12v12 possibility as well.
It was a very bad scheme, I was the recruiting guy of a german unit and even with 100 guys and more there were times I was sitting on TeamSpeak and couldn't play in teams because there were already several lances ingame and i had to wait till someone quit.
So i went on other servers just to play in group.

The problem is that team/tactical play was never the big concern for PGI. They removed all options that made quick play - playeable in any meaningful way. ECM is still the NUMBER UNO TEAM PLAY KILLER - not because its intended to do so, but because its removing a communication tool.
I can remember a "training" run between two 8 men teams - we had VOIP and there was the order to focus on an Atlas in sector E8. (As accurate as possible - but still last longer then to type a single letter in chat before ECM.) However - the problem was there were two Atlas, and from my PoV I saw both - even more problematic was that the guy they were shooting at was not the dangerous one - it was the Atlas that was closing on the firing line from behind....
well communication is problematic when you do not have a "perfect clear" designation.

So BTT to keep Group Queue perfectly viable?
Kill it - move groups to FP.
Remove all game modes but Assault from Quick Play.

Edited by Karl Streiger, 06 August 2019 - 01:32 AM.


#63 Aivazovsky

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Posted 06 August 2019 - 03:52 AM

View PostKarl Streiger, on 06 August 2019 - 01:30 AM, said:

The problem is that team/tactical play was never the big concern for PGI.

You started well ... but then ...Posted Image Posted Image Posted Image Maybe you played last time at MWO in 2013?Posted Image

View PostKarl Streiger, on 06 August 2019 - 01:30 AM, said:

ECM is still the NUMBER UNO TEAM PLAY KILLER - not because its intended to do so, but because its removing a communication tool.
I can remember a "training" run between two 8 men teams - we had VOIP and there was the order to focus on an Atlas in sector E8. (As accurate as possible - but still last longer then to type a single letter in chat before ECM.) However - the problem was there were two Atlas, and from my PoV I saw both - even more problematic was that the guy they were shooting at was not the dangerous one - it was the Atlas that was closing on the firing line from behind....

It is a masterpiece. ECM destroys combat control ... well then control in battle is destroyed by identical chassis in one dropPosted Image You have a command wheel, above each mech in the lock there is a letter designation, if you need to indicate the direction, there is an azimuth on HUD. In the end, you can see in whom dropcom is shooting, but you must have eyes for this. If someone dont see what is happening in the battlefield, it is not ECM fault

View PostKarl Streiger, on 06 August 2019 - 01:30 AM, said:

well communication is problematic when you do not have a "perfect clear" designation.

well communication is problematic when you do not have a ears, eyes, voice and handsPosted Image i'm an avid player in GP and i never had problems with finding and designation targets

#64 Karl Streiger

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Posted 06 August 2019 - 04:08 AM

View PostAivazovsky, on 06 August 2019 - 03:52 AM, said:

You started well ... but then ...Posted Image Posted Image Posted Image Maybe you played last time at MWO in 2013?Posted Image


It is a masterpiece. ECM destroys combat control ... well then control in battle is destroyed by identical chassis in one dropPosted Image You have a command wheel, above each mech in the lock there is a letter designation, if you need to indicate the direction, there is an azimuth on HUD. In the end, you can see in whom dropcom is shooting, but you must have eyes for this. If someone dont see what is happening in the battlefield, it is not ECM fault


well communication is problematic when you do not have a ears, eyes, voice and handsPosted Image i'm an avid player in GP and i never had problems with finding and designation targets

You learned it this way, I did lead drops in the solo queue prior to ECM. I had the map, I had the commands and I had a identification of a target. Both was enough to face Premade Groups and beat them.
ECM destroyed the useability of the map, it destroyed the designation - and you had a long time without any useful communication.
The most players had already fixed movement pattern when voip and finally the command wheel was brought into the game.
And the last time i played MWO with an acceptable FrameRate the minimap was unreadeable and if you had a target doritio it was unreadeable because of all the babble (i don't ******* care if its a Ace of Space or what the name of this player is - all i care is a target letter and the Mech-Designation)

#65 Febrosian R Gillingham

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Posted 06 August 2019 - 07:22 AM

I'm willing to bet a big part of the problem is the requirement of exactly 12 players per team and the matchmaker trying to fit together randomly-sized puzzle pieces to achieve this, rather than just purely population issues.

Partial solution: Community self-policing to drop in groups of predetermined sizes that easily add up to full teams. Or PGI-sponsored group rewards/events. Even-numbered group sizes, or better yet groups of 4, 8, or 12. Problem is that it requires enough of the community to do it to work, and it means sometimes leaving poor Milton out of the group or picking up some randoms in LFG. If it makes group queue playable, I think that is a fair sacrifice.

Edited by Febrosian R Gillingham, 06 August 2019 - 07:38 AM.


#66 Nightbird

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Posted 06 August 2019 - 07:26 AM

It takes some work to allow matches other than 12vs12 on the back end (for example, ending a match at 8 or 10 kills etc..). PGI is willing to put in exactly 0 effort into MWO right now, so GL with any requests

#67 PhoenixFire55

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Posted 06 August 2019 - 09:23 AM

View PostKarl Streiger, on 06 August 2019 - 04:08 AM, said:

You learned it this way, I did lead drops in the solo queue prior to ECM. I had the map, I had the commands and I had a identification of a target. Both was enough to face Premade Groups and beat them.

Oh boy here we go again ... One more "Can't even go up in an upward biased tier system but I beat premades as a solo drop caller back in my day" story.

#68 MTier Slayed Up

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Posted 06 August 2019 - 09:32 AM

8v8. Problem solved.

#69 Karl Streiger

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Posted 06 August 2019 - 10:16 AM

View PostPhoenixFire55, on 06 August 2019 - 09:23 AM, said:

Oh boy here we go again ... One more "Can't even go up in an upward biased tier system but I beat premades as a solo drop caller back in my day" story.

LoL, the tier system is worth what? nothing.
and even before they made this stupid decisions i stopped playing regularly.

#70 Feral Clown

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Posted 06 August 2019 - 02:29 PM

View PostKarl Streiger, on 06 August 2019 - 10:16 AM, said:

LoL, the tier system is worth what? nothing.
and even before they made this stupid decisions i stopped playing regularly.


It's not worth a lot for match maker to make balanced teams with.

However it does keep really, really horrible players in lower tiers for longer but have even seen people in the 23rd percentile make tier one it just takes them a lot of time to achieve.

It is absolutely baffling that you have somehow convinced yourself that you were in any way shape or form decent at the game.

Edited by Feral Clown, 06 August 2019 - 05:27 PM.


#71 Aeromaxout

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Posted 06 August 2019 - 02:53 PM

Weather or not PGI put any effort in is irrelevant. As a community, how do we keep the game a fun place? I'm up for trying to focus on keeping my drop teams at 4, 8, or 12; picking up LFGs as necessary.

I'll also point out that the whole "Tier supremacy" thing is kind of dumb. Yes, I'll grant that those in different skill brackets might want different things. However, just because someone is of a lower tier doesn't lower the value of their opinion compared to a higher tier. It is just a game, and as such all we should strive for is to enjoy it.

Some might enjoy by beating their opponents. Others might by finding the best tuned mech possible. Others still might find fun in bringing in the most trolly troll build humanly possible. Point is, we are all here to have fun and build a fun community. If that is not you goal, I'd ask that you look a little deeper into your self. For if you don't care, why did you read this?

See you all on the battle field (I hope)!

#72 HammerMaster

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Posted 06 August 2019 - 03:55 PM

View PostFeral Clown, on 05 August 2019 - 05:18 PM, said:


Yes clearly you are a victim.

Almost as much I was watching you just now trying to streak in your Vulcan Bloodlust from 700m out and dying in two seconds. It was extra special for me that even though I was stuck with you and a disco assault that made sure we lost, it was also on stream.

Fake news. That Streak launcher only goes 318 meters.
You lost? Cry me a river.
Stream? Zero effs.

View PostDimento Graven, on 05 August 2019 - 08:03 PM, said:

Wait... You find it insulting that unit members might want to sync drop with their streaming buddies, who are sync dropping with ANYONE?

My... aren't you the victim...

For all my fellow streamers I shall now ACTUALLY insult you:

You can go fornicate yourself.

Posted Image

Victim? Please. Fake news.
Streaming again? Zero effs.
Fornicate? Right back at you.



All you guys are at Trump Derangement Syndrome levels of griefing. Keep up the good work.

Edited by HammerMaster, 06 August 2019 - 03:56 PM.


#73 Haipyng

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Posted 06 August 2019 - 04:18 PM

We had this argument a few years ago. This was all predicted almost perfectly. GG is silly to try and play in at any time now. If you try to respect the CoC you won't sync drop. That leaves you with next to nothing if you want to play with a small group.

How to fix it? Hahahaha...too late. I used to love to contribute to these discussions.

Edited by Haipyng, 06 August 2019 - 04:18 PM.


#74 Feral Clown

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Posted 06 August 2019 - 05:26 PM

View PostHammerMaster, on 06 August 2019 - 03:55 PM, said:

Fake news. That Streak launcher only goes 318 meters.
You lost? Cry me a river.
Stream? Zero effs.



Glad to hear you now understand your streaks only reach out 318m.

Yes we all lose it just sucks when guys like you help make sure others lose by running out and dying in 30 seconds.

While you don't care about streams, those interested in laughing at you can go look up UnPh4ZeD stream from yesterday and look for the River City match.

Since you disco'd right after dying, you might want to go check it out yourself and see how people play who manage to make it 8 minutes or longer without dying!!!!

#75 HammerMaster

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Posted 06 August 2019 - 05:40 PM

View PostFeral Clown, on 06 August 2019 - 05:26 PM, said:


Glad to hear you now understand your streaks only reach out 318m.

Yes we all lose it just sucks when guys like you help make sure others lose by running out and dying in 30 seconds.

While you don't care about streams, those interested in laughing at you can go look up UnPh4ZeD stream from yesterday and look for the River City match.

Since you disco'd right after dying, you might want to go check it out yourself and see how people play who manage to make it 8 minutes or longer without dying!!!!

One of many matches. I'd explain but nothing I say would be approved by you. Match didn't pan out. I moved on. Seems you didn't. Shame.

#76 Feral Clown

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Posted 06 August 2019 - 05:48 PM

View PostHammerMaster, on 06 August 2019 - 05:40 PM, said:

One of many matches. I'd explain but nothing I say would be approved by you. Match didn't pan out. I moved on. Seems you didn't. Shame.


Nope I moved on.

Just was very lucky to not get stuck with on my team again for the rest of the night.

Thank you though for not trying to explain what you were doing, I've heard enough nonsense on these here forums to last two lifetimes.

#77 HammerMaster

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Posted 06 August 2019 - 05:58 PM

View PostFeral Clown, on 06 August 2019 - 05:48 PM, said:


I've heard enough nonsense on these here forums to last two lifetimes.

True.

#78 Dimento Graven

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Posted 06 August 2019 - 06:33 PM

View PostHammerMaster, on 06 August 2019 - 03:55 PM, said:

...

Victim? Please. Fake news.
Streaming again? Zero effs.
Fornicate? Right back at you.



All you guys are at Trump Derangement Syndrome levels of griefing. Keep up the good work.
Yeah, we're not the ones taking your quoted statements, and turning around claiming they're 'fake news'. THAT BS is absolutely Trumpish...

Been on these forums a LOOOOOOOOOOOOOOOONG time and you sir are quickly climbing the ranks to be among the premier hypocritical @sshats of all time.

Edited by Dimento Graven, 06 August 2019 - 06:34 PM.


#79 HammerMaster

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Posted 06 August 2019 - 06:46 PM

View PostDimento Graven, on 06 August 2019 - 06:33 PM, said:

Yeah, we're not the ones taking your quoted statements, and turning around claiming they're 'fake news'. THAT BS is absolutely Trumpish...

Been on these forums a LOOOOOOOOOOOOOOOONG time and you sir are quickly climbing the ranks to be among the premier hypocritical @sshats of all time.

So I have your vote then?
Thank you for your support.
Posted Image

Edited by HammerMaster, 06 August 2019 - 06:54 PM.


#80 GeminiWolf

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Posted 06 August 2019 - 09:40 PM

Maintenance Mode per Russ just play don't suggest





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