Mwo At The Age Of 46
#21
Posted 08 August 2019 - 09:56 AM
Now get off my lawn.......
#22
Posted 08 August 2019 - 10:24 AM
Thorqemada, on 08 August 2019 - 08:56 AM, said:
If you do they will use all their vocal force to threw any disturbing playstyle under the bus for obviously being op and unblanced and not skillful etc.
As long til it suddenly becomes their favourite playstyle and unsurprisingly everything very unsuddenly becomes totally blaanced and sklillful and it never was a Problem at all.
And you end up where MWO currently is...
Streaks went through such an cycle for example...
Bah.
Lets look at your streak example:
Since January of 2018: first they had their distribution pattern changed to focus on the CT and then spread to adjacent components bell curve style, then the next month they had their spread changes to focus on torso components. In July they had a bit of a mixed bag nerf/buff to the 6es (heat reduced, heat penalty increased, cool down increased). In August came the “big” change to all the lock on weapons with the reduced reticle area business, also Streaks got a mild velocity buff. In November the 2s had their heat reduced, and this last April they all got health buffs.
IMHO, the majority of those changes made Streak use more reasonable if not more effective. Yes the “big” aiming window change was a hit for those of us with not very steady hands (slowly raises shaky hand), but that detrimental aspect is one that applies to ALL lock on weapons, not just streaks, and as far as I can tell all of those weapons (especially ATMs) are still prevalent in my matches, including streaks.
But even if we accept that the above changes are a collective nerf to Streaks and a detriment to those that might utilize them, where in the written record (here, reddit, twitter, etc.) were any of them being demanded by some cabal of “vocal egocentric” players you mention above?
But lets also not ignore that over that same period (January of 2018 until now) nearly every weapon in the game has been changed (more often than not nerfed) to an extent as great if not greater to the changes made to streaks.
So again, I just don’t see MWO (or some aspect of its community) being intolerant of various play styles, etc. I’d agree that MWO’s mechanics, via various balance passes, etc. over the years, have lead to a lot of weapons and mechs being simply not much fun to play, but I don’t see any patten in the changes to date that suggests MWO, its devs, or any group of players that may have influence over them, is being discriminatory toward any particular play style of subset of players.
#23
Posted 08 August 2019 - 01:21 PM
So Im in solar years, 33
Genetic health, 26 years
Mind health and vigor... well either 18 ( impulsive, nonsensical wittyness), 28 ( "normal" babbling or 50 ( too wise for the youth to effing care).
My point is, we kinda have 3 kind of ages.
Edited by Tordin, 08 August 2019 - 01:22 PM.
#24
Posted 08 August 2019 - 04:15 PM
Tordin, on 08 August 2019 - 01:21 PM, said:
So Im in solar years, 33
Genetic health, 26 years
Mind health and vigor... well either 18 ( impulsive, nonsensical wittyness), 28 ( "normal" babbling or 50 ( too wise for the youth to effing care).
My point is, we kinda have 3 kind of ages.
Im 34 with the problems of a 60 year old and a mind of someone who is two.
#25
Posted 09 August 2019 - 10:34 AM
#26
Posted 09 August 2019 - 11:07 PM
Came across this thread while lurking for info about MW5. Played MWO for years, every friday from closed beta until 2017 when our team captain and good friend passed away from bone cancer.
Our team, Ransom's Corsairs, (can still dredge up zombie recruitment threads.. .unless they've been deleted), was full of older gamer dudes who were almost exclusively parents.. really chill lot. You all remind me of them
You guys are making me miss this place. I salute you all.
#27
Posted 10 August 2019 - 06:41 PM
I'm now potato trash in Assaults... Barely viable in Heavies and simply watching the world wiz by in Lights.
For what ever reason, Mediums are now my "thang".
#28
Posted 11 August 2019 - 12:02 AM
#29
Posted 11 August 2019 - 02:51 AM
#30
Posted 11 August 2019 - 03:55 AM
Edited by Tarl Cabot, 11 August 2019 - 04:00 AM.
#31
Posted 11 August 2019 - 05:09 AM
We had to breathe snakes
#32
Posted 11 August 2019 - 11:13 PM
i cant really say mwo did everything bad. its just the least mechwarriory of the mechwarrior games. seemed too limited in scope, the least fleshed out, the fewest features etc. the mechs themselves, the models anyway (camo and default color scheme leave the game ugly and washed out most of the time), the mech combat mechanics. but the world all this takes place in is way too dead. the same battle on the same maps with the same tactics over and over and over again.
Edited by LordNothing, 11 August 2019 - 11:34 PM.
#33
Posted 11 August 2019 - 11:24 PM
All action games are in some way twitch based. Might as well get over it.
#34
Posted 12 August 2019 - 12:41 AM
#36
Posted 12 August 2019 - 04:25 AM
Mystere, on 12 August 2019 - 03:49 AM, said:
I am speaking of intolerance within the practical confines of the game.
That comment is in the context of the comment of the person to whom I was responding to, and his assertion that the supposed intolerance to play styles has been embodied in actual changes to the game that these supposedly intolerant people insisted upon and that PGI agreed to, and that such changes have been so dramatic as to prevent the victims of this intolerance from being able to play in their desired manner.
You can still LRM or use streaks, or whatever. There is no negative consequence in the actual game for your using weapon A any more than for weapon B. I freely admitted in the context of the conversation above that there are certainly vocal folks who don’t like this play style or that, but I don’t think any changes made to LRMs or Streaks have been the result of the supposed “intolerance” that these folks have for a given weapon. They may voice their “intolerance” here, but there is no actual impact of their “intolerance” in the game (other than VOIP mockery, which you are free to respond to).
Edited by Bud Crue, 12 August 2019 - 04:27 AM.
#37
Posted 12 August 2019 - 06:26 AM
Prototelis, on 11 August 2019 - 11:24 PM, said:
All action games are in some way twitch based. Might as well get over it.
quaternion with a gun type gameplay has no place in a mechwarrior game imho. should be more sim like because MASSIVE ROBOTS. its not a human you are controlling with human like reflexes. pc gamers need to think outside the mouse. its really only good at one type of control and its really restrictive to what you can do in games.
mechs have mass which means physics needs to play a bigger factor, otherwise you break the immersion. like a lower arm actuator with a 5 ton laser or two attached to it is not going to be able to rotate 10 degrees instantly. that would divide by zero in quite a few places. make it take a second or two and it works. thats the way it was supposed to work in mwo but was downgraded to make room for psr (which broke a lot of cool features this game once had). then you have the slop of multiple actuators all stacking up. shifting weight will need to be countered by other actuators causing additional noise. control systems will fight to eliminate this which would lead to intermittent variations in precision based on movement and vibration. then you fire your weapons, things heat up, metal expands, more slop. for fire your autocannon that rattles you up something fierce, your projected projectile paths shake violently throwing off your aim. thats the kind of depth it should have.
Edited by LordNothing, 12 August 2019 - 06:33 AM.
#38
Posted 12 August 2019 - 06:33 AM
LordNothing, on 12 August 2019 - 06:26 AM, said:
quaternion with a gun type gameplay has no place in a mechwarrior game imho. should be more sim like because MASSIVE ROBOTS.
Twitch skills are even more important when the game is slower.
Mech 3 was significantly slower; twitch skills king
Mech 4 was significantly slower; twitch skills king
ANY live action game is going to be primarily twitch based. It doesn't matter if you add 5 layers of "simulating" something completely impractical on top. The person reacting first and more accurately is going to have a serious advantage.
Edited by Prototelis, 12 August 2019 - 06:34 AM.
#39
Posted 12 August 2019 - 06:44 AM
Prototelis, on 12 August 2019 - 06:33 AM, said:
Twitch skills are even more important when the game is slower.
Mech 3 was significantly slower; twitch skills king
Mech 4 was significantly slower; twitch skills king
ANY live action game is going to be primarily twitch based. It doesn't matter if you add 5 layers of "simulating" something completely impractical on top. The person reacting first and more accurately is going to have a serious advantage.
those games existed before good physics engines became common place. its just not delt with because it was too much for computers at the time. and its not really the physics i want so much as the consequences of the physics. the game needs to convey the sense of mass moving through space otherwise its just quake 3 arena with robots.
#40
Posted 12 August 2019 - 07:19 AM
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