Tiantara, on 18 August 2019 - 03:48 AM, said:
So, if JJ can be changed to more ammo and weapon, or heatsinks - they will be changed. I use JJ only in mech where you can't rip them off and they fixed.
Some mechs need mobility more than firepower, and if a mech supports JJs it's prudent to keep 1-2 of them
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- Take for example dragon DRG-5N after all test and experiments - only working build is - 2x erML + 2x Rotary AC2. Everything else work bad on it.
That build doesn't belong on that chassis.
Not only for a heavy mech is the firepower rather underwhelming, you have 40% UAC jam chance reduction and 10% ballistic cooldown quirks you're not utilizing at all (as well as 15% energy cooldown and 15% laser duration you've barely done anything at all with).
I'd advise trying that build on a lighter chassis, like a Blackjack.
Tiantara, on 18 August 2019 - 04:49 AM, said:
- Hate UAC jamming. You have target, have ammo, and can't do a shot. Not a weapon on which I can rely. Better Rotary, you can keep it on edge and do rapid fire on will.
Wrong. Rotaries require you to facetank damage while you're firing. That makes them more suited to assault mechs which have the armor to spare.
Other than IS UAC2, UACs are not meant for sustained fire. Their purpose is to provide you with higher
burst damage
: Shoot a salvo or two, GTFO into cover, repeat.
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- Aha... hi is big. XL on it really straight road to death, so STD my choice. But sometimes it plays really good.
If you're fixing yourself to STD engines then you're wasting tonnage compared to LFEs - VERY few IS mechs have an advantage running a STD over LFE. With some, it's XL or bust.
Tiantara, on 18 August 2019 - 07:19 PM, said:
- ~_~ yeah... in statistic it counts and make my numbers worse. But there nothing I can do.
You can do better. The moment you tell yourself there's nothing you can do, you're conditioning yourself to accept failure.
Tiantara, on 18 August 2019 - 02:03 AM, said:
- I said about damage only. If I get defeat as whole team, match score go down, but not damage.
Wrong. The only score penalties that exist are for team kills and team damage. The score awarded for losing a match is still positive, and as already explained - most of a player's match score comes from dealing damage
regardless of win or loss.
Tiantara, on 18 August 2019 - 10:21 PM, said:
- Ah... I thought that an example of multirange build. And it feels strange.
Rule of thumb: Builds that focus on one range bracket can focus on doing that
well. Builds that split their firepower across multiple ranges and purposes end up sub-par at any range.
Void Angel, on 18 August 2019 - 10:30 PM, said:
It's a parody of multirange builds. Because "multirange" nearly always means "I hit like a Medium at all ranges."
That's a strange way of spelling "Light".
Edited by Horseman, 18 August 2019 - 10:57 PM.