Wil McCullough, on 14 August 2019 - 11:36 PM, said:
So your point is basically - since your opponents are going to focus fire anyway, why not run in one at a time?
Seems like tactically, you're playing for a draw rather than for a win.
Just reread the two questions and you should know what my point is.
Or read the rest of this post, ill give you some hints *.
Dont know why you come with these assumptions i didnt wrote?
Y E O N N E, on 14 August 2019 - 10:23 PM, said:
Yes. The target-rich environment places a higher mental load, slowing decisions, and even if they focus one 'Mech they will also take a lot of damage in return. It becomes an even trade instead of one dingus getting zapped by 12 enemies, essentially giving up their 'Mech for free.
FocusFire and calling targets is about concentrating damage on one mech,
if the caller says shoot a, the team shoots a, doenst matter if there are is a b, c , d or xyz.
Showing more mechs works if the enemy spreads damage over more then one mech but if the team uses a caller and focus fire, it doesnt matter less. The higher mental load is for the caller who has to choose the focus target, but not for the shooters they just follow the call.
The caller makes a mech a "dingus geting zapped by 12 enemys". to use your wording.
The more a team uses focus fire the less the showing more mechs works*.
Y E O N N E, on 14 August 2019 - 10:23 PM, said:
That's not how this works.
What happens is you are going to have something like 6 or so 'Mechs that can be at the front line taking the bulk of the damage because the map geography and 'Mech speed/geometry will conspire to constrain how many you can place on that front. Those six will be laying into the enemy's 6, and each side will be cycling a 'Mech back when it has to, so you always have about 6 taking damage; the remaining 6 will be dealing damage from safer positions. Small advantages gained during trading will stack up until the 'Mechs start dying; at this point, the disadvantaged team needs to either really knock out some fantastic trades or change their strategy lest they lose by attrition.
Only imbeciles turn their entire team around and present the enemy with 11 fleeing targets to run over.
What happens if the 7. is damaged and need to go back?
Does he die because there is noone to rotate and giving the enemy a mech advantage?
Does he still go back to preserve the rest of his mech and firepower and give the enemy an 6/5 advantage on the target numbers?
How many mechs can go in the back if they are damaged to not give the enemy an advantage on target numbers and how does this correlate to focus fire and spread fire?*
PS:
Seems there is a lot missunderstanding with the used terms.
Armor sharing is not matching enough for what we are talking about,
the things are too different to use one term.
We have "showing targets" to counter spread fire but only to some degree focus fire,
we have "rotating mechs" to counter focus fire a little more and letting mechs work longer,
we have "retreating" to preserve firepower and mechs, but giving less targets to the enemy.
But in the end the team that uses the most focus fire will win the match ...
Edited by Kroete, 15 August 2019 - 02:10 AM.