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Trash Teams


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#281 ShiverMeRivets

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Posted 12 January 2020 - 01:16 AM

View PostTrowaBarton, on 08 January 2020 - 07:56 PM, said:

I finally started playing this game and having played a bunch of matches:

1) you never know if the other side is going to be filled with merc team members all coordinated on discord or teamspeak and run circles around the hodgepodge of people you're placed with. Quick loss.

2) you never know how many just joined yesterday new players you're going to get placed with (new players are good, but the matchmaking doesnt take that into account). Quick loss if too many.

3) Every other game is a disconnect on your side and the game does not factor this in

4) Every other game people are camping or hiding and there is no way to even report this, because PGI only cares about AFK. There is no deterrent to camping or hiding besides team mates yelling at eachother.

5) the tiering system is garbage. besides not working you can get ok damage per game and several kills and if your team lost it will still downgrade your pilot skill rating, but you can get rushed in the first minute, have your team win and not lose skill rating
...

Point 1–4 work in your favor just as frequent as they are against you. Unless you are the weakest link of your team that is...

The tier system and MM can be improved I agree, but don’t expect any dramatic improvement. Player stats history tell only a fraction of the story. You could have a light mech ace, that decided to drop with a Fafnir this time. You have players in unskilled non-meta mechs that they have just bought and experiment with the builds. You could have a team full of great players that brought a lot of lrms and the map turned out to be Solaris City - or the other way around and the map is Polar Highlands.

The MM is a myth. Even if you perfectly balance the players by stats you will easily end up with uneven teams.





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