SirSmokes, on 16 August 2019 - 09:32 AM, said:
Not a fan of this Epic deal but if were not forced to use the launcher it makes it a little more acceptable. Just have to deal with it for the download and then I can forget it even there I am hoping.
MischiefSC, on 17 August 2019 - 08:40 AM, said:
That was a concern as well, but apparently such a thing doesn't exist with Epic. Also even Rebel Galaxy does its own patching without Epic up.
"For now". TBH that's the one - and only - feature I expect them to rush to implement.
LordNothing, on 16 August 2019 - 10:00 AM, said:
i dont like the exclusive crap either. but its no different for having to have 5 different streaming services to keep up with the 6 shows i watch.
And then a 6th and 7th service come up and each buys exclusive rights to the future seasons of the shows you watch.
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if soviet russia was still soviet, their games downloader would take up a terabyte, grind your cpu to a halt, spy on you, and fail to load the long tetris piece.
So... EGS?
Mole, on 24 August 2019 - 09:18 PM, said:
Is this even about Epic's functionality for anyone? For me, it's about the fact that Russ lied through his teeth to the playerbase in order to take their money.
MadcatX, on 24 August 2019 - 09:39 PM, said:
I don't recall a lie being told to incite people to pre-order. People willingly gave their money before the announcement (other then a 3 day overlap or something along those lines?)
"Steam Workshop", "Will be delivered as a Steam key". The service and integration with it have been specified multiple times over in no uncertain terms.
And then "Just a FAQ update, nothing to worry about" (we know how THAT turned out).
Nesutizale, on 25 August 2019 - 02:09 AM, said:
I remember that the talk was that PGI aspected to launch on steam, because Epic turned them down the first time they tried to make a deal and there are still talks about other options. Steam, GOG and Epic where all there as options beside each other while the pre-order was allready running.
What they said so on the website ... I don't remember how it was exactly phrased.
Luckily, the Internet Archive remembers.
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- The Community Edition Pre-Order program will provide you with a key to the Steam version of MechWarrior 5: Mercenaries upon the game's release. When available, you will receive the Steam Key through your profile page on this site.
- The Exclusive Closed Beta is only available to Community Edition owners, and will be delivered to you in the form of a Steam key.You will be granted a Steam key through your profile on this site.
- The Digital Content will also be provided through Steam. A key will be provided through your profile on this site
As you can see, there is zero ambiguity there. The information was delivered as a
statement of fact.
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Point is if they didn't communicated it clearly that the steamkey was only what they aspected to happen,
You keep
using that word. It doesn't mean
what you think it does.
For your consideration: As a game publisher (or self-publishing developer) you don't "expect" your game to release on a specific platform, you
plan to release it on said platform and have to take steps to get it on that platform.
Let's face reality: PGI was selling the pre-orders and advertising them as Steam pre-orders
while actively attempting to sign an exclusivity deal with Epic.
They started the pre-order campaign
and pretty much immediately decided to try and renege on its' terms.
There's nothing "
expected" about that from their point of view, but quite a lot of "
premeditated".
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So someone informed about the fact that it was "just aspected to be on steam" could have guessed that this is still not a certainty while people who don't had that information and went with what is said on the website would feel lied to.
Counterpoint: Steam was stated as the target platform even before the preorders started - in fact,
Steam Workshop support was advertised as a major selling point as early as Mech Con 2017.
Edited by Horseman, 04 September 2019 - 10:47 PM.