Grayson Sortek, on 20 August 2019 - 07:31 AM, said:
1) Thank you for making the point that so many others have on the forums. Why would EPIC CREATE, because in your mind Epic now has control over what PGI creates huh? Why wouldn't they, since they did give PGI a lot of money.
Consider that if you believe Epic doesn't have control over what they make, and PGI does want to cater to a completely different market/user base, then they will have to make adjustments.
2) MWO wasn't no, but we aren't talking about MWO, we are talking about MW5 and all of the things they've said about it WHILE keeping in mind the fact that we can't really trust anything they say. There have been too many lies and empty promises. It's clear that they aren't going to do what's best for the game or the franchise as compared to just making as much money as possible.
So if it gets them more money to implement the MWO rule-set into MW5, which isn't that difficult to do, and play with some variables to make it much more arcade-like than it was originally promised to be... then why wouldn't they?
TL:DR see bottom
1)
I am not quite sure what your point is. Epic hasn't changed any games they have bought the exclusive rights to sell to my knowledge. All they have is the exclusive right to sell the final product on the store for one year.
From devs of other games, that went Epic exclusive, I have never heard that Epic interfered with the creation of the game.
Epic is, in this cases, just a seller not an owner. When Epic would have bought PGI then there would be much more at stacke.
Should MW5 be more arcade like then PGI would have made that decission when they started development by looking what worked for MWO and what not. At least that would be the normal way but since its PGI I am not that certain.
Another point is the amount of time it takes to change things from something that is similar to MWO to something that is more like Fortnite or casual in general. Also the definition of casual can be very broad.
MWO is in some regards very casual. Most importently in that you had nothing to loose. ******* up a match didn't realy hurt you. Sure it meant slower progress but it was still progress. Its not like you could loose your mech or equipment or anything that would set you realy back.
On the other hand you had the mechlab that looked much to complex for many people. Comming from the TT I never found it that complex but not TT players....it turned a lot of people away (that I tried to play MWO).
In that regard MWO and MW5 both would do good in providing a system that is so accessible that everyone can pick it up and play right away as well as provide a much more complex underlying system that people that want to go "pro" can dig in and figure out the best approach to the fine details.
A very good example of that is World of Warships. You can start WoWs right away. All you need to know for the first matches is where to accelerate and stop, turn and that your crosshair is for aiming your guns. Very easy to pickup and understand.
Still there is a much more complex system behind it that is so very elegant hidden and has tons of details you can learn to master the game. From how gun velocity, weight of shell and angle all influance your penetration to learning where the weak spots are on the different ships and so on. A friend of mine can tell you pages of manual to every ship with all the data while I can still enjoy the game only knowing a fraktion. Sure we play in totaly different leagues but we both can have fun with it and that keept both of us playing and that is the very importend point that MWO failed in.
Simple and elegant to the outside, even to the degree that it seams like a casual game but offering so much under the "MS Hood" that even those die hard players have their fun with it.
2) Trust of PGI. A difficulte topic. For one I would like to seperate two things. Lying and not delivering.
PGI has quite a record of not delivering what they said they would do. To me its a mix of overconfidance, lack of knowledge and manpower. They had many ideas and then found out that they couldn't implement it the way they have planed and implemented it halfhearted or had to cut it alltogether. While dissapointing its not lying.
Saying that you would sell on Steam and then go Epic. That was a lie, also it was just for a few days of the time the contract was signed it should have been communicated earlier that there was something going on.
I think to many people here are to quick with saying PGI lies all the time and they are completly evil. Incompetend, yes I can see that but not evil liers.
Comming to the point "what is best for the franchise". The best thing for the franchise is to make LOTS AND LOTS OF MONEY.
Because when it does that, it survives. Then companies will make new products, then investors will come around and pay the development. Then we get new stuff to play with.
Have you seen the Clan kickstarter for TT Battletech? Did they invent the wheel? No they took what is there, polished it a little bit and tested the water. That is makeing money with the least effort and see if costumers will bite.
When they saw it worked, then they started to add new stuff, also some of it was also rehashing old stuff like putting the legends of BT into one Sourcebook. Its nothing new but rewarming the old stuff you could search on Sarna.net and people still pay for it. That is a cashgrab right there and its celebrated in the community as "Look the Kickstarter is so greate and awesome. At the end of the day its makeing money. Same goes for PGI.
When createing a more accessible MW5 bring is more people then the franchise will grow. When it grows that is good, that mean from there you can start on building more stuff, including more difficulte and "hardcore" stuff, cause people are allready invested and might want more.
Naturaly it would be ideal when PGI would create a game that is like I mentiond before, casual on the outside but hard to master on the inside...so to say.
TL:DR;
1)
- Epic didn't bought PGI they bought the right so sell MWO one year exclusive.
- Epic hasn't interfered with other games where I had the chance to talk to one of the devs.
- MWO is casual
- MWO & MW5 need a system like World of Warships, simple to pickup hard to master
2)
- PGI has shown lots of overconfidance and incompetance, that is not lying
- PGIs only case of true lying is the steamkey (at least that comes to my mind, rest was point above)
- Best for the franchise is not catering to any group of players specificly but see where the money is.
Very drastic breakdown of what I said above, you might want/need to readup to some parts to get it.