Is Pgi Trying To Kill Units To End Game?
#1
Posted 22 August 2019 - 04:39 AM
The major attraction in this game, for me and my group, was TEAMPLAY. You know, make up a group, talk to each other to coordinate, then talk ****, laugh and have fun.
My Unit, FEB, was created for this. We were active every night, with up to 10 players at once, very often... now we no longer have a contract, each member of unit can go to a different side of FP, and it became nearly impossible to find GROUP GAMES...
And since we cannot play in group, in same match, in same team, we are breaking apart. Players are giving up to join our DISCORD ... why, if we try to make a group, hang >10min "SearchingWarrior", then disband and try a sync drop... and when the members are spread among many matches and teams, becomes hard to talk...
So, PGI, what's your plan for UNITs ?
#2
Posted 22 August 2019 - 04:47 AM
wanna buy a mechpack to nascar around in?
#3
Posted 22 August 2019 - 04:55 AM
What time zone do you play in?
#4
Posted 22 August 2019 - 06:01 AM
I doubt its fixable at this point. Damn shame, I love group Q.
#5
Posted 22 August 2019 - 06:06 AM
#6
Posted 22 August 2019 - 06:08 AM
Edited by draiocht, 22 August 2019 - 08:21 AM.
unconstructive, discussing moderation
#7
Posted 22 August 2019 - 06:38 AM
If PGI actually kept their promises and made better decisions then I am sure the current playerbase would be x3-x6 the current value, with older and better units playing the game and gradually newer players would come in.
Mechwarrior Online is at the end of it's days and has been for the longest time. I've tried talking to the community with ideas of a going away and moving onto MW5 and potentially a MWO 2.0, but they've been stubborn and continued their beer league antics and saying the game will not die. I don't blame them really, hard to let go of something you put so much time and effort into.
#9
Posted 22 August 2019 - 07:16 AM
Alloh, on 22 August 2019 - 04:39 AM, said:
Ok, lets go over this one more time...
As the population has fallen the only time you can still have a reasonable chance to get a GQ drop, is during NA prime time, which has traditionally been from ~7PM to ~12AM Eastern US time zone.
Now, since Russ’s lovely EOL commentary a couple of months ago, that “reasonable chance” has gotten more spotty/inconsistent. For example some nights the queue doesn’t get a reasonable population of varied group sizes until closer to 8PM. Some nights you might start getting consistent and rapid drops starting at 6PM and then after 10PM it is a ghost town (like last night). Other nights (often mid-week nights it seems) the population is even more minimal to the extent that if you have the wrong group size you might not get a match at all because there is no other group for you and yours to add up to 12 with; and even if you do find one to reach a 12, as soon as one person drops out or comes on, that might be it for not just your group, but for other groups as well.
So anyway, this isn’t a unit problem, it’s a low population problem that has gotten worse over time, and which Russ has exacerbated via his comments last month regarding MWO’s future and the EPIC announcement for MW5. The tenable GQ playing window will continue to narrow and be more and more iffy as time goes on and I can’t see anything reversing that trend.
Edited by Bud Crue, 22 August 2019 - 07:16 AM.
#10
Posted 22 August 2019 - 07:19 AM
#11
Posted 22 August 2019 - 07:20 AM
Saw the same names 5 times in a row.
We just swapped sides.
Good job PGI way to step on your own feet walking backwards.
Eating a stale donut.
#12
Posted 22 August 2019 - 07:22 AM
Which is pretty wild stuff
#14
Posted 22 August 2019 - 07:37 AM
TheArisen, on 22 August 2019 - 04:55 AM, said:
What time zone do you play in?
You missed the main point, and I guess that you aren't in a Unit. A little time ago, the CONTRACTS WERE TAKEN BY THE UNIT. So all the members of unit were playing in the same side, allways. Now, there is no contract for units. Each unit member must take a contract, and chance says they will be spread on both sides!
Almost the same goes to PUB/QP - the GROUP queue used to work fine, with games much harder than solo, in pub, as the best players were grouped up and teamworking. Currently, in almost every game, there are players from a given unit on both sides... "Group MatchMaker" is FUBAR... became "SearchingForever".
And that leads to disbanding of units, as players are unable to be in same match/team, and many are migrating to other games were the software house welcome groups of players, as PGI used to do in the recent past!
#15
Posted 22 August 2019 - 07:44 AM
Nightbird, on 22 August 2019 - 06:06 AM, said:
You're WRONG. Most of units have 2..6 players at once, in Quick Play Group Queue. But both QP and FP *GROUP* MatchMaker is FUBAR, cannot find games. And at least in my unit, the disbanding started when it became clear that we no longer can play as an UNIT, with our members cooperating in the same match.
Probably the simplest, and BEST, solution is to just merge the SOLO and GROUP queues into one... so we can even have a group of 11 players and expect to find someone, or a group of 2..6 players can play as an UNIT should, with othe solo players.
PGI, please share some love to UNITS. We have been supporting you since MWO started. Give us a way to play togheter, as an UNIT, with solo/pug players... and give back to us the UNIT CONTRACTS FOR FP, so we all remain in same side, and the unit as whole can chance side when required.
PGI, save the UNITS!
#16
Posted 22 August 2019 - 08:00 AM
#18
Posted 22 August 2019 - 08:00 AM
Alloh, on 22 August 2019 - 07:44 AM, said:
This would literally kill the game overnight.
Right now the solo queue is the single, one part of MWO that kind of works very well. Just as a rough guess you have 20+ people there for each player in group/faction queues.
If you break the solo queue by combining the group and solo queues they'll stop playing, and the game is dead.
#19
Posted 22 August 2019 - 08:05 AM
jss78, on 22 August 2019 - 08:00 AM, said:
If you break the solo queue by combining the group and solo queues they'll stop playing.
Yeah, it's not fun having to fight 2+ players that are in comms. By combing GP and SP you force the solo players to play in groups or not get a chance to play.
#20
Posted 22 August 2019 - 08:34 AM
By the way, the other team is allways 12 players that are in comms... Using VoIP is optional, but it is there allways. And our unit now does "sync drop" with coordination using both Discord and game's VoIP.
So, the argument that merging group and solo queues will kill a nearly dead game makes no sense. It already happens. Just the "unit group" now gets spread, as GQ is cataleptic.
After the MW5 betrayal, and lack of MWO2, this seems the most plausible and feasible way to keep MWO alive for a few years more..
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