Feral Clown, on 29 August 2019 - 06:49 PM, said:
This perfectly highlights your terrible thinking.
No it highlights your inability to understand that 50+ PPFLD alphastrikes from long range dont belong in the game. Theres very good reasons why PPCs/Gauss were linked for ghost heat. And why they will never be unlinked.
Feral Clown, on 29 August 2019 - 06:49 PM, said:
You continually want the game dumbed down for lowest common denominator, you want chess to be checkers.
And theres a reason all video games across the industry have been dumbed down compared to games from the 90s. Gamers used to be a narrow target audience, it was mostly your low-EQ high-HQ antisocial nerd types. So back then you could market intelligent games and do well. But nowadays gaming has become way more mainstream and expanded into almost every social group imaginable. Its not just sweaty nerds anymore. Which has had the effect of dumbing down the audience considerably. Thats why the farmvilles and hello kitty island adventures have done so well.
Appealing to the lowest common denominator has become the defacto key to success in every walk of life whether its business or politics. Because the vast majority of people are part of the lowest common denominator. Your highest chance for success comes from appeasing the widest crossection of players. A lesson PGI failed to heed by not keeping PUGs happy.
The truth you dont want to face is that if PGI dumbed down their game more it would probably still have players. Theres dozens of really dumb games on steam that have way more average players than MWO... MWO chased away most of its player base by being an unbalanced overcomplicated mess that not only lacked appeal for casual gamers but also forced them to play against elite groups/units if they dared to try anything other than quickplay.
Feral Clown, on 29 August 2019 - 06:49 PM, said:
What you should have been focused on and pushing for was a proper PSR system that rated players with limited knowledge and understanding of the game, such as yourself, in an accurate manner so that matchmaker could function correctly.
I have a better understanding of the game than you apparently since you dont even understand why disallowing high damage PPFLD alphastrikes at long range was necessary. Its one thing to allow high PPFLD at short range like dual heavy gauss because its short range incurs high risk. But high damage PPFLD at long range incurs far less risk and being long range makes it far easier to focus fire. Thats why they got rid of it because PGI wanted high PPFLD alphas to come with proper risk/reward.
Feral Clown, on 29 August 2019 - 06:49 PM, said:
If players of similar skill were facing off, gauss/ppc wouldn't have been such an issue
Thats completely false. Poptarting was an issue even at the highest levels of play. It was the dominant meta and it stagnated gameplay because every other way of playing the game was inferior. The best counter to poptarting was to poptart better.
PGI didnt just get rid of poptarting because casuals disliked it. There were elite players that hated it too.
Poptarting is
never coming back. You need to get over it.
But again I do think jumpjets should be unnerfed. With PPC/Gauss being linked for ghost heat theres no need for jumpjets to remain suppressed.
Edited by Khobai, 29 August 2019 - 11:11 PM.