
Feral Clown, on 30 August 2019 - 11:15 AM, said:
Instead I am here to help! So tell us what you think about the article the OP posted?
LOL WUT? I see what you did there.
For what it is worth:
Need to write a wall of text to describe the issue.... consider it as not worth the afford.
But the TLDR, you can not compare MWO with CoD MW and the asymetric weapon balance because the game mechanic is completely different.
If you want asymetric weapon balance you need clear/solid roles and a mechanic that support that roles. A sniper weapon that fires at fast as a short range weapon -> bad (PPC, ERLL++)
a sniper weapon that does not kill with few hits -> bad (Gauss...
a damage dealer weapon that does not kill with few hits -> bad (AC20, SRMs....
small weapon that deal as much damage or even more than bigger ones -> bad
stuff that i have forgotten to mention -> bad
But here is a question for you:
do you think that it is ok that the smaller weapons of a family have shorter "beam" time and faster reloads?