Updated! New Mech List And Gsp Bundles!
#61
Posted 30 August 2019 - 07:45 AM
#62
Posted 30 August 2019 - 08:08 AM
#63
Posted 30 August 2019 - 09:45 AM
1) After the pokemech update the next logical move will be a huge mech and mechbay sale.
Also, marketing trick - offer mechbays for 100 MC (-66%) as a limited time offer. Only once, and neverTM to repeat again.
2) You don't have to offer GSP bundle for MC. You only need to fix your GXP conversion.
Right now, to convert XP for 200 skill points will take you 6400 MC, approximately $30. And 9 mill C-bills. And a lot of playtime, to accumulate XP.
You can see how these features are unbalanced.
Please change GXP conversion values. To be equal by MC amounts, XP transfer should be 80 XP per 1 MC, not 25 XP. But considering C-bills and playtime involved, make it 100 XP per 1 MC.
3) C-bill bundles. It is just an embarrassing theft. 800 MC per 1.1 mill C-bills? Seriously? Who buys that, except the filthiest of whales.
Can you make this offer more appealing to general population? You will get another viable MC sink.
4) With couple of MC sinks reestablished, slowly decrease MC giveaways on events. Shift MC giveaways into the game.
Make permanent weekly challenges:
Play 10 games in Group Q, get 50 MC.
Play 10 FP games - get 75 MC.
Play 10 Comp Q games - get 100 MC. (Originally i thought about rewards per win, for comp, but it is easily exploitable).
With ability to steadily farm MCs by just playing the game, you may decrease your population dips. And increase modes population outside the QP.
Edited by Sigmar Sich, 30 August 2019 - 10:19 AM.
#64
Posted 30 August 2019 - 10:14 AM
Calebos, on 30 August 2019 - 08:08 AM, said:
haaaaaaaaaaaahahaaaaaaaaaaahahahhaaaahahahaaaahahhahahaaa. that one is a real good one........waiting since CB for something like that but under BT messiahs rb command will that never happen
Btw Matt no new sale´s?
#65
Posted 30 August 2019 - 11:01 AM
You own 714 of 817 displayed 'Mech variants
#66
Posted 30 August 2019 - 11:08 AM
#69
Posted 30 August 2019 - 02:23 PM
#70
Posted 31 August 2019 - 11:03 PM
Mighty Spike, on 30 August 2019 - 10:14 AM, said:
Btw Matt no new sale´s?
I am ironizinhg this way all the time and still nobody of PGI shiny **** erectus pack took a bit of bravery to even just mension that they are not interested. I am just wondering who made fatal decision about the engine and kinetic solutions of this game in the beginning. It must really very big skull lacking proper content. :op
#71
Posted 31 August 2019 - 11:11 PM
Edited by Calebos, 31 August 2019 - 11:12 PM.
#72
Posted 01 September 2019 - 04:01 AM
Calebos, on 31 August 2019 - 11:03 PM, said:
I am ironizinhg this way all the time and still nobody of PGI shiny **** erectus pack took a bit of bravery to even just mension that they are not interested. I am just wondering who made fatal decision about the engine and kinetic solutions of this game in the beginning. It must really very big skull lacking proper content. :op
who do you think made the decisions from day1 on? You have 1 try ... i think we ALL know the answer
#73
Posted 01 September 2019 - 06:33 AM
#74
Posted 01 September 2019 - 10:43 AM
BigScwerl, on 01 September 2019 - 06:33 AM, said:
The purpose of this feature is to tempt players into buying mechpachs. Confirmed by follow-up mechpack sale.
Mechpacks will tempt you to buy GSP bundle.
PGI is trying to milk whatever droplets are left. From this perspective, feature is absolutely logical.
#75
Posted 01 September 2019 - 12:49 PM
#76
Posted 01 September 2019 - 03:35 PM
#77
Posted 03 September 2019 - 09:44 AM
Still that's not going to make me want to play again. :I
#78
Posted 03 September 2019 - 12:24 PM
#79
Posted 03 September 2019 - 12:39 PM
BigScwerl, on 01 September 2019 - 06:33 AM, said:
We have updated the Options!
- NEW VIEW FILTER: ALL, OWNED, or UNOWNED
- SORT BY OPTIONS: WEIGHT CLASS & ALPHABETIC or PURCHASE DATE
Just to explain to those that disagree with the decision to "use Resources" to add this update to the website.
I want to point out that "the resource" used for this was the Web Developers time about 8 to 12 hours of (when he had some available.) Our Graphic Designer was away so we knocked this up based on website improvement ideas we had in the past.
We also knew we could accomplish it in a short time and it would be low risk, low impact.
Everyone at a game company has different skill sets and just because we have "a resource" available in the web department doesn't mean I can assign them to make a Map or Mech for the game.
#80
Posted 03 September 2019 - 01:56 PM
And for all the "spend your resources more wisely" - i can imagine that this was one nugget the dev was actually happy to code instead of putting out bushfires and was proud of the result. Everyone needs that once in a while. Time well spent.
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