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Group Play And Quick Play. I Would Like To Group Up.

Gameplay Social Balance

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#21 Garth Marenghi

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Posted 11 September 2019 - 07:04 AM

View PostIgnatius Audene, on 11 September 2019 - 07:00 AM, said:

Nothing to say against this option. But it needs programmers work and will never happen because of this.


Well the code for mixing group and quick play was there...

#22 Teenage Mutant Ninja Urbie

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Posted 11 September 2019 - 07:10 AM

View PostHelvite, on 11 September 2019 - 07:04 AM, said:


Well the code for mixing group and quick play was there...



well, they can't be ar*ed bothered to even change 1-2 simple .xml numbers, which takes less time than typing this.
so go figure.. Posted Image

Edited by Teenage Mutant Ninja Urbie, 11 September 2019 - 07:11 AM.


#23 Iommo

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Posted 11 September 2019 - 08:54 AM

I approve of the original poster's idea. PGI?

#24 Xardion

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Posted 11 September 2019 - 08:56 AM

I've been wishing for this for years now. It would allow for 11-man drops (because someone solo dropping could fill the hole), and would eliminate the weird disparity of wait times between even and odd groups.

#25 Garth Marenghi

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Posted 11 September 2019 - 09:20 AM

View PostXardion, on 11 September 2019 - 08:56 AM, said:

I've been wishing for this for years now. It would allow for 11-man drops (because someone solo dropping could fill the hole), and would eliminate the weird disparity of wait times between even and odd groups.


Yup I agree

#26 A Baoa Qu

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Posted 11 September 2019 - 09:27 AM

View PostHelvite, on 09 September 2019 - 08:51 PM, said:

PGI, please integrate quick play and group play in a similar fashion to Faction Play. Allow a notice to appear that groups are trying to drop and how many spots are left to fill the queue.This way we can find a way for groups to fill out and get to playing. I want to keep playing MWO until they shudder and lock the doors, as this is STILL a very fun game. Pretty please?


+1, normally I would have been against this idea but we're beyond that point now. We've had separated quick play queues long enough, and the current playerbase is not enough for them anymore.

It is time to consolidate the queues.

#27 fille

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Posted 11 September 2019 - 10:09 AM

Same here! the pop is too low to tolerate any sort of arbitrary division in the playerbase these days.

#28 Sarsaparilla Kid

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Posted 11 September 2019 - 10:43 AM

Group Q has been very hit or miss, depending on whether my group has 2, 3 or 4 people in it to be able to match up with other groups to make up a 12-man team.

Instead of allowing solos to join the Group Q, PGI could implement variable group drop sizes, where after a couple minutes if it can't fill 2 12-mans, then it sees if it can make 2 11-mans or 2 10-mans, on down the line until it can make a match, even if it ends up 4v4. Other games have this implemented when populations drop at certain times during the day and can't support making a full lineup on both sides.

#29 Kol Koontz

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Posted 11 September 2019 - 11:31 AM

You want to group up do faction play. No major changes or even anything that requires effort can be expected from a game in maintenance mode.

#30 LowSubmarino

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Posted 11 September 2019 - 03:02 PM

Thousands of players were also hyped when it came to escort mode. Pgi didnt read a single comment concerning what exactly eycited ppl concerning and escort mode.

Instead they let us cover s shodan level ai that somehow lost its brain.

Outright killing the mode.

Brutally.

Ppl also wished for more stability, less crashes, other fun modes, better this or that but pgi didnt really care at all. Do you truely believe they will now suddenly pay attention to your creative idea?!

Im asking you. No bs, no insults, no foolish egos.....im asking you:

Do you truely believe theres even the tiniest chance they would consider anything you say?

No, my fellow mechwarrior.

Theres a private and elite twitter exchange between some players and thr Mr. Russ. Not here the mechwarrior online forum. For some weird reason im supposed to go to twitter or the godless underverse to talk about the game. I dont think theres any dev present here. You waste your time. Pgis mwo forum isnt really pgis forum. They somewhere on another platform. Prolly too scared of the thoroughly dissppointed community.

You need to beg for attention on twitter.

There your chances to be heard will jump several notches from zero to ab amazing 0,000ü0001 %.

#31 JRcam4643

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Posted 11 September 2019 - 09:45 PM

View PostHelvite, on 09 September 2019 - 08:51 PM, said:

PGI, please integrate quick play and group play in a similar fashion to Faction Play. Allow a notice to appear that groups are trying to drop and how many spots are left to fill the queue.This way we can find a way for groups to fill out and get to playing. I want to keep playing MWO until they shudder and lock the doors, as this is STILL a very fun game. Pretty please?

View PostFRAGTAST1C, on 09 September 2019 - 09:42 PM, said:

People have suggested PGI to allow people to select GQ and SQ, similar to selecting servers, so that a few slots in GQ can be filled with a small number of solos. Nothing's been done about this.

View PostHelvite, on 10 September 2019 - 03:28 PM, said:

Even a check box allowing groups to request QP people of any tier would help.

View PostGeminiWolf, on 10 September 2019 - 04:55 PM, said:

No, thank you. If I wanted to be 12 man Seal Clubbed I would play Faction Play or Group Play in the first place. Please quit requesting that PGI force most of the players to play a mode you want to play, when they clearly are not choosing that.

View PostLordNothing, on 10 September 2019 - 06:02 PM, said:

we either need to go 8v8 or we need to start merging modes.

View Postjustcallme A S H, on 11 September 2019 - 12:11 AM, said:


For the same reasons every other single time this thread comes up...

Groups in SoloQ are extremely overpowered.

So - NO.


What needs to happen is an option to let SOLO into GroupQ. That is the only way it could work, been posted about many times. Nothing from PGI on it.



The best improvement that could be made is get rid of group queue and limit group size to a max of 2 or 3 players. Then they would need to tweak the mm so it matched the number of groups and size on each team.

#32 Kol Koontz

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Posted 11 September 2019 - 10:19 PM

View PostJRcam4643, on 11 September 2019 - 09:45 PM, said:



The best improvement that could be made is get rid of group queue and limit group size to a max of 2 or 3 players. Then they would need to tweak the mm so it matched the number of groups and size on each team.


No.

No groups at all in quick play. Not up for debate. You want a small group go do faction.

#33 Monkey Lover

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Posted 11 September 2019 - 10:25 PM

View PostXardion, on 11 September 2019 - 08:56 AM, said:

I've been wishing for this for years now. It would allow for 11-man drops (because someone solo dropping could fill the hole), and would eliminate the weird disparity of wait times between even and odd groups.


Not really an issue anymore. Most the big teams are dead and the others don't want to drop in large groups because of the tonnage limits.

Good job pgi you fixed it in the same way you fixed the bolt on shadows lol.

#34 JRcam4643

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Posted 11 September 2019 - 10:33 PM

View PostKol Koontz, on 11 September 2019 - 10:19 PM, said:


No.

No groups at all in quick play. Not up for debate. You want a small group go do faction.


Need to switch it up. if you want big groups you go do faction play. You are right about it not being up for debate. Having two separate queues for quick play is insanity.

#35 Kol Koontz

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Posted 11 September 2019 - 10:39 PM

View PostJRcam4643, on 11 September 2019 - 10:33 PM, said:


Need to switch it up. if you want big groups you go do faction play. You are right about it not being up for debate. Having two separate queues for quick play is insanity.


No. Simply no. Let group queue die if need be. Game is old and these things are to be expected.

With our borked tier system we'd see you, and your couple of buddies and then guys like Ash grouped up with Vhex and Reck and I sure as hell wouldn't want to be the one ending up on your team.

Absolutely no groups of any size in quick play period. There'd be a riot/mass exodus.

Let the dream go, it is a really, really stupid idea.

#36 justcallme A S H

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Posted 11 September 2019 - 11:05 PM

View PostJRcam4643, on 11 September 2019 - 09:45 PM, said:

The best improvement that could be made is get rid of group queue and limit group size to a max of 2 or 3 players. Then they would need to tweak the mm so it matched the number of groups and size on each team.


Quite literally the worst improvement/suggestion.

Just make changes that kill the player base off even more!

Great stuff.

#37 JRcam4643

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Posted 11 September 2019 - 11:07 PM

View PostKol Koontz, on 11 September 2019 - 10:39 PM, said:


No. Simply no. Let group queue die if need be. Game is old and these things are to be expected.

With our borked tier system we'd see you, and your couple of buddies and then guys like Ash grouped up with Vhex and Reck and I sure as hell wouldn't want to be the one ending up on your team.

Absolutely no groups of any size in quick play period. There'd be a riot/mass exodus.

Let the dream go, it is a really, really stupid idea.


The mm already gives good players to one team and not the other. Wouldn't change the landscape. The biggest difference would be you can team up with a friend and have a chance decent game. Of course they would need to limit it to one group per team.

#38 Kol Koontz

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Posted 11 September 2019 - 11:20 PM

View PostJRcam4643, on 11 September 2019 - 11:07 PM, said:


The mm already gives good players to one team and not the other. Wouldn't change the landscape. The biggest difference would be you can team up with a friend and have a chance decent game. Of course they would need to limit it to one group per team.


What are you not getting?

NO.

Wouldn't be fun for people stuck with you and your friends and three really awful players all tier one would be a huge detriment to the fun of others, just as 99%ers grouping and stomping would be.

It is never going to happen.

#39 Kotzi

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Posted 12 September 2019 - 12:05 AM

As mentioned before, there has been many proposals made. Not once did PGI answer to us. You think now, in maintenance mode, they will?

I think Ash said it before, best and simple solution would be to let Soloplayers check a box making them available for GQ. MM has bigger pool to pick of decreasing search time, Soloplayers are not forced to GQ. Win Win.

But PGI aint got no time for this ****.

Edited by Kotzi, 12 September 2019 - 12:05 AM.


#40 LordNothing

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Posted 12 September 2019 - 06:54 AM

View PostJRcam4643, on 11 September 2019 - 09:45 PM, said:



The best improvement that could be made is get rid of group queue and limit group size to a max of 2 or 3 players. Then they would need to tweak the mm so it matched the number of groups and size on each team.


this kind of thing is firmly in too little too late territory. group queue is effectively dead. faction play is effectively dead, solaris is effectively dead, qp is derp and dying. even 8v8 would be like putting a bandaid on a gun shot wound. it might buy us some time but not a whole lot.

View PostJRcam4643, on 11 September 2019 - 11:07 PM, said:


The mm already gives good players to one team and not the other. Wouldn't change the landscape. The biggest difference would be you can team up with a friend and have a chance decent game. Of course they would need to limit it to one group per team.


the matchmaker is effectively dead. id even argue that its been dead since it was implemented. 8v8 and symmetrical psr based tiers, maybe. without 8v8 then not enough players, without symmetrical psr and you got the same useless matchmaker we always had.

Edited by LordNothing, 12 September 2019 - 07:02 AM.






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