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Please Be Able To Select Mech After Map Is Decided


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#1 Luke Ackerson

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Posted 15 September 2019 - 06:58 AM

I think the game will be more meaningful if you can change Mech while waiting for other people to connect

#2 Warning incoming Humble Dexterer

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Posted 15 September 2019 - 07:50 AM

Well thing is you wouldn't be able to balance the group tonnage...

But other then that I'd love to try that, if only as a limited event or a specific QP game mode.

I often use QP to level up but also to try out my new FP builds, and most of the time I land on a QP map and/or game mode where that new FP build can't be tested at all.

#3 K O Z A K

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Posted 15 September 2019 - 08:04 AM

You already can, in fp. Qp is the mech racing sim, just take a fast mech and run around in circles, cant go wrong

#4 LordNothing

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Posted 15 September 2019 - 08:11 AM

i have no problem with you being allowed to pick a mech after the map vot is revealed. however i think i would limit it to mechs with the same weight class as the one you dropped with.

real problem is when you have lots of mechs and so finding the one you want in the alloted time might be difficult. so perhaps have it where you set up an deck for each weight class, put your favorites in there, and you can pic one after the map vote.

Edited by LordNothing, 15 September 2019 - 08:11 AM.


#5 ShiverMeRivets

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Posted 15 September 2019 - 09:16 AM

View PostLuke Ackerson, on 15 September 2019 - 06:58 AM, said:

I think the game will be more meaningful if you can change Mech while waiting for other people to connect

Can you imagine how a game on Polar Highlands will look like if you allow that?

#6 PhoenixFire55

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Posted 15 September 2019 - 09:44 AM

View PostShiverMeRivets, on 15 September 2019 - 09:16 AM, said:

Can you imagine how a game on Polar Highlands will look like if you allow that?

Like a proper game where people bring mechs suited for the map and are finally able to use appropriate tactics instead of merry-go-round the middle?

#7 Prototelis

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Posted 15 September 2019 - 02:09 PM

Mech before map would be 100% bad for quickplay for a number of reasons.

#8 Monkey Lover

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Posted 15 September 2019 - 02:36 PM

No thanks, sometimes you build wins some times it doesnt. Not like these games are more than few minutes long anyway.

All I see is meta builds now, i really dont want to see meta +map.....

Edited by Monkey Lover, 15 September 2019 - 02:37 PM.


#9 dario03

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Posted 15 September 2019 - 02:49 PM

View PostShiverMeRivets, on 15 September 2019 - 09:16 AM, said:

Can you imagine how a game on Polar Highlands will look like if you allow that?


~22 Lurm/atm mechs instead of ~12...?

#10 Prototelis

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Posted 15 September 2019 - 02:55 PM

Nah, probably mostly hadoukens and blue lightsabers because most people aren't going to play a non-combat narc role, and most lrmers refuse to get their own locks.

#11 FRAGTAST1C

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Posted 15 September 2019 - 06:56 PM

View PostLuke Ackerson, on 15 September 2019 - 06:58 AM, said:

I think the game will be more meaningful if you can change Mech while waiting for other people to connect


In Instant Action mode, the MM (such as it is) is grouping people based on Tiers and tonnage. If you are able to choose mechs based on the map selected, then the balancing act (such as it is) would be even worse.

You can bring 4 mechs for a specific map and mode in FW. That's how it should be 'cause Instant Action and FW should be different and more people should be given the incentive to play FW. Unfortunately FW isn't the busiest throughout the day but that doesn't mean Instant Action should have some of those features.

If you want to make QP have some meaning, then make the FW conflicts be in someway weighted slightly by the results in of QP. It just might push people to enter FW for more features.

#12 Luke Ackerson

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Posted 15 September 2019 - 07:22 PM

For tonnage issues, limit the changeable range to ± 5 tons in weight class,
How about notifying the other side of the changed tonnage?

Edited by Luke Ackerson, 15 September 2019 - 07:33 PM.


#13 justcallme A S H

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Posted 15 September 2019 - 07:41 PM

View PostPrototelis, on 15 September 2019 - 02:09 PM, said:

Mech before map would be 100% bad for quickplay for a number of reasons.


Could you imagine Polar, anything? Or Frozen Assault? Caustic?

It would become either a LRM fest, more so than it already is, or just a ERL camp fest... Great 15min game coming up really improving that gameplay experience.

Not to mention the complexities in coding/locking people into a specific class of mech they searched in otherwise you'd end up with potentially 8 lights vs 8 assaults.

Why people dont/cant think of these glaring issues is beyond me.

View PostLuke Ackerson, on 15 September 2019 - 07:22 PM, said:

For tonnage issues, limit the changeable range to ± 5 tons in weight class,
How about notifying the other side of the changed tonnage?


Yeah so even more waiting time in the lobby.

After you've just spend 2-10mins searching... Posted Image

End of the day - it'll never happen. You're better off discussing sending someone to another Solar system within the next 100 years. That has a greater chance of happening than this.

Edited by justcallme A S H, 15 September 2019 - 07:42 PM.


#14 Nightbird

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Posted 15 September 2019 - 08:07 PM

QP is just a tutorial, FP (the actual game) lets you pick after knowing the map and mode.

#15 GeminiWolf

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Posted 15 September 2019 - 08:29 PM

View PostHumble Dexter, on 15 September 2019 - 07:50 AM, said:

Well thing is you wouldn't be able to balance the group tonnage...

But other then that I'd love to try that, if only as a limited event or a specific QP game mode.

I often use QP to level up but also to try out my new FP builds, and most of the time I land on a QP map and/or game mode where that new FP build can't be tested at all.

Its not called FP, its called 12 Man Seal Club the Solo's... :)

#16 Warning incoming Humble Dexterer

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Posted 15 September 2019 - 08:58 PM

View PostShiverMeRivets, on 15 September 2019 - 09:16 AM, said:

Can you imagine how a game on Polar Highlands will look like if you allow that?

yes : MARVELOUS !

#17 MrMadguy

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Posted 15 September 2019 - 09:30 PM

I don't know, why it's so hard to do it. Actually game would be much more better, cuz guys with Meta ER-PPC/ER-LL/Gauss builds won't have so big advantage over players like me, who prefer diverse builds. My biggest problem - is that I buy different variants of some 'Mech, then try to think up some roles for them. And then I actually want to play all of them. And when I play some 'Mech with some build, I want to play exactly this 'Mech. So, when I play brawler build and purely sniper Meta-map pops - it's just unplayble for me. I'm just a waste of a slot. Yeah, there are good maps, that are suitable for all builds. But there are too few. And this is just stupid lore-wise. How can I drop on a planet without even knowing, what environment I should prepare for?

And while it's understandable, that PGI are afraid of some sort of exploiting, like all players having LRMs on Polar, but this really should be changed. As I've already said many times, MechLab exists in this game for reason. If all players will play some universal Meta builds, like Medium 'Mech with ER-PPCs, there won't be any room for other builds.

#18 FRAGTAST1C

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Posted 15 September 2019 - 09:33 PM

View PostMrMadguy, on 15 September 2019 - 09:30 PM, said:

I don't know, why it's so hard to do it. Actually game would be much more better, cuz guys with Meta ER-PPC/ER-LL/Gauss builds won't have so big advantage over players like me, who prefer diverse builds. My biggest problem - is that I buy different variants of some 'Mech, then try to think up some roles for them. And then I actually want to play all of them. And when I play some 'Mech with some build, I want to play exactly this 'Mech. So, when I play brawler build and purely sniper Meta-map pops - it's just unplayble for me. I'm just a waste of a slot. Yeah, there are good maps, that are suitable for all builds. But there are too few. And this is just stupid lore-wise. How can I drop on a planet without even knowing, what environment I should prepare for?

And while it's understandable, that PGI are afraid of some sort of exploiting, like all players having LRMs on Polar, but this really should be changed. As I've already said many times, MechLab exists in this game for reason. If all players will play some universal Meta builds, like Medium 'Mech with ER-PPCs, there won't be any room for other builds.


The answer is staring you in face, my friend. The "Mech roles" are a thing in Faction War. Please leave Instant Action mode the way it is. We should be striving to push for a better FW experience. Instant Action is more or less an introductory mode. FW is the end-game mode where you can bring your collection of mechs and work as a team with a specific role that you want to play as.

#19 L057FUNC710N

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Posted 15 September 2019 - 09:54 PM

View PostMrMadguy, on 15 September 2019 - 09:30 PM, said:

I don't know, why it's so hard to do it. Actually game would be much more better, cuz guys with Meta ER-PPC/ER-LL/Gauss builds won't have so big advantage over players like me, who prefer diverse builds. My biggest problem - is that I buy different variants of some 'Mech, then try to think up some roles for them. And then I actually want to play all of them. And when I play some 'Mech with some build, I want to play exactly this 'Mech. So, when I play brawler build and purely sniper Meta-map pops - it's just unplayble for me. I'm just a waste of a slot. Yeah, there are good maps, that are suitable for all builds. But there are too few. And this is just stupid lore-wise. How can I drop on a planet without even knowing, what environment I should prepare for?

And while it's understandable, that PGI are afraid of some sort of exploiting, like all players having LRMs on Polar, but this really should be changed. As I've already said many times, MechLab exists in this game for reason. If all players will play some universal Meta builds, like Medium 'Mech with ER-PPCs, there won't be any room for other builds.


They would have an actually even bigger advantage over people running bad builds.

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Posted 15 September 2019 - 10:07 PM

View PostMrMadguy, on 15 September 2019 - 09:30 PM, said:

it's understandable, that PGI are afraid of some sort of exploiting, like all players having LRMs on Polar

Or even worse : All players having LRMs on Crimson Strait !

Because the new enhanced low arc direct sight LRMs have been super duper OP optimized for tunnel combat, so that definitely counts as some sort of exploiting PGI should understandably be afraid of.

Fear the tunnel lurm !





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