

One Of The Things I Hate Most About This Game
#41
Posted 07 October 2019 - 06:51 PM
#42
Posted 07 October 2019 - 10:47 PM
Out flanking the enemy is how wars are fought.
#43
Posted 08 October 2019 - 12:00 AM
SirSmokes, on 07 October 2019 - 10:45 AM, said:
Sure, coz they are even more clueless than you are.
It would have been nice to show a W/L of at least above 1.0 when you bring up "making calls" in matches. Sadly you can't.
It has already been explained countless times, by people who do actually understand what they are talking about, exactly why nascar happens and exactly why its a proper tactic in QP. I won't bother reapeating myself or others. Nor would you bother educating yourself for a change either.
#44
Posted 08 October 2019 - 02:39 AM
GoatHILL, on 07 October 2019 - 10:47 PM, said:
Out flanking the enemy is how wars are fought.
True, but normaly not the whole army does that flanking and they dont do it in a congaline ...
NASCAR is the easiest way, no tactics or communications involed, just chasing the rabbit by instinct.
Thats why it works for lots of people, but there are still some that are not stupid and poor enough for it.
#45
Posted 08 October 2019 - 03:03 AM
Kroete, on 08 October 2019 - 02:39 AM, said:
You might wanna research some from American Civil War Sportsylvania and all the way to WWII battles and Blitzkrieg. Then it'll actually become apparent that "normally" doesn't win you anything unless you have thrice the manpower.
#46
Posted 08 October 2019 - 04:10 AM
Kroete, on 08 October 2019 - 02:39 AM, said:
NASCAR is the easiest way, no tactics or communications involed, just chasing the rabbit by instinct.
Thats why it works for lots of people, but there are still some that are not stupid and poor enough for it.
The whole army doesn't, well not like a flanking death ball any way.
The team is spread some what due to speed with the lights in front getting kills as fast as possible and assaults moving as fast as possible to not get caught whilst shooting to maximum effect without slowing down .
Just one team nascared/flanked better.
Toook shortcuts, didnt deek around etc
Pretty sure flanking has being around since the Greeks, during Napoleons time it was lost tech.
Dark ages were just a some of hundred years further back.
Edited by OZHomerOZ, 08 October 2019 - 04:14 AM.
#47
Posted 08 October 2019 - 04:41 AM
Johny Rocket, on 07 October 2019 - 06:46 PM, said:
Tying your enjoyment to whether or not your Move time > Shoot time is stupid. You will always move more than you shoot whether you NASCAR or not. It usually takes a couple minutes of the dreaded "moving" just to get to the fight in the first place. You could cut down the distances by making the spawn locations closer, but I guarantee you, that you wouldn't like that. There are some maps where two opposing lances are in rushable distance and you can wind up taking people out within the first minute. Those tend to be the maps that people like you complain the most about spawn locations and nascar.
Secondly, most people's heat only allow for about 5-15 seconds of continuous fire. Of course you would never be able to fire more than you shoot because you would need to cool down so much.
Third, there just aren't enough Hitpoints on the enemy team to let people shoot for the majority of say a 5 minute match. If you had 15 DPS Assault and fired for just half the match, you would easily be blowing past 2,000 damage.
Fourth, you know you can move AND shoot? Like walking and chewing gum, there are some things you can do at the same time!
Finally, I find the whole notion absurd. So, standing in one spot lazily taking pot shots at the enemy is the height of excitement? But flanking around the map being put into do-or-die engagements with the enemy is some how boring and tedious? Hmmm...
Listen man, if you want to sit in one spot and not be bothered while you plink at the enemy, go play a dual Gauss Heavy or Assault with Stealth armor. If you pick a decent spot, you wont be noticed until all your teammates are dead and you can have the time of your life. You could even do Gauss/ECM in a smaller faster mech so you can run away if anyone does try to corner you.
I just don't get these threads demanding that everyone else change to fit your preferred playstyle. There are build options and playstyles you can choose if you really hate flanking. Think about what you want to do and think about how you can do it. C'mon, man...
#48
Posted 08 October 2019 - 05:17 AM
Whether he does something about it is up to him
Otherwise NASCAR will continue to be his master, not the other way around.
#50
Posted 08 October 2019 - 06:41 AM
Prototelis, on 07 October 2019 - 06:51 PM, said:
Stopping to fire, well, that's the best way to receive friendly fire in the butt.
Freaking out and moving backwards to fire, well... Potato...
#52
Posted 08 October 2019 - 07:37 AM
#53
Posted 09 October 2019 - 09:13 AM
Ari Gold, on 06 October 2019 - 01:58 PM, said:
Not entirely true.
When the mutual choice of action for both teams is rotate right...shoot the bad guys a significant portion of potential pilot skill is removed.
Strategic thinking is gone. the team is not planning on what course of action best suits their team composition they are just going right real fast. If the matchmaker gave you Annihilators and LRM boats while team RED got Madcat MKIIs and MRM bombers then maybe NASCAR is not the best option for your team. But hey why think about that when you can rotate into a failure.
What determines a successful NASCAR is essentially this.
Team cohesiveness: Keeping the murder ball tight! This is largely dependent on what mechs your team got from the matchmaker. If your team is of a similar speed the cohesion is easier and more likely to happen.
Individual mech's on the run effectiveness: Mech builds are important when the combat manuvering is predictable. You do not need versitility you need specialization. Mechs that can move well and shoot often win NASCARs. Cool running burst damage is probably best in a situation where you may have brief oppertunities to see and fire upon a target with a high potential for an immediate follow up attack on a target (the same target or another enemy) Snipers and long range support platforms tend to loose efficency when the combat will be predictably close range pursuit. Your team composition is also determined by the matchmaker.
Finally I will agree that individual pilot "skill" is a factor. Players who know how to build a fast(ish) mech with good repeat burst damage potential and can actually aim and manage heat will do better than players who do not.
The problem I see is that NASCAR in solo quick play matches is largely decided by the matchmaker and not so much by the players as a group.
The matchmaker assigns the mechs. Did your team get mechs that can perform well in pursuit combat or did you get slower mechs or LRM mechs or sniper mechs while the reds got Madcat MKII dakka boats ?
The matchmaker selects the players assigned to each team. This means the matchmaker has decided what teams got the accuratre players who can manage heat and use the mechlab well.
Overall your best chances to see more wins than losses in NASCARs is to be a randomly assigned possitive factor assigned by the matchmaker.
Pilot a NASCAR capable mech
Be one of the players on the team that shoots straight and doesn't overheat all the time.
If you do this you have removed to potential points of failure from your randomly assigned team.
Your mech can perform and you can get the performance out of the mech.
Edited by Lykaon, 09 October 2019 - 09:14 AM.
#54
Posted 09 October 2019 - 01:25 PM
#55
Posted 11 October 2019 - 03:18 PM
The Pentagon called and they want you all to stop giving away their top secret Nascar, Poke, and Trade strategies.
#56
Posted 11 October 2019 - 03:20 PM
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users