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Are You Koalafied?


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#141 denAirwalkerrr

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Posted 18 October 2019 - 12:27 AM

Hardcore mode is playing with Humble Dexter in your team.

#142 Temporary Axis

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Posted 18 October 2019 - 12:48 AM

View PostHumble Dexter, on 17 October 2019 - 09:46 PM, said:

I see it EVERY day :
- I queue up solo, I keep playing against groups.
- I queue up in a 12man, I keep playing against solo players.

That's because in a 12man you launch so fast that there's simply not enough time for another 12man to show up against you.

Just try it yourself : If there's only enough players in the queue to launch one match, it's ~never going to be a 12man on both sides. And as it turns out, almost all the time there's only enough players in the queue to launch one match at a time, meaning it's almost never going to be a 12man on both sides...

And that's entirely because of the broken way the MatchMaker works, because it's entirely designed to work only when there's enough players for 2+ matches to be launched, which is rarely the case.



You hear that boys, we can take a 12 man into the solo queue.

GG

#143 General Solo

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Posted 18 October 2019 - 05:19 AM

View PostC337Skymaster, on 17 October 2019 - 04:31 PM, said:

But we also all thought the Kodiak would get to keep its base mobility stats, which were supposed to be equal to any other 'mech that runs 64.8 kph (Warhammer, Marauder, etc), and not have it nerfed to be more sluggish than a Dire Wolf or Atlas. KDK-3, at the moment, is less maneuverable than an Annihilator. Think about that one for a minute... (I wish they would have just deflated the hardpoints, rather than mess with the maneuverability. It's a fantastic enough 'mech with 2 ballistic hardpoints, if it's allowed to move).


Kodiak lost is base agility not mobility. Use a clan XL for not much disadvantageand plenty of speed for a 100 tonner

I like the Kodiak s, and have two I driver regularly and one less often, due to most maps being small and strong in NASCAR

67kph Quad UAC 10 Kodiak3 Edit: Plus Quad Micro ER in he arms for when u have crabs.
64kph Quad LBx 10 Kodiak3

These ones are very mobile for 100Ton mech

OK I admit my Gauss one is slow with lower DPS, But I enjoy it good on larger maps

50kph Quad Gauss 10 Kodiak3

As for agility, is still ok for, Not Slepnier class but if your torso twist and turn its ok.

Edited by OZHomerOZ, 18 October 2019 - 02:18 PM.


#144 Warning incoming Humble Dexterer

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Posted 18 October 2019 - 06:45 AM

View PostHumble Dexter, on 17 October 2019 - 09:55 PM, said:

You queue solo, you land on group.

You queue group, you land on solos.

Because that's exactly how the MatchMaker is designed to work when there's only enough players queued to launch one match at a time.


View PostPrototelis, on 17 October 2019 - 10:10 PM, said:

That is not at all what happens on a frequent during prime.


No, as I just said "that's exactly how the MatchMaker is designed to work when there's only enough players queued to launch one match at a time.".

Which as it turns out is 90% of the time, no matter how busy the 10% prime time is.

#145 Prototelis

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Posted 18 October 2019 - 07:51 AM

View PostHumble Dexter, on 18 October 2019 - 06:45 AM, said:


Which as it turns out is 90% of the time, no matter how busy the 10% prime time is.


Still wrong.

#146 Warning incoming Humble Dexterer

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Posted 18 October 2019 - 08:31 AM

Because the time spent in prime time is different for each player...

It doesn't matter if it's ~1% or 100% of your time spent in prime time... It's still ~10% for the time I spend in prime time, and no, I didn't time it.

Stop nitpicking, my point stands : The MatchMaker is unable to handle the vast majority of non-prime time properly, because it wasn't designed to.

#147 Prototelis

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Posted 18 October 2019 - 08:33 AM

Handles pug v pug time just fine.

Seeing the same twelve people on the enemy team more than once DOES NOT mean they are grouped lol.

You're wrong.

#148 Alpha Vega

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Posted 18 October 2019 - 11:50 AM

PLEASE send crappy Mech build I'll take anything right now I'm so bored. S*** I want out of this damn bed and on my feet again.

OPPs wrong place ROBLMAO

#149 Warning incoming Humble Dexterer

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Posted 18 October 2019 - 08:45 PM

View PostPrototelis, on 18 October 2019 - 08:33 AM, said:

Handles pug v pug time just fine.

Seeing the same twelve people on the enemy team more than once DOES NOT mean they are grouped lol.

You're wrong.

Well having 12 players with the same unit name sure suggests they didn't sync drop.

I'm not always right, but I'll never be more wrong then you.

#150 Prototelis

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Posted 19 October 2019 - 11:53 PM

You are most def wrong/engaging in hyperbole right now.

Either way, you'd get more group invites if not for your incredibly toxic attitude towards teamplay.

#151 ghost1e

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Posted 20 October 2019 - 12:46 AM

what Proto said

#152 Warning incoming Humble Dexterer

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Posted 20 October 2019 - 02:22 AM

My issue isn't with teamplay, as much as with the MatchMaker : Sometimes it's just better to make the 12man that just queued up at the last second skip a match, instead of making it take away the match from the 12+ solo players that were about to launch instead, to give enough time for another group to queue up against them.

And the MatchMaker just isn't programmed to do that.

#153 Mr D One

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Posted 20 October 2019 - 11:33 PM

Ok, bringing back on topic.

When do the rewards get injected to the non-qualifying teams for the koalified event!

#154 Xaat Xuun

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Posted 21 October 2019 - 12:12 AM

quick get another event started, my alt needs another 10mil c-bills like now Posted Image

#155 Warning incoming Humble Dexterer

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Posted 21 October 2019 - 04:49 PM

View PostDar1ngOne, on 20 October 2019 - 11:33 PM, said:

Ok, bringing back on topic.

When do the rewards get injected to the non-qualifying teams for the koalified event!

You mean to the non-qualified teams for the next phase of the Comp Championship.

I'll take a blind guess : After the tournament ends.

#156 justcallme A S H

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Posted 23 October 2019 - 06:37 PM

View PostHumble Dexter, on 18 October 2019 - 08:45 PM, said:

I'm not always right, but I'll never be more wrong then you.


You're always wrong.

I mean upping DPI for longer range play?

That could not be more incorrect if you tried.

#157 -Mean Machine Angel-

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Posted 23 October 2019 - 07:53 PM

Bet he tries

#158 Warning incoming Humble Dexterer

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Posted 24 October 2019 - 03:15 AM

View Postjustcallme A S H, on 23 October 2019 - 06:37 PM, said:

I mean upping DPI for longer range play?

Yes it's the other way around : Low DPI for sniping and high DPI for brawling.

Doesn't change the fact that the Proto thinks top players use the same single DPI setting for everything.

#159 Prototelis

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Posted 27 October 2019 - 10:49 PM

Lol, so you're basically disagreeing with yourself. Cool.

Also not sure why you believe you have any insight on what top players do with their mice when you originally stated top players use high DPI for long range trading.

There was actually a really interesting poll for this a few years ago; most use one DPI, some switch. Most use low DPI, and even high DPI for flicks isn't as high as you think it is.

Edited by Prototelis, 27 October 2019 - 10:51 PM.


#160 ghost1e

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Posted 28 October 2019 - 06:30 AM

I mean, if you have muscle memory with one setting, why switch it and lose all that?





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