Are You Koalafied?
#141
Posted 18 October 2019 - 12:27 AM
#142
Posted 18 October 2019 - 12:48 AM
Humble Dexter, on 17 October 2019 - 09:46 PM, said:
- I queue up solo, I keep playing against groups.
- I queue up in a 12man, I keep playing against solo players.
That's because in a 12man you launch so fast that there's simply not enough time for another 12man to show up against you.
Just try it yourself : If there's only enough players in the queue to launch one match, it's ~never going to be a 12man on both sides. And as it turns out, almost all the time there's only enough players in the queue to launch one match at a time, meaning it's almost never going to be a 12man on both sides...
And that's entirely because of the broken way the MatchMaker works, because it's entirely designed to work only when there's enough players for 2+ matches to be launched, which is rarely the case.
You hear that boys, we can take a 12 man into the solo queue.
GG
#143
Posted 18 October 2019 - 05:19 AM
C337Skymaster, on 17 October 2019 - 04:31 PM, said:
Kodiak lost is base agility not mobility. Use a clan XL for not much disadvantageand plenty of speed for a 100 tonner
I like the Kodiak s, and have two I driver regularly and one less often, due to most maps being small and strong in NASCAR
67kph Quad UAC 10 Kodiak3 Edit: Plus Quad Micro ER in he arms for when u have crabs.
64kph Quad LBx 10 Kodiak3
These ones are very mobile for 100Ton mech
OK I admit my Gauss one is slow with lower DPS, But I enjoy it good on larger maps
50kph Quad Gauss 10 Kodiak3
As for agility, is still ok for, Not Slepnier class but if your torso twist and turn its ok.
Edited by OZHomerOZ, 18 October 2019 - 02:18 PM.
#144
Posted 18 October 2019 - 06:45 AM
Humble Dexter, on 17 October 2019 - 09:55 PM, said:
You queue group, you land on solos.
Because that's exactly how the MatchMaker is designed to work when there's only enough players queued to launch one match at a time.
Prototelis, on 17 October 2019 - 10:10 PM, said:
No, as I just said "that's exactly how the MatchMaker is designed to work when there's only enough players queued to launch one match at a time.".
Which as it turns out is 90% of the time, no matter how busy the 10% prime time is.
#146
Posted 18 October 2019 - 08:31 AM
It doesn't matter if it's ~1% or 100% of your time spent in prime time... It's still ~10% for the time I spend in prime time, and no, I didn't time it.
Stop nitpicking, my point stands : The MatchMaker is unable to handle the vast majority of non-prime time properly, because it wasn't designed to.
#147
Posted 18 October 2019 - 08:33 AM
Seeing the same twelve people on the enemy team more than once DOES NOT mean they are grouped lol.
You're wrong.
#148
Posted 18 October 2019 - 11:50 AM
OPPs wrong place ROBLMAO
#149
Posted 18 October 2019 - 08:45 PM
Prototelis, on 18 October 2019 - 08:33 AM, said:
Seeing the same twelve people on the enemy team more than once DOES NOT mean they are grouped lol.
You're wrong.
Well having 12 players with the same unit name sure suggests they didn't sync drop.
I'm not always right, but I'll never be more wrong then you.
#150
Posted 19 October 2019 - 11:53 PM
Either way, you'd get more group invites if not for your incredibly toxic attitude towards teamplay.
#151
Posted 20 October 2019 - 12:46 AM
#152
Posted 20 October 2019 - 02:22 AM
And the MatchMaker just isn't programmed to do that.
#153
Posted 20 October 2019 - 11:33 PM
When do the rewards get injected to the non-qualifying teams for the koalified event!
#154
Posted 21 October 2019 - 12:12 AM
#155
Posted 21 October 2019 - 04:49 PM
Dar1ngOne, on 20 October 2019 - 11:33 PM, said:
When do the rewards get injected to the non-qualifying teams for the koalified event!
You mean to the non-qualified teams for the next phase of the Comp Championship.
I'll take a blind guess : After the tournament ends.
#157
Posted 23 October 2019 - 07:53 PM
#158
Posted 24 October 2019 - 03:15 AM
justcallme A S H, on 23 October 2019 - 06:37 PM, said:
Yes it's the other way around : Low DPI for sniping and high DPI for brawling.
Doesn't change the fact that the Proto thinks top players use the same single DPI setting for everything.
#159
Posted 27 October 2019 - 10:49 PM
Also not sure why you believe you have any insight on what top players do with their mice when you originally stated top players use high DPI for long range trading.
There was actually a really interesting poll for this a few years ago; most use one DPI, some switch. Most use low DPI, and even high DPI for flicks isn't as high as you think it is.
Edited by Prototelis, 27 October 2019 - 10:51 PM.
#160
Posted 28 October 2019 - 06:30 AM
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