Playing Via Satellite 750 To 1750Ms Lag.
#1
Posted 14 October 2019 - 07:01 PM
Occasional lag spikes (teleportation) is the worst part.
The phone company declined to repair the copper line that goes over the mountain. Looking for other options.
Nearest cell towers are over 10 miles away and behind a mountain or two. Signal is minimal at best.
If I can built ~300 foot tower I can, maybe, get a dish to a microwave tower.
I may have to set up a couple parabolic dishes to a neighbor 1/2 mile away who has fiber optics, see- because of legal issues fiber can't cross "invisible line" to my house.
I just keep trying to pretend it's because I'm in a spacecraft controlling a mech from orbit.
First world problems.
#2
Posted 14 October 2019 - 07:34 PM
#3
Posted 14 October 2019 - 11:27 PM
Jokes aside. Without a stable land line you will not be able to achieve a good ping.
#4
Posted 15 October 2019 - 02:54 AM
I think that if you can, connecting to your neighbour fibre is your best bet.
Can use Wifi and directional anntenna's to make the link , if your nieghbour is goood with this
Wifi can be a bit laggy but compared to satillite
Well their is no comparing the two.
Even if the Wifi adds 100ms you still way ahead of your existing connection
Edited by OZHomerOZ, 15 October 2019 - 02:55 AM.
#5
Posted 15 October 2019 - 03:17 AM
CherokeeRose, on 14 October 2019 - 07:01 PM, said:
Btw, what's up with this "invisible line" thing?
Edited by Bud Crue, 15 October 2019 - 03:20 AM.
#6
Posted 15 October 2019 - 03:37 AM
Bud Crue, on 15 October 2019 - 03:17 AM, said:
Probably outside of the designated fibre coverage area, or what the company is allowed to cover. There might be an option to pay the full cost of a network extension to bring his home within range of the physical network, but that might cost 100k plus, assuming that's even the issue. I charged someone ~27k USD for a residential class fibre connection due to being outside of area one time. That was only a couple hundred meters outside of the companies zone too.
#7
Posted 15 October 2019 - 05:05 AM
#8
Posted 15 October 2019 - 06:57 AM
#9
Posted 15 October 2019 - 09:22 AM
you can run a string of solar powered esp32s from your house to the top of a mountain. or maybe try lora, provided there is someone in range willing to connect it to their network. i thought about sticking a lora (pretty much slow but long range wifi) base station in my house so i can get on my network from anywhere in town with the right dongle. i knew a family that lived across the water in the alaskan bush, and they just ended up setting up a fempto cell to relay to the towers in town. they just climbed a tree and stuck it near the top, it was powered by a small wind turbine, so their cell coverage would tank whenever the weather got still.
Edited by LordNothing, 15 October 2019 - 09:30 AM.
#10
Posted 15 October 2019 - 10:29 PM
#11
Posted 16 October 2019 - 05:25 AM
#12
Posted 16 October 2019 - 05:55 AM
1. Age of satellite
2. Position of satellite (based on your location and the location of the satellite's service base)
3. Service Base's location, and its available internet bandwidth (is it even LOS with service base, or are you being bounced to other sats)
These are probably the top 3 factors in determining latency.
Your packets could literally be traveling half way around the planet, before they're even touching the ISP's wire, AND THEN, depending on the ISP's location, peering, etc., your packets could be getting routed half way around the planet again.
Not a great situation for anything requiring 'high speed' internet...
#13
Posted 16 October 2019 - 08:05 AM
#14
Posted 16 October 2019 - 08:22 AM
Edited by Arnold The Governator, 16 October 2019 - 08:22 AM.
#15
Posted 16 October 2019 - 09:45 AM
First thing, let's talk about your satellite internet stability, then I'll talk about what the experience is like.
Satellite internet usually has a data limit of 15-20 GB, after that, when you go into slowed mode, MWO is impossible to play. That's when there are freezes and skips and disconnects.
If you are in the high mode, your game shouldn't appear to skip or freeze to you, or to any of your teammates.
People are confusing Ping with an unstable connection, but not having experienced satellite internet, I can't blame them for seeing it as one in the same. Most people when they see 600+ ping it's literally because something has happened to their net.
But I digress, in the high mode, your game play should appear to play perfectly normal to you and your unit-mates, and team. But, if you have shoddy wi-fi, or someone is streaming TV, or anything else, that is what is going to cause the freeze and stutters. We used to call it the netflix warp, but that doesn't just happen on Sat, it's what usually causes people to warp around.
Satellite internet doesn't seem to allow many connections to be made at the same time. If I went to download 3 small files, the first two will fly, but the last one will freeze or fail. So, if you are going to play MWO, you need to make sure the net is all but completely clear. No windows updates, no background downloads, nothing.
--------------
The actual game-play:
Assuming that your net is stable, the game will "appear" completely perfect to you.
Spectating, shots are aimed and connect exactly as you would expect, which is kind of strange, as they should almost appear to be double-transit-lagged to you.
---------------
Tactics: Lasers, you only need to aim ahead about 4 mm on a fast moving mech. The closer they are, the farther you have to aim. Your ret will turn red when you actually score a hit.
Missile and ACs, Aim basically one mech ahead, just fire in front of them in most cases. A mid-air explosion is the feedback for a good hit. (same with ppcs)
As much as I used to love this game, and not talking badly about it, but a little perspective is needed. This isn't CoD, 600ms is not big lag, and these mechs aren't moving that fast. Like slow fish in a pond speed, which is okay. Even a hyper twitch raven is moving at a snail's pace compared to almost any other game. So 600ms (steady) is not dying in the desert bad.
MWO does have tech built in to help lower speed players, Active Server Rewind, which in most cases, acts as a graduated buffer. You don't really have to think in terms of lag-shooting.... just try to "bury your shots" This is helpful for anyone whether they have 80ms or 300ms. Just pretend you are getting your shots in deeper. A little ahead. (It will ensure no matter what your connection, you are scoring as much contact as possible.)
I now have 50ms ping on better internet, and the game is very little different. I still see that players need to bury their shots. I see high ping players doing very well, and I see the occasional netflix teleporter.
I think if you are dedicated, and understand that MWO is pretty friendly for high ping, you can make a good game out of it, I did.
-It's really important you get MWO to be steady though. If you are in your high data mode, you shouldn't be teleporting or freezing. If you are, you just can't play.
If you are out of data, it's really pretty much impossible. Good news is, MWO doesn't use much data at all.
- Sorry, lastly: counter-intuitive... a slow "safe" mech is probably your worst choice. Don't feel you need an LRM boat because your ping is bad. A mega fast harasser is the style you want. It needs to hit and run anyways... your ping is going to be fine with your aim, so your net will actually work well with that play-style.
Maybe it has something to do with, the faster you are moving, the slower they are moving relative to you coordinate-transform wise? It works
#16
Posted 16 October 2019 - 02:34 PM
#17
Posted 16 October 2019 - 06:12 PM
+600 will definitely not give you lag shield, they will hit exactly where you are. They will see you a fraction of a second sooner too probably.
I forgot to mention Skype.
Wifi adds about 55ms, bluetooth adds about 150ms. Best to connect wired if possible, but wifi is next best.
I am sure soooo many, a good useful percentage of potential long term players (10 or 20%?) got utterly chased away from MWO aggressively because of misconceptions about ping and playing. Lag shooting isnt even necessary, ms is a measure of speed (in this context), 600ms in visual terms is about 3/4 the length of the body in profile of a heavy mech moving at full stride.... meaning, you can still pretty much aim directly and score a hit. It only takes a player a game and a half to get really used to it.
Edited by Metallic Helium, 16 October 2019 - 06:14 PM.
#18
Posted 16 October 2019 - 08:21 PM
I know my neighbor a LITTLE, It's still 1/2 mile to his house = $$$$$ for fiber, and company said they WOULD NOT even if we could pay for it. Zoning issues. In the wilderness.
I would still need to get ~100 foot tall tower on his side and mine, and/or cut a path through the trees for a dish. It's oak forest between us.
I had already thought to turn off some stuff in the house. But now I will double check phones, tablets, etc.
I find myself entering a state of Zen where I am focused on the future actions of my opponents.
Obviously slower mechs are easier to fight.
I've noticed some things, like- when launching LRM missiles (without target lock) they land where the click was to YOU, not to the server.
Or you can get target locks, not based on lag, but based on when YOU started trying to get the lock. Which, sort of, reduces how bad it sucks to play with lag. Obviously you are fish food if a piranha is circling.
And calling air strikes is based on where your own rectical is (user interface), instead of where lag would have sent the click.
Obviously, I am still fish food for lights.
#19
Posted 16 October 2019 - 10:10 PM
If you get it to work, trust me I've been there with zero net options, be happy with it, it's a compromise that just has to be. MWO obviously is trying to make it work for you. If I have more time, or if someone else can, we could talk about seeing what is using your network at any given time. Just try for now to break it down to just your computer and your modem for testing.
#20
Posted 17 October 2019 - 09:14 AM
Sat comms tend to have high latency because your signal has to travel hundreds of miles into orbit, potentially hundreds of miles bounced to other sats, hundreds of miles to the ground, hundreds of miles across the wire, and back again.
Then there's potential intervening packet loss issues.
Every time I've dealt with it, and listened to actual experts talk about the potential issues, it's actually surprising it works as well as it does...
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