BattleMech 5 - Catapult
#301
Posted 17 February 2012 - 08:00 PM
#302
Posted 17 February 2012 - 08:08 PM
DarkReaver, on 17 February 2012 - 06:09 PM, said:
Really?
Archer
Bombardier
Trebuchet
Whitworth
Dervish
Valkyrie
LongBow
Crusader
-Just off the top of my head.
#303
Posted 19 February 2012 - 05:32 AM
#304
Posted 19 February 2012 - 03:40 PM
"Aha a scout mech easy prey"
"missle warning"
"..... catapults T_T "
#305
Posted 19 February 2012 - 04:52 PM
Bluey, on 19 February 2012 - 03:40 PM, said:
One of the things I worry about if running active radar vs passive has little to no difference. Scouts just become practice targets that can only report
To help the scouts it would be rather spiff to have a fire grid for firing without lock. Scout calling in fire to a grid square with a chance for a hit without providing himself as an active target. Would be similar to naval fire requiring called in adjustments or the scout going active and painting the target.
A catapult could lob from cover just by knowing his munitions and a set location to shoot to. Also something I'll be working on even if there is no grid to work with. It's just a good monkey wrench to toss into an opponents plans some times.
#306
Posted 25 February 2012 - 09:43 AM
InnerSphereNews, on 28 December 2011 - 10:00 AM, said:
Very true. That's why the Atlas is so famous for it's brawling capabilities. And besides, the Dragon is a decent mech to pair with this one, if speed is a concern anyway. Can you imagine what would happen if the devs came up with the Awesome? That mech combined with the CPLT-C1 would be the epitome of long range fire support. I highly doubt that anyone can refute this fact.
#308
Posted 04 March 2012 - 12:19 PM
#309
Posted 04 March 2012 - 04:03 PM
#310
Posted 04 March 2012 - 04:14 PM
Bluey, on 04 March 2012 - 12:19 PM, said:
Why, because they can shoot you up six ways from Sunday and still get away? Or because you got pwned by one with a cat driver that knew what he was doing? Or is it because they don't have ZOMGSPEED or OMFGLAZARZ!!!
Of course it's a camper. That's what fire support is!
#311
Posted 04 March 2012 - 04:30 PM
Edited by Helmer, 04 March 2012 - 04:31 PM.
#312
Posted 09 March 2012 - 03:51 AM
I'm curious if anyone has heard what the total chasis model count will be at launch? I used to run the pod's and while fun it was annoying as hell to only be able to choose from a few viable ones. I'm really hoping to see a more diverse collection of chasis's (given the number that have been produced per cannon via the tech readouts prior to 3049 i know this can be a daunting task) but was curious to hear if there had been any leaks / updates on the count yet?
#313
Posted 09 March 2012 - 04:07 AM
#314
Posted 10 March 2012 - 01:07 PM
#315
Posted 10 March 2012 - 01:28 PM
#316
Posted 20 March 2012 - 03:21 AM
#317
Posted 20 March 2012 - 04:11 PM
#318
Posted 22 March 2012 - 07:10 PM
#319
Posted 22 March 2012 - 07:24 PM
#320
Posted 22 March 2012 - 08:32 PM
Nice design guys. I LOVE that it still has some bulk to it instead of having the twig legs that a lot of concepts have. Catapult is my favorite 'mech, so it pleases me to see it so pretty
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